All pastes #75081 Raw Edit

Mine

public lua v1 · immutable
#75081 ·published 2006-06-29 19:47 UTC
rendered paste body
-- Collective_Command.lua-- Refine Mineralsfunction CCommand_OnRefineMinerals(veh, pl, menu)  local count = pl:inventory_find("Eljaycium Ore");    if (count == 0) then    return true;  end    pl:inventory_modify("Eljaycium Ore", -count);  pl:team_get():inventory_modify("Build Point", count * 50);  pl:score_modify(count * 10);    return true;end-- Purchase Defense Drone (50 BP)function CCommand_OnPurchaseDefenseDrone(veh, pl, menu)  if (pl:score_get() < 10) then    pl:status("You do not have enough score to purchase a Collective Defense Drone");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 50) then    pl:status("Your team does not have enough Build Points to purchase a Collective Defense Drone");    return true;  end    pl:score_modify(-10);  pl:team_get():inventory_modify("Build Point", -50);  pl:inventory_modify("Collective Defense Drone", 1);    return true;end-- Return Defense Dronefunction CCommand_OnReturnDefenseDrone(veh, pl, menu)  if (pl:inventory_find("Collective Defense Drone") < 1) then    pl:status("You do not have a Collective Defense Drone");    return true;  end    pl:score_modify(10);  pl:team_get():inventory_add("Build Point", 50);  pl:inventory_remove("Collective Defense Drone", 1);      return true;end-- Purchase Collective GUNSAT (55 BP)function CCommand_OnPurchaseGUNSAT(veh, pl, menu)  if (pl:score_get() < 11) then    pl:status("You do not have enough score to purchase a Collective GUNSAT");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 55) then    pl:status("Your team does not have enough Build Points to purchase a Collective GUNSAT");    return true;  end    pl:score_modify(-11);  pl:team_get():inventory_modify("Build Point", -55);  pl:inventory_modify("Collective GUNSAT", 1);    return true;end-- Return GUNSATfunction CCommand_OnReturnGUNSAT(veh, pl, menu)  if (pl:inventory_find("Collective GUNSAT") < 1) then    pl:status("You do not have a Collective GUNSAT");    return true;  end    pl:score_modify(11);  pl:team_get():inventory_modify("Build Point", 55);  pl:inventory_modify("Collective GUNSAT", -1);    return true;end-- Purchase SupplySat (500 BP)function CCommand_OnPurchaseSupplySat(veh, pl, menu)  if (pl:score_get() < 100) then    pl:status("You do not have enough score to purchase a Collective SupplySat");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 500) then    pl:status("Your team does not have enough Build Points to purchase a Collective SupplySat");    return true;  end    pl:score_modify(-100);  pl:team_get():inventory_modify("Build Point", -500);  pl:inventory_modify("Collective SupplySat", 1);    pl:team_get():message(pl.m_name .. " purchased a SupplySat");    return true;end-- Return SupplySatfunction CCommand_OnReturnSupplySat(veh, pl, menu)  if (pl:inventory_find("Collective SupplySat") < 1) then    pl:status("You do not have a Collective SupplySat");    return true;  end    pl:score_modify(100);  pl:team_get():inventory_modify("Build Point", 500);  pl:inventory_modify("Collective SupplySat", -1);    pl:team_get():message(pl.m_name .. " returned a SupplySat");    return true;end  -- Load 5 WarShrike Missilesfunction CCommand_OnLoad5WarShrikeMissiles(veh, pl, menu)  -- Let server handle it  return false;end-- Collective Command Handlersg_menu[401]		= {};g_menu[401][1]	= CCommand_OnRefineMinerals;g_menu[401][2]	= CCommand_OnPurchaseDefenseDrone;g_menu[401][3]	= CCommand_OnReturnDefenseDrone;g_menu[401][4]	= CCommand_OnPurchaseGUNSAT;g_menu[401][5]	= CCommand_OnReturnGUNSAT;g_menu[401][6]	= CCommand_OnPurchaseSupplySat;g_menu[401][7]	= CCommand_OnReturnSupplySat;g_menu[401][8]	= CCommand_OnLoad5WarShrikeMissiles;-- Titan_Command.lua-- Refine Mineralsfunction TCommand_OnRefineMinerals(veh, pl, menu)  local count = pl:inventory_find("Eljaycium Ore");    if (count == 0) then    return true;  end    