All pastes #74003 Raw Edit

Anonymous

public c v1 · immutable
#74003 ·published 2006-06-28 15:15 UTC
rendered paste body
void display(){  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glLoadIdentity();      glTranslatef(0, -2, -50);          glRotatef(rotation, 1, 0, 0);	int i;	for(i=0; i < size*size; i++) {		//printf("%d", i);		int temp = maze[i];	    if((temp&1) == 1) { //wall in da north			//printf("n");			glBegin(GL_QUADS);		        glColor3f(0, 0.3, 0);         		        glVertex3f(1, 0, -1);    		        glVertex3f(1, 2, -1);    		        glVertex3f(-1, 2, -1);    		        glVertex3f(-1, 0, -1);    		    glEnd();		}			    if((temp&4) == 4) { //wall in da east			//printf("o");		    glBegin(GL_QUADS);		        glColor3f(0, 0.1, 0);         		        glVertex3f(1, 0, -1);    		        glVertex3f(1, 2, -1);    		        glVertex3f(1, 2, 1);    		        glVertex3f(1, 0, 1);    		    glEnd();		}			    if((temp&2) == 2) { //wall in da south			//printf("s");		    glBegin(GL_QUADS);		        glColor3f(0, 1, 0);         		        glVertex3f(-1, 0, 1);    		        glVertex3f(-1, 2, 1);    		        glVertex3f(1, 2, 1);    		        glVertex3f(1, 0, 1);    		    glEnd();                          		}			    if((temp&8) == 8) { //wall ind da west	    	//printf("w");			glBegin(GL_QUADS);		        glColor3f(0, 0.8, 0);         		        glVertex3f(-1, 0, 1);    		        glVertex3f(-1, 2, 1);    		        glVertex3f(-1, 2, -1);    		        glVertex3f(-1, 0, -1);    		    glEnd();		}		//printf("%d", (i%size));		//printf("\n");		if((i)%size == 2) {			glTranslatef(-((size*2)-2), 0, 2);  		}		else {			glTranslatef(2, 0, 0);		}	}    glutSwapBuffers();}