rendered paste bodystatic void clothModifier_updateDepgraph(
ModifierData *md, DagForest *forest, Object *ob,
DagNode *obNode)
{
ClothModifierData *clmd = (ClothModifierData*) md;
Base *base;
if(clmd)
{
for(base = G.scene->base.first; base; base= base->next)
{
Object *ob1= base->object;
if(ob1 != ob)
{
ClothModifierData *coll_clmd = (ClothModifierData *)modifiers_findByType(ob1, eModifierType_Cloth);
if(coll_clmd)
{
if (coll_clmd->sim_parms.flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ)
{
DagNode *curNode = dag_get_node(forest, ob1);
dag_add_relation(forest, curNode, obNode, DAG_RL_DATA_DATA|DAG_RL_OB_DATA);
}
}
}
}
}
}