rendered paste bodyProcessing scenes...
Starting export process...
Setting up output directories...
Processing shaders...
Processing maps...
Exporting scenes to RIB . . .
Exporting scene "Scene" frame 2
Exporting Camera Perspective: Camera
Exporting Object: Lamp
Exporting Object: Cube.003
Processing Geometry:
- Material Pass: 1 of 1
Processing Mesh: Cube.003
Material Shaders: Default Surface
Exporting Object: Cube.002
Processing Geometry:
- Material Pass: 1 of 1
Processing Mesh: Cube.002
Material Shaders: Default Surface
Exporting Object: Cube.001
Processing Geometry:
- Material Pass: 1 of 1
Processing Mesh: Cube.001
Material Shaders: Default Surface
Exporting Object: Cube
Processing Geometry:
- Material Pass: 1 of 1
Processing Mesh: Cube
Material Shaders: Default Surface
Export Complete!
Rendering Frame With: aqsis -progress -v 3 "Pass0.rib"
10/16/2007 12:52:32 DEBUG: CreateDisplayDriverManager()
10/16/2007 12:52:32 INFO: Reading system config "E:\Program Files\Aqsis\bin\aqsi
src"
10/16/2007 12:52:32 DEBUG: Old searchpath =
10/16/2007 12:52:32 Last message repeated 1 time
10/16/2007 12:52:32 INFO: Environment variable HOME not set (skipping user confi
g).
10/16/2007 12:52:32 INFO: Could not open project config (.aqsisrc)
10/16/2007 12:52:32 INFO: AQSIS_SHADER_PATH not set
10/16/2007 12:52:32 INFO: AQSIS_ARCHIVE_PATH not set
10/16/2007 12:52:32 INFO: AQSIS_TEXTURE_PATH not set
10/16/2007 12:52:32 INFO: AQSIS_DISPLAY_PATH not set
10/16/2007 12:52:32 INFO: AQSIS_PROCEDURAL_PATH not set
10/16/2007 12:52:32 INFO: AQSIS_PLUGIN_PATH not set
10/16/2007 12:52:32 INFO: Setting up default display: Display "ri.pic" "file" "r
gba"
10/16/2007 12:52:32 INFO: Applying search paths provided at the command line
10/16/2007 12:52:32 DEBUG: Old searchpath =
10/16/2007 12:52:32 DEBUG: Old searchpath = E:\Program Files\Aqsis\shaders:C:\Do
cuments and Settings\latkinson\My Documents\My Shaders:E:\Program Files\DarkSim\
SimbiontRM:E:\tmp\SVN\shaderman
10/16/2007 12:52:32 DEBUG: Old searchpath =
10/16/2007 12:52:32 ERROR: Undeclared Float Array Parameter: [othreshold] at Pas
s0.rib line 14
10/16/2007 12:52:32 ERROR: Shader "pointlight" not found
10/16/2007 12:52:32 INFO: Shader searchpath is : @:.:Shaders
10/16/2007 12:52:32 ERROR: Couldn't create light source shader "pointlight"
10/16/2007 12:52:32 ERROR: Undeclared Light at SceneScF2.rib line 12
10/16/2007 12:52:32 ERROR: Shader "plastic" not found
10/16/2007 12:52:32 INFO: Shader searchpath is : @:.:Shaders
10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null
10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null"
10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null"
10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null
10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null"
10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null"
10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null
10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null"
10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null"
10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null
10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null"
10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null"
10/16/2007 12:52:32 INFO: Image settings:
10/16/2007 12:52:32 INFO: Resolution: 320 240
10/16/2007 12:52:32 INFO: PixelAspectRatio: 1
10/16/2007 12:52:32 INFO: Exposure:
10/16/2007 12:52:32 INFO: Gain: 1
10/16/2007 12:52:32 INFO: Gamma: 1
10/16/2007 12:52:32 INFO: Shading:
10/16/2007 12:52:32 INFO: Bucket size: [ 16 16]
10/16/2007 12:52:32 INFO: Gridsize: 256
10/16/2007 12:52:32 INFO: Anti-aliasing settings:
10/16/2007 12:52:32 INFO: PixelSamples: 4 4
10/16/2007 12:52:32 INFO: FilterWidth: 2 2
10/16/2007 12:52:32 DEBUG: surface shader null
10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args]
10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null
10/16/2007 12:52:32 DEBUG: surface shader null
10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args]
10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null
10/16/2007 12:52:32 DEBUG: surface shader null
10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args]
10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null
10/16/2007 12:52:32 DEBUG: surface shader null
10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args]
10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null
10/16/2007 12:52:32 DEBUG: surface shader null
10/16/2007 12:52:32 DEBUG: Attempting to load "display.dll" for display type "fi
le"
10/16/2007 12:52:32 INFO: Loading plugin "E:\Program Files\Aqsis\bin\display.dll
"
10/16/2007 12:52:32 DEBUG: Attempting to load "display.dll" for display type "fr
amebuffer"
10/16/2007 12:52:32 INFO: Loading plugin "E:\Program Files\Aqsis\bin\display.dll
"
10/16/2007 12:52:34 INFO: GPrim: "Default Surface" occlusion culled
10/16/2007 12:52:48 Last message repeated 13 times
Process Complete!