All pastes #737921 Raw Edit

Mine

public cpp v1 · immutable
·published 2007-10-15 21:00 UTC
rendered paste body
#include	"Hook.h"typedef enum { qfalse, qtrue }	qboolean;typedef float vec_t;typedef vec_t vec3_t[3];typedef int	qhandle_t;typedef enum {	RT_MODEL,	RT_POLY,	RT_SPRITE,	RT_BEAM,	RT_RAIL_CORE,	RT_RAIL_RINGS,	RT_LIGHTNING,	RT_PORTALSURFACE,	RT_MAX_REF_ENTITY_TYPE} refEntityType_t;typedef struct {	refEntityType_t reType;	int			renderfx;	qhandle_t	hModel;	vec3_t		lightingOrigin;	float		shadowPlane;	vec3_t		axis[3];	qboolean	nonNormalizedAxes; 	float		origin[3];	int			frame;	float		oldorigin[3];	int			oldframe;	float		backlerp;	int			skinNum;	qhandle_t	customSkin;	qhandle_t	customShader;	byte		shaderRGBA[4];	float		shaderTexCoord[2];	float		shaderTime;	float		radius;	float		rotation;} refEntity_t;void (*orig_AddRefEntityToScene)( refEntity_t* refent );void R_AddRