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Berserker Style-A Melee Combat style oriented around feats of raw strength and overwhelming force
I-Rage 1*Style Number/day-
II-Sundering Strike-Using their bare hands Berserkers deal triple damage to objects,
only double if using a melee weapon.
III-Stunning Hamfist- 1+half str mod rounded down/day a berserker can make an unarmed attack that stuns a foe unless they pass a fortitude dc 10+str mod for a single round.
IV-Greater Rage-
V-Carnage-1/day for 1d10 rounds you can cause all your attacks to create messy bloody wounds that deal 1 damage a round unless bandaged.
Pistoleer Style-A Pistol oriented style
I-The Quick and the Dead – In lieu of an initiative roll a Pistoleer can instead draw and attack once with a called shot, this action immediately delegates them to the bottom of initiative for the rest of the combat.
II-Trick Shot-Pistoleers tend to be better than normal folk when it comes to hitting small things with called shots (+2 to any Called Shot)
III-Gun Kata-When Activated, provides a double crit range with the gun and increases pistol whips to 1d8 damage and also gives you a +1 dodge bonus against any firearm wielding opponents, lasts until you get hit(whether or not you take damage).
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Ricochet-Allows you to bounce (one bounce per rank in Pistoleer Style) bullets off of surfaces to strike foes around corners (Provides a cover bonus to their AC but doesn’t give you a miss chance.)
IV-Brilliant Shot- Double all range increments with any pistol, Pistoleers are such expert marksmen with their chosen weapon they’re able to judge how a bullet falls at obscene distances.
V-Offensive Defense-This grants the pistoleer the ability to take attacks of opportunity on bullets and other lethal objects hurtling toward him, while at the same time reducing the amount of attacks he can take for the next turn. (obviously the attacks can’t be reduced below zero)