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public lua v1 · immutable function Breakable.CreateEntitySmokeTrail(Entity) if not (Entity.Breakable.Smoke) then local Low, High = Entity:WorldSpaceAABB() local Center = High - (( High - Low ) * 0.5) local vPos = Vector( math.Rand(Low.x,High.x), math.Rand(Low.y,High.y), math.Rand(Low.z,High.z) ) local effectdata = EffectData() effectdata:SetOrigin(vPos) effectdata:SetStart(vPos) effectdata:SetScale( 10 ) effectdata:SetRadius( 100 ) util.Effect( "spark_death", effectdata ) end