rendered paste bodypublic OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1117.5535,-2037.1572,78.7500);
SetPlayerFacingAngle(playerid, 245.0);
SetPlayerCameraPos(playerid, 1129.0869,-2045.5560,79.9859);
SetPlayerCameraLookAt(playerid, 1117.5535,-2037.1572,78.7500);
switch(classid) {
case 0: {
GameTextForPlayer(playerid,"~y~Spawn1",4000,3);
pclass[playerid]=0;
}
case 1: {
GameTextForPlayer(playerid,"~y~Spawn2",4000,3);
pclass[playerid]=1;
}
//... restliche Classes
case 25: {
GameTextForPlayer(playerid,"~y~Bondix",4000,3);
pclass[playerid]=25;
}
}
return 1;
}