[10-16 11:50:04] Region# :
Failed generating terrain map: System.TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus ---> System.DllNotFoundException: gdiplus.dll
at (wrapper managed-to-native) System.Drawing.GDIPlus:GdiplusStartup (ulong&,System.Drawing.GdiplusStartupInput&,System.Drawing.GdiplusStartupOutput&)
at System.Drawing.GDIPlus..cctor () [0x00000] --- End of inner exception stack trace ---
at <0x00000> <unknown method>
at System.Drawing.Bitmap..ctor (System.String filename, Boolean useIcm) [0x00000]
at System.Drawing.Bitmap..ctor (System.String filename) [0x00000]
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:.ctor (string)
at OpenSim.Region.Terrain.TerrainEngine.TerrainToBitmap (System.String gradientmap) [0x00000]
at OpenSim.Region.Terrain.TerrainEngine.ExportJpegImage (System.String gradientmap) [0x00000]
[SCENE] [10-16 11:50:05] Failed with exception System.NullReferenceException: Object reference not set to an instance of an object
at OpenSim.Framework.Data.SQLite.SQLiteAssetData.UpdateAsset (OpenSim.Framework.Types.AssetBase asset) [0x00000]
at OpenSim.Framework.Data.SQLite.SQLiteAssetData.CreateAsset (OpenSim.Framework.Types.AssetBase asset) [0x00000]
at OpenSim.Framework.Communications.Caches.SQLAssetServer.CreateAsset (OpenSim.Framework.Types.AssetBase asset) [0x00000]
at OpenSim.Framework.Communications.Cache.AssetCache.AddAsset (OpenSim.Framework.Types.AssetBase asset) [0x00000]
at OpenSim.Region.Environment.Scenes.Scene.CreateTerrainTexture () [0x00000]
at OpenSim.Region.Environment.Scenes.Scene.UpdateTerrain () [0x00000]
at OpenSim.Region.Environment.Scenes.Scene.Update () [0x00000]
quit
[10-16 11:50:07] Closing all threads
[10-16 11:50:07] Killing listener thread
[10-16 11:50:07] Killing clients
[10-16 11:50:07] Closing console and terminating