All pastes #744996 Raw Edit

Nervous Squirrel.bzw

public text v1 · immutable
·published 2007-10-21 23:03 UTC
rendered paste body
 material
	name squirrel
	texture http://images.bzflag.bz/tsmoker/Tedius_squirrel.png
	alphathresh .5
end
define squirrel
mesh
vertex 0 14 0
vertex 0 10 0
vertex 0 10 2
vertex 0 14 2
vertex 0 10 0
vertex 0 6 0
vertex 0 6 2
vertex 0 10 2
vertex 0 6 0
vertex 0 2 0
vertex 0 2 2
vertex 0 6 2
vertex 0 5 2 
vertex 0 1 2
vertex 0 1 4
vertex 0 5 4
vertex 0 4 0
vertex 0 0 2
vertex 0 0 2
vertex 0 4 0

normal 0 1 0
normal 1 0 0

texcoord 0 0
texcoord 1 0
texcoord 1 1
texcoord 0 1
drawInfo
dlist
	corner 0 0 0
	corner 1 0 1
	corner 2 0 2
	corner 3 0 3
	corner 4 0 0
	corner 5 0 1
	corner 6 0 2
	corner 7 0 3
	corner 8 0 0
	corner 9 0 1
	corner 10 0 2
	corner 11 0 3
	corner 12 0 0
	corner 13 0 1
	corner 14 0 2
	corner 15 0 3
	corner 16 0 0
	corner 17 0 1
	corner 18 0 2
	corner 19 0 3
	
	lod
	lengthPerPixel 0.015
		matref squirrel
		end	# matref
	end	# lod
	lod
	lengthPerPixel .0175
		matref squirrel
			quads 12 13 14 15
			quads 15 14 13 12
		end	# matref
	end	# lod
	lod
	lengthPerPixel .02
		matref squirrel
			quads 8 9 10 11
			quads 11 10 9 8
		end	# matref
	end	# lod
	lod
	lengthPerPixel .03
		matref squirrel
			quads 4 5 6 7
			quads 7 6 5 4
		end	# matref
	end	# lod

	lod
	lengthPerPixel .04
		matref squirrel
			quads 0 1 2 3
			quads 3 2 1 0
		end	# matref
	end	# lod
end #drawinfo
end #mesh
enddef
group squirrel
shift 0 12 0 
end

material
	name pine1
	nolighting
	nolighting
	alphathresh 0.74
	noradar
	noshadow
	noculling
	nosorting
	notexalpha
	texture http://cbg.bzflag.org/images/Panzer/trees/pine1.png
end

define pine1
mesh
	vertex 0 0 0	#0
	vertex 0 0 35	#1
	vertex 16 0 0	#2
	vertex 16 0 35	#3
	vertex 11.313708498985 11.313708498985 0	#4
	vertex 11.313708498985 11.313708498985 35	#5
	vertex 9.7971743931788E-16 16 0	#6
	vertex 9.7971743931788E-16 16 35	#7
	vertex -11.313708498985 11.313708498985 0	#8
	vertex -11.313708498985 11.313708498985 35	#9
	vertex -16 1.9594348786358E-15 0	#10
	vertex -16 1.9594348786358E-15 35	#11
	vertex -11.313708498985 -11.313708498985 0	#12
	vertex -11.313708498985 -11.313708498985 35	#13
	vertex -2.9391523179536E-15 -16 0	#14
	vertex -2.9391523179536E-15 -16 35	#15
	vertex 11.313708498985 -11.313708498985 0	#16
	vertex 11.313708498985 -11.313708498985 35	#17

	normal 0 0 0
	texcoord .5 0
	texcoord .5 1

	texcoord 0 0
	texcoord 1 0
	texcoord 1 1
	texcoord 0 1


	vertex 0 -4 0
	vertex 4 0 0
	vertex 0 4 0
	vertex -4 0 0
face
	vertices 18 19 1
endface
face
	vertices 19 20 1
endface
face
	vertices 20 21 1
endface
face
	vertices 21 18 1
endface
drawInfo
	dlist
	#angvel 120	# uncomment this line to cause the object to spin at 120 degrees/second
	extents -16 -16 0 16 16 35
	sphere 0 0 17.5 16
	corner 0 0 0
	corner 1 0 1
	corner 2 0 3
	corner 3 0 4
	corner 2 0 2
	corner 3 0 5
	corner 4 0 3
	corner 5 0 4
	corner 4 0 2
	corner 5 0 5
	corner 6 0 3
	corner 7 0 4
	corner 6 0 2
	corner 7 0 5
	corner 8 0 3
	corner 9 0 4
	corner 8 0 2
	corner 9 0 5
	corner 10 0 3
	corner 11 0 4
	corner 10 0 2
	corner 11 0 5
	corner 12 0 3
	corner 13 0 4
	corner 12 0 2
	corner 13 0 5
	corner 14 0 3
	corner 15 0 4
	corner 14 0 2
	corner 15 0 5
	corner 16 0 3
	corner 17 0 4
	corner 16 0 2
	corner 17 0 5

	lod
	lengthPerPixel 0	#the distance from which the object appears (default 0)
		matref pine1
			quadstrip 1 0 3 2 5 4 1 0 7 6 9 8 1 0 11 10 13 12 1 0 15 14 17 16 1 0 19 18 21 20 1 0 23 22 25 24 1 0 27 26 29 28 1 0 31 30 33 32 1 0
		end	# matref
	end	# lod

	lod
	lengthPerPixel .2
		matref pine1
			quadstrip 1 0 3 2 5 4 1 0 15 14 17 16 1 0 27 26 29 28 1 0
		end	# matref
	end	# lod

	end	# drawInfo
end #mesh
enddef
group pine1 #0 north
	shift 0 0 0
	scale 1 1 1
end