rendered paste bodyvoid blur(u8 start,u8 end,bool averaging,video::ITexture* inTexture,video::ITexture* outTexture)
{
for (int i=0;i<4;++i)
{
blurPipeUnits[i]=start-i;
}
for (int i=start;i>end-1;--i)
{
if (i==start)
PostprocessorNode->setMaterialTexture(0, inTexture);
else
PostprocessorNode->setMaterialTexture(0, blurpipe[i+1]);
driver->setRenderTarget(blurpipe[i], true, true, video::SColor(0,0,0,0));
PostprocessorNode->setMaterialType((video::E_MATERIAL_TYPE)shrink);
PostprocessorNode->render();
}
PostprocessorNode->setMaterialTexture(0, blurpipe[blurPipeUnits[0]]);
PostprocessorNode->setMaterialTexture(1, blurpipe[blurPipeUnits[1]]);
PostprocessorNode->setMaterialTexture(2, blurpipe[blurPipeUnits[2]]);
PostprocessorNode->setMaterialTexture(3, blurpipe[blurPipeUnits[3]]);
driver->setRenderTarget(0/*outTexture, true, true, video::SColor(0,0,0,0)*/);
PostprocessorNode->setMaterialType((video::E_MATERIAL_TYPE)blurcombine);
PostprocessorNode->render();
}