Anonymous
public text v1 · immutable if (pn_rc->actuator)
{
// set the viewport to a texture size
glViewport(0, 0, 128, 128);
// run actuators
exec_actuator (pn_rc->actuator);
// reset the viewport to window size and draw
glViewport(0, 0, pn_image_data->width, pn_image_data->height);
SDL_GL_SwapBuffers();
}