All pastes #744968 Raw Edit

Something

public cpp v1 · immutable
·published 2007-10-21 22:42 UTC
rendered paste body
//HOOK HEREvoid* AppSysFactory( const char* pszName, int* piRetnCode ){	void* lpReturn = g_AppSysFactory( pszName, piRetnCode );	DO_ONCE	(		vgui::VGui_InitInterfacesList( "CLIENT", &g_AppSysFactory, 1 );		if( vgui::VGui_InitInterfacesList("CLIENT", &g_AppSysFactory, 1) == false )			add_log( "Failed to initialize VGUI" );		if ( lpReturn )		{			if( strcmp( pszName, "VGUI_Surface030" ) )			{				hl2.m_pSurface	= (vgui::ISurface*)lpReturn; 				hl2.m_pMatSurface = ( IMatSystemSurface* )vgui::surface();			}		}	);	return ( void* )lpReturn;}int	__stdcall new_Init( _CreateInterfaceFn appSystemFactory, _CreateInterfaceFn physicsFactory, CGlobalVarsBase *pGlobals ){	g_AppSysFactory = appSystemFactory;	hl2.m_pGlobals = pGlobals;	return gClient.Init( AppSysFactory, physicsFactory, pGlobals );}void __stdcall new_HudUpdate ( bool bActive ){	DO_ONCE	(		//hl2.m_pDrawzLayer =				new CDrawLayer();				hl2.m_pHl2GameConsole->Init();		hl2.m_pNeeded->FontInit();		vgui::VPANEL VisualPanels = hl2.m_pEnginevgui->GetPanel( PANEL_INGAMESCREENS );		hl2.m_pDrawzLayer->Create( VisualPanels );  		MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, true, true, true, true );	);	gClient.HudUpdate( bActive );}//------------------------------//DrawLayer.cpp//------------------------------ScreenSize_t sScreenSize;	// struct to store the screen-size//----------------------------------------------------------------------------------------------------------CDrawLayer::CDrawLayer ( void ){	pDrawPanel = NULL;}CDrawLayer::~CDrawLayer ( void ){	Destroy();}void CDrawLayer::Create( vgui::VPANEL parent ){	pDrawPanel = new CDrawPanel ( parent );}void CDrawLayer::Destroy( void ){	if ( pDrawPanel )	{		ExitProcess( 0 );		pDrawPanel->SetParent( (vgui::Panel *)NULL );		delete pDrawPanel;		delete ltfx;		pDrawPanel = NULL;	}}//------------------------------------------------------------------------------------------------------------------CDrawPanel::CDrawPanel( vgui::VPANEL parent ) : BaseClass( NULL,"DrawPanel" ){	SetParent( parent );	// set the parent	SetPos( 0, 0 );			// start at the left top corner	SetVisible( true );		// yup ... :)	SetCursor( null );		// not needed	hl2.m_pEngine->GetScreenSize( sScreenSize.m_iWidth, sScreenSize.m_iHeight );	SetSize( sScreenSize.m_iWidth, sScreenSize.m_iHeight );}int iUpdate = 0;void CDrawPanel::Paint( void ) {//	HookDrawModel( );	DeprotectCvars( );	if (   !hl2.m_pEngine->IsConnected()		|| !hl2.m_pEngine->IsInGame()		|| !hl2.m_pMyPlayer->BaseEnt() 		|| hl2.m_pEngine->Con_IsVisible() 		|| hl2.m_pEngine->IsLevelMainMenuBackground()		)		return;	if( cvars.fHideScreenshot && hl2.m_pEngine->IsTakingScreenshot( ) )		return;	//res changing bug	int iNewWidth, iNewHeight;	hl2.m_pEngine->GetScreenSize( iNewWidth, iNewHeight );	if( sScreenSize.m_iWidth != iNewWidth || sScreenSize.m_iHeight != iNewHeight )	{		hl2.m_pEngine->GetScreenSize( sScreenSize.m_iWidth, sScreenSize.m_iHeight );	}}//------------------------------//DrawLayer.h//------------------------------#ifndef __PANELS_H__#define __PANELS_H__#include "sdk.h"typedef struct {	int m_iWidth;	int m_iHeight;} ScreenSize_t;		// used to store the screen resolutionclass CDrawPanel : public vgui::Panel{	typedef vgui::Panel BaseClass;	public:	CDrawPanel( vgui::VPANEL parent );	virtual void Paint();};class CDrawLayer{	private:		CDrawPanel*  pDrawPanel;	public:		CDrawLayer ( void );		~CDrawLayer ( void );		void Create ( vgui::VPANEL parent );		void Destroy( void );};extern ScreenSize_t sScreenSize;// struct to store the screen-size#endif