rendered paste bodyspaceship1.UpgradeHull(ant);
spaceship1.UpgradeLaser(amnt);
spaceship1.GiveDamage(amount);
spaceship1.FixDamage(amt);
spaceship1.IsDead();
if (spaceship1.IsDead())
{
cout/<<"You are dead!/"/< }
spaceship1.IsHit(Roll);
if (spaceship1.IsHit(Roll))
{
cout/<<"You were hit!/"/< }
else
{
cout/<<"They missed you./"/< }
cout/<<"/"/<}
cout<<spaceship1.getCurrentDamagePoints()<<" "<<spaceship1.getMaxDamagePoints()<<" "<<spaceship1.getHullStrength()<<" "<<spaceship1.getLaserPower()<<" "<<spaceship1.getPilotName()<<endl;
return 0;
}