rendered paste body if (newState.IsKeyDown(Keys.S))
{
camChange.X = -2f * (float)Math.Cos(((MathHelper.ToRadians(angle))));
camChange.Y = -2f * (float)Math.Sin(((MathHelper.ToRadians(angle))));
camTarget = Vector3.Transform(camTarget, Matrix.Invert(Matrix.CreateTranslation(new Vector3(camChange.X, 0, camChange.Y))));
camPosition.X = 10f * (float)Math.Cos(((MathHelper.ToRadians(angle)))) + camTarget.X;
camPosition.Z = 10f * (float)Math.Sin(((MathHelper.ToRadians(angle)))) + camTarget.Z;
}
if (newState.IsKeyDown(Keys.W))
{
camChange.X = 2f * (float)Math.Cos(((MathHelper.ToRadians(angle))));
camChange.Y = 2f * (float)Math.Sin(((MathHelper.ToRadians(angle))));
camTarget = Vector3.Transform(camTarget, Matrix.Invert(Matrix.CreateTranslation(new Vector3(camChange.X, 0, camChange.Y))));
camPosition.X = 10f * (float)Math.Cos(((MathHelper.ToRadians(angle)))) + camTarget.X;
camPosition.Z = 10f * (float)Math.Sin(((MathHelper.ToRadians(angle)))) + camTarget.Z;
}
if (newState.IsKeyDown(Keys.A))
{
angle += 2;
camPosition = camTarget + Vector3.Transform(camTarget, Matrix.CreateRotationY(MathHelper.ToRadians(angle))) * 10;
}
if (newState.IsKeyDown(Keys.D))
{
angle -= 2f;
camPosition = camTarget + Vector3.Transform(camTarget, Matrix.CreateRotationY(MathHelper.ToRadians(angle))) * 10;
}