rendered paste body private void DrawModel(Model m)
{
//camPosition = Collision.Collision(terrain, angle, camPosition, "Ground");
//camTarget.Y = Collision.Collision(terrain, angle, camPosition, "Ground").Y;
Matrix[] transforms = new Matrix[m.Bones.Count];
float aspectRatio = graphics.GraphicsDevice.Viewport.Width / graphics.GraphicsDevice.Viewport.Height;
m.CopyAbsoluteBoneTransformsTo(transforms);
Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f),
aspectRatio, 1.0f, 10000.0f);
Matrix view = Matrix.CreateLookAt(camPosition, camTarget, Vector3.Up);
foreach (ModelMesh mesh in m.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
effect.EnableDefaultLighting();
effect.View = view;
effect.Projection = projection;
effect.World = MyWorldRotation * transforms[mesh.ParentBone.Index] * Matrix.CreateTranslation(Position);
}
mesh.Draw();
}
}