rendered paste bodypublic OnPlayerRequestClass(playerid, classid){ SetPlayerPos(playerid, 1117.5535,-2037.1572,78.7500); SetPlayerFacingAngle(playerid, 245.0); SetPlayerCameraPos(playerid, 1129.0869,-2045.5560,79.9859); SetPlayerCameraLookAt(playerid, 1117.5535,-2037.1572,78.7500); switch(classid) { case 0: { GameTextForPlayer(playerid,"~y~Spawn1",4000,3); pclass[playerid]=0; } case 1: { GameTextForPlayer(playerid,"~y~Spawn2",4000,3); pclass[playerid]=1; } //... restliche Classes case 25: { GameTextForPlayer(playerid,"~y~Bondix",4000,3); pclass[playerid]=25; } } return 1;}