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public text v1 · immutablestatic void VecClipLine3f(float *v1, float *v2, int axis, float pos)
{
float vec[3], t;
vec[0] = v2[0] - v1[0];
vec[1] = v2[1] - v1[1];
vec[2] = v2[2] - v1[2];
if (vec[axis] == 0.0f) {
printf("bad value for VecClipLine3f!\n");
return;
}
t = (pos-v1[axis])/vec[axis];
v2[0] = v1[0] + vec[0]*t;
v2[1] = v1[1] + vec[1]*t;
v2[2] = v1[2] + vec[2]*t;
}