local hook = hook
local player = player
local pairs = pairs
local Msg = Msg
module("player_manager")
// If a player doesn't have a valid model set they will use this one by default
local DefaultPlayerModel = "models/player/Kleiner.mdl"
// Stores a table of valid player models
local ModelList = {}
/*---------------------------------------------------------
Utility to add models to the acceptable model list
---------------------------------------------------------*/
local function AddValidModel( name, model )
ModelList[ name ] = model
end
/*---------------------------------------------------------
Translate the simple name of a model
into the full model name
---------------------------------------------------------*/
function TranslatePlayerModel( name )
if ( ModelList[ name ] != nil ) then
return ModelList[ name ]
end
return DefaultPlayerModel
end
/*---------------------------------------------------------
Compile a list of valid player models
---------------------------------------------------------*/
AddValidModel( "alyx", "models/player/alyx.mdl" )
AddValidModel( "barney", "models/player/barney.mdl" )
AddValidModel( "breen", "models/player/breen.mdl" )
AddValidModel( "combine", "models/player/combine_soldier.mdl" )
AddValidModel( "prison", "models/player/combine_soldier_prisonguard.mdl" )
AddValidModel( "super", "models/player/combine_super_soldier.mdl" )
AddValidModel( "eli", "models/player/eli.mdl" )
AddValidModel( "gman", "models/player/gman_high.mdl" )
AddValidModel( "kleiner", "models/player/Kleiner.mdl" )
AddValidModel( "scientist", "models/player/Kleiner.mdl" )
AddValidModel( "monk", "models/player/monk.mdl" )
AddValidModel( "mossman", "models/player/mossman.mdl" )
AddValidModel( "gina", "models/player/mossman.mdl" )
AddValidModel( "odessa", "models/player/odessa.mdl" )
AddValidModel( "police", "models/player/police.mdl" )
AddValidModel( "female1", "models/player/female_04.mdl" )
AddValidModel( "female2", "models/player/female_06.mdl" )
AddValidModel( "female3", "models/player/female_07.mdl" )
AddValidModel( "male1", "models/player/male_02.mdl" )
AddValidModel( "male2", "models/player/male_03.mdl" )
AddValidModel( "male3", "models/player/male_08.mdl" )
AddValidModel( "zombie", "models/player/classic.mdl" )
AddValidModel( "burnt", "models/player/charple01.mdl" )
AddValidModel( "corpse", "models/player/corpse1.mdl" )
AddValidModel( "charple", "models/player/charple01.mdl" )
AddValidModel( "ct_gign", "models/player/ct_gign2.mdl" )
AddValidModel( "ct_gsg9", "models/player/ct_gsg9.mdl" )
AddValidModel( "ct_sas", "models/player/ct_sas.mdl" )
AddValidModel( "ct_urban", "models/player/ct_urban.mdl" )
AddValidModel( "t_arctic", "models/player/t_arctic.mdl" )
AddValidModel( "t_guerilla", "models/player/t_guerilla.mdl" )
AddValidModel( "t_leet", "models/player/t_leet.mdl" )
AddValidModel( "t_phoenix", "models/player/t_phoenix.mdl" )