rendered paste body material
name squirrel
texture http://images.bzflag.bz/tsmoker/Tedius_squirrel.png
alphathresh .5
end
define squirrel
mesh
vertex 0 14 0
vertex 0 10 0
vertex 0 10 2
vertex 0 14 2
vertex 0 10 0
vertex 0 6 0
vertex 0 6 2
vertex 0 10 2
vertex 0 6 0
vertex 0 2 0
vertex 0 2 2
vertex 0 6 2
vertex 0 5 2
vertex 0 1 2
vertex 0 1 4
vertex 0 5 4
vertex 0 4 0
vertex 0 0 2
vertex 0 0 2
vertex 0 4 0
normal 0 1 0
normal 1 0 0
texcoord 0 0
texcoord 1 0
texcoord 1 1
texcoord 0 1
drawInfo
dlist
corner 0 0 0
corner 1 0 1
corner 2 0 2
corner 3 0 3
corner 4 0 0
corner 5 0 1
corner 6 0 2
corner 7 0 3
corner 8 0 0
corner 9 0 1
corner 10 0 2
corner 11 0 3
corner 12 0 0
corner 13 0 1
corner 14 0 2
corner 15 0 3
corner 16 0 0
corner 17 0 1
corner 18 0 2
corner 19 0 3
lod
lengthPerPixel 0.015
matref squirrel
end # matref
end # lod
lod
lengthPerPixel .0175
matref squirrel
quads 12 13 14 15
quads 15 14 13 12
end # matref
end # lod
lod
lengthPerPixel .02
matref squirrel
quads 8 9 10 11
quads 11 10 9 8
end # matref
end # lod
lod
lengthPerPixel .03
matref squirrel
quads 4 5 6 7
quads 7 6 5 4
end # matref
end # lod
lod
lengthPerPixel .04
matref squirrel
quads 0 1 2 3
quads 3 2 1 0
end # matref
end # lod
end #drawinfo
end #mesh
enddef
group squirrel
shift 0 12 0
end
material
name pine1
nolighting
nolighting
alphathresh 0.74
noradar
noshadow
noculling
nosorting
notexalpha
texture http://cbg.bzflag.org/images/Panzer/trees/pine1.png
end
define pine1
mesh
vertex 0 0 0 #0
vertex 0 0 35 #1
vertex 16 0 0 #2
vertex 16 0 35 #3
vertex 11.313708498985 11.313708498985 0 #4
vertex 11.313708498985 11.313708498985 35 #5
vertex 9.7971743931788E-16 16 0 #6
vertex 9.7971743931788E-16 16 35 #7
vertex -11.313708498985 11.313708498985 0 #8
vertex -11.313708498985 11.313708498985 35 #9
vertex -16 1.9594348786358E-15 0 #10
vertex -16 1.9594348786358E-15 35 #11
vertex -11.313708498985 -11.313708498985 0 #12
vertex -11.313708498985 -11.313708498985 35 #13
vertex -2.9391523179536E-15 -16 0 #14
vertex -2.9391523179536E-15 -16 35 #15
vertex 11.313708498985 -11.313708498985 0 #16
vertex 11.313708498985 -11.313708498985 35 #17
normal 0 0 0
texcoord .5 0
texcoord .5 1
texcoord 0 0
texcoord 1 0
texcoord 1 1
texcoord 0 1
vertex 0 -4 0
vertex 4 0 0
vertex 0 4 0
vertex -4 0 0
face
vertices 18 19 1
endface
face
vertices 19 20 1
endface
face
vertices 20 21 1
endface
face
vertices 21 18 1
endface
drawInfo
dlist
#angvel 120 # uncomment this line to cause the object to spin at 120 degrees/second
extents -16 -16 0 16 16 35
sphere 0 0 17.5 16
corner 0 0 0
corner 1 0 1
corner 2 0 3
corner 3 0 4
corner 2 0 2
corner 3 0 5
corner 4 0 3
corner 5 0 4
corner 4 0 2
corner 5 0 5
corner 6 0 3
corner 7 0 4
corner 6 0 2
corner 7 0 5
corner 8 0 3
corner 9 0 4
corner 8 0 2
corner 9 0 5
corner 10 0 3
corner 11 0 4
corner 10 0 2
corner 11 0 5
corner 12 0 3
corner 13 0 4
corner 12 0 2
corner 13 0 5
corner 14 0 3
corner 15 0 4
corner 14 0 2
corner 15 0 5
corner 16 0 3
corner 17 0 4
corner 16 0 2
corner 17 0 5
lod
lengthPerPixel 0 #the distance from which the object appears (default 0)
matref pine1
quadstrip 1 0 3 2 5 4 1 0 7 6 9 8 1 0 11 10 13 12 1 0 15 14 17 16 1 0 19 18 21 20 1 0 23 22 25 24 1 0 27 26 29 28 1 0 31 30 33 32 1 0
end # matref
end # lod
lod
lengthPerPixel .2
matref pine1
quadstrip 1 0 3 2 5 4 1 0 15 14 17 16 1 0 27 26 29 28 1 0
end # matref
end # lod
end # drawInfo
end #mesh
enddef
group pine1 #0 north
shift 0 0 0
scale 1 1 1
end