Anonymous
public text v1 · immutabledefault
{
state_entry()
{
llVolumeDetect(TRUE);
// llCollisionSprite("splish");
// llPassCollisions(TRUE);
}
collision_start(integer total_number)
{
vector collision_pos = llDetectedPos(0);
collision_pos.z -= 1.0;
integer param = llGetStartParameter();
vector rot_vec = <0.0, 90.0, 0.0>;
rot_vec *= DEG_TO_RAD;
rotation rot = llEuler2Rot(rot_vec);
llRezAtRoot("Splash", collision_pos, ZERO_VECTOR, rot, param);
//llSay(0, "splish");
}
}