rendered paste bodyif (CurrentLevel == 2 || CurrentLevel == 3)
{
int bbbreak;
if (currentlevel == 3)
bbbreak = 0;
if (packet.X < 22500 || packet.X > 23500 || packet.Y < RoomOffsetY)
return;
int x = (packet.X - RoomOffsetX) / 60;
int y = (packet.Y - RoomOffsetY) / 60;
if (x > 15 || x < 0)
return;
if (y > 15 || y < 0)
return;
//if (RoomList[x, y].isDefined)
// return;
RoomList[x, y].GameObjects.Add(new GameObject(packet));
//check if the object is unique
int objID = GetDS1ObjectFromGameObject(packet.ObjectID);
for (int i = 0; i < objList.Count; i++)
{
foreach (DS1.Object obj in objList[i])
{
int xxx = ((packet.X - RoomOffsetX) - x * 60) ;
int yyy = ((packet.Y - RoomOffsetY) - y * 60) ;
if (obj.X == xxx && obj.Y == yyy && obj.Id == objID)
{
RoomList[x, y].Walkable = WalkInfo[i];
RoomList[x, y].isDefined = true;
return;
}
}
}
}