All pastes #749200 Raw Edit

Stuff

public text v1 · immutable
#749200 ·published 2007-10-25 14:47 UTC
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Index: java/net/sf/l2j/gameserver/clientpackets/ChangeWaitType2.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/ChangeWaitType2.java       (revision 1240)
+++ java/net/sf/l2j/gameserver/clientpackets/ChangeWaitType2.java       (working copy)
@@ -18,6 +18,12 @@
  */
 package net.sf.l2j.gameserver.clientpackets;
 
+import net.sf.l2j.gameserver.instancemanager.CastleManager;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2StaticObjectInstance;
+import net.sf.l2j.gameserver.serverpackets.ChairSit;
+
 /**
  * This class ...
  * 
@@ -38,12 +44,31 @@
        @Override
        protected void runImpl()
        {
-           if(getClient() != null && getClient().getActiveChar() != null)
+              L2PcInstance player = getClient().getActiveChar();
+              L2Object target = player.getTarget();
+           if(getClient() != null && player != null)
            {
+              if (player.getMountType() != 0) //prevent sit/stand if you riding
+                            return;
+               if (target != null 
+                             && !player.isSitting()
+                             && target instanceof L2StaticObjectInstance
+                             && ((L2StaticObjectInstance)target).getType() == 1
+                             //&& player.getClan() != null
+                             && CastleManager.getInstance().getCastle(target) != null
+                             //&& player.isCastleLord(CastleManager.getInstance().getCastle(target).getCastleId())
+                             && player.isInsideRadius(target, L2StaticObjectInstance.INTERACTION_DISTANCE, false, false)
+               )
+               {
+                      ChairSit cs = new ChairSit(player,((L2StaticObjectInstance)target).getStaticObjectId());
+                      player.sendPacket(cs);
+                      player.sitDown();
+                      player.broadcastPacket(cs);
+               }
                if (_typeStand)
-                   getClient().getActiveChar().standUp();
+                      player.standUp();
                else
-                   getClient().getActiveChar().sitDown();
+                      player.sitDown();
            }
        }
 
 
Index: java/net/sf/l2j/gameserver/clientpackets/RequestActionUse.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/RequestActionUse.java      (revision 1256)
+++ java/net/sf/l2j/gameserver/clientpackets/RequestActionUse.java      (working copy)
@@ -105,9 +105,9 @@
                                    && !activeChar.isSitting()
                                    && target instanceof L2StaticObjectInstance
                                    && ((L2StaticObjectInstance)target).getType() == 1
-                                   && activeChar.getClan() != null
+                                   //&& activeChar.getClan() != null
                                    && CastleManager.getInstance().getCastle(target) != null
-                                   && activeChar.isCastleLord(CastleManager.getInstance().getCastle(target).getCastleId())
+                                   //&& activeChar.isCastleLord(CastleManager.getInstance().getCastle(target).getCastleId())
                                    && activeChar.isInsideRadius(target, L2StaticObjectInstance.INTERACTION_DISTANCE, false, false)
                      )
                      {