--<Tags>bin = script.Parentbeach = game.Workspace:findFirstChild("Lv1")one = bin.Warp1two = bin.Warp2--</Tags>--<Clones>bb = beach:clone()--</Clones>--<Removal>--beach.Parent = nil--</Removal>--<BringBackMap>function reset(place,clone) if place~=nil then wait(1) return else copy = clone:clone() copy.Parent = game.Workspace copy:MakeJoints() endend--</BringBackMap>--<Warp>function warp(part,a,b)part.Parent.Torso.CFrame = CFrame.new(Vector3.new(b.Position.x, b.Position.y + 5, b.Position.z))wait(3)db = falseend--</Warp>--<GoTo>gdb = falsefunction goto(poke) local h = poke.Parent:findFirstChild("Humanoid") if h~=nil and gdb == false then gdb = true local c = script.Parent.Warp1 local d = script.Parent.Warp2 reset(beach,bb) warp(poke, c, d) wait(2) gdb = false endend--</GoTo>--<ComeBack>function come(poke) local h = poke.Parent:findFirstChild("Humanoid") if h~=nil and gdb == false then gdb = true local c = script.Parent.Warp1 local d = script.Parent.Warp2 warp(poke, d, c) wait(2) gdb = false endend--</ComeBack>--<Connectors>one.Touched:connect(goto)two.Touched:connect(come)--</Connectors>