rendered paste body//quereys mouse x and y locations, translates to radian location (based on arrow center), translates to degrees and applys as rotational value of arrow
var myAngleR:Number = Math.atan2(_root._xmouse-arrowGo._x, _root._ymouse-arrowGo._y);
var myAngleD:Number = myAngleR * (180 / Math.PI);
function arrowFollow() {
myAngleR = Math.atan2(_root._xmouse-arrowGo._x, _root._ymouse-arrowGo._y);
myAngleD = myAngleR * (180 / Math.PI);
trace (myAngleR);
arrowGo._rotation = -myAngleD + 90;
}
_root.onEnterFrame = arrowSwing()
function arrowSwing() {
arrowGo._rotation = Math.cos(myAngleR)* 160;
trace (myAngleR);
myAngleR += .1;
}
var mouseListener:Object = new Object;
//if mouse is pressed, runs arrowFollow function
mouseListener.onMouseDown = function(){
_root.arrowFollow();
_root.onMouseMove = _root.arrowFollow;
}
//if mouse is released, kills move function
mouseListener.onMouseUp = function(){
delete _root.onMouseMove;
_root.onEnterFrame = arrowSwing;
}
Mouse.addListener(mouseListener);