rendered paste bodypublic OnPlayerSpawn(playerid){playerspawned++;wantedlevel[playerid] = 0;IsSpawned[playerid] = 1;GivePlayerWeapon(playerid, 24, 100000);if(shotgun[playerid] != 0){GivePlayerWeapon(playerid, shotgun[playerid], 100000);}if(mitra[playerid] != 0){GivePlayerWeapon(playerid, mitra[playerid], 100000);}if(pistole[playerid] != 0){GivePlayerWeapon(playerid, pistole[playerid], 100000);}if(gTeam[playerid] == TEAM_GANGSTER){SetPlayerColor(playerid, COLOR_GREEN);SetVehicleParamsForPlayer(77,playerid,0,1);SetVehicleParamsForPlayer(78,playerid,0,1);SetVehicleParamsForPlayer(79,playerid,0,1);SetVehicleParamsForPlayer(80,playerid,0,1);SetVehicleParamsForPlayer(81,playerid,0,1);SetVehicleParamsForPlayer(74,playerid,0,1);SetVehicleParamsForPlayer(75,playerid,0,1);SetVehicleParamsForPlayer(76,playerid,0,1);SetVehicleParamsForPlayer(38,playerid,0,1);SetVehicleParamsForPlayer(39,playerid,0,1);SetVehicleParamsForPlayer(37,playerid,0,1);}else if(gTeam[playerid] == TEAM_POL){SetPlayerColor(playerid, COLOR_BLUE);SetVehicleParamsForPlayer(77,playerid,0,0);SetVehicleParamsForPlayer(78,playerid,0,0);SetVehicleParamsForPlayer(79,playerid,0,0);SetVehicleParamsForPlayer(80,playerid,0,0);SetVehicleParamsForPlayer(81,playerid,0,0);SetVehicleParamsForPlayer(74,playerid,0,0);SetVehicleParamsForPlayer(75,playerid,0,0);SetVehicleParamsForPlayer(76,playerid,0,0);SetVehicleParamsForPlayer(38,playerid,0,0);SetVehicleParamsForPlayer(39,playerid,0,0);SetVehicleParamsForPlayer(37,playerid,0,0);}else{ // if(gTeam[playerid] == TEAM_CIV)SetPlayerColor(playerid, COLOR_GREEN);SetVehicleParamsForPlayer(77,playerid,0,0);SetVehicleParamsForPlayer(78,playerid,0,0);SetVehicleParamsForPlayer(79,playerid,0,0);SetVehicleParamsForPlayer(80,playerid,0,0);SetVehicleParamsForPlayer(81,playerid,0,0);SetVehicleParamsForPlayer(74,playerid,0,0);SetVehicleParamsForPlayer(75,playerid,0,0);SetVehicleParamsForPlayer(76,playerid,0,0);SetVehicleParamsForPlayer(38,playerid,0,0);SetVehicleParamsForPlayer(39,playerid,0,0);SetVehicleParamsForPlayer(37,playerid,0,0);} if(bank[playerid] >= 5000){ GivePlayerMoney(playerid, 5000); bank[playerid] = bank[playerid] - 5000; }else{ GivePlayerMoney(playerid, 5000); } SetPlayerSkin(playerid, skins[playerid]);}