pl:inventory_modify("Eljaycium Ore", -count);  pl:team_get():inventory_modify("Build Point", count * 50);  pl:score_modify(count * 10);    return true;end-- Purchase Defense Drone (50 BP)function TCommand_OnPurchaseDefenseDrone(veh, pl, menu)  if (pl:score_get() < 10) then    pl:status("You do not have enough score to purchase a Titan Defense Drone");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 50) then    pl:status("Your team does not have enough Build Points to purchase a Titan Defense Drone");    return true;  end    pl:score_modify(-10);  pl:team_get():inventory_modify("Build Point", -50);  pl:inventory_modify("Titan Defense Drone", 1);    return true;end-- Return Defense Dronefunction TCommand_OnReturnDefenseDrone(veh, pl, menu)  if (pl:inventory_find("Titan Defense Drone") < 1) then    pl:status("You do not have a Titan Defense Drone");    return true;  end    pl:score_modify(10);  pl:team_get():inventory_add("Build Point", 50);  pl:inventory_remove("Titan Defense Drone", 1);      return true;end-- Purchase Titan GUNSAT (55 BP)function TCommand_OnPurchaseGUNSAT(veh, pl, menu)  if (pl:score_get() < 11) then    pl:status("You do not have enough score to purchase a Titan GUNSAT");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 55) then    pl:status("Your team does not have enough Build Points to purchase a Titan GUNSAT");    return true;  end    pl:score_modify(-11);  pl:team_get():inventory_modify("Build Point", -55);  pl:inventory_modify("Titan GUNSAT", 1);    return true;end-- Return GUNSATfunction TCommand_OnReturnGUNSAT(veh, pl, menu)  if (pl:inventory_find("Titan GUNSAT") < 1) then    pl:status("You do not have a Titan GUNSAT");    return true;  end    pl:score_modify(11);  pl:team_get():inventory_modify("Build Point", 55);  pl:inventory_modify("Titan GUNSAT", -1);    return true;end-- Purchase SupplySat (500 BP)function TCommand_OnPurchaseSupplySat(veh, pl, menu)  if (pl:score_get() < 100) then    pl:status("You do not have enough score to purchase a Titan SupplySat");    return true;  end    if (pl:team_get():inventory_find("Build Point") < 500) then    pl:status("Your team does not have enough Build Points to purchase a Titan SupplySat");    return true;  end    pl:score_modify(-100);  pl:team_get():inventory_modify("Build Point", -500);  pl:inventory_modify("Titan SupplySat", 1);    pl:team_get():message(pl.m_name .. " purchased a SupplySat");    return true;end-- Return SupplySatfunction TCommand_OnReturnSupplySat(veh, pl, menu)  if (pl:inventory_find("Titan SupplySat") < 1) then    pl:status("You do not have a Titan SupplySat");    return true;  end    pl:score_modify(100);  pl:team_get():inventory_modify("Build Point", 500);  pl:inventory_modify("Titan SupplySat", -1);    pl:team_get():message(pl.m_name .. " returned a SupplySat");    return true;end  -- Load 5 WarShrike Missilesfunction TCommand_OnLoad5WarShrikeMissiles(veh, pl, menu)  -- Let server handle it  return false;end-- Titan Command Handlersg_menu[411] = {};g_menu[411][1]	= TCommand_OnRefineMinerals;g_menu[411][2]	= TCommand_OnPurchaseDefenseDrone;g_menu[411][3]	= TCommand_OnReturnDefenseDrone;g_menu[411][4]	= TCommand_OnPurchaseGUNSAT;g_menu[411][5]	= TCommand_OnReturnGUNSAT;g_menu[411][6]	= TCommand_OnPurchaseSupplySat;g_menu[411][7]	= TCommand_OnReturnSupplySat;g_menu[411][8]	= TCommand_OnLoad5WarShrikeMissiles;-- fleeties.lua-- Fleetiesg_menu = {}; -- Menu Handlersdofile("Scripts/Collective_Command.lua");dofile("Scripts/Titan_Command.lua");g_arena = nil;function Arena_OnCreate(arena)  g_arena = arena;endfunction Arena_OnGameStart()  g_arena:team_get("Collective Navy"):inventory_add("Build Point", 2500);  g_arena:team_get("Titan Navy"):inventory_add("Build Point", 2500);endfunction Vehicle_OnProduce(veh, pl, menu)  if (g_menu[veh.type] == nil) then    return false;  end    if (g_menu[veh.type][menu] == nil) then    return false;  end    return (g_menu[veh.type][menu])(veh, pl, menu);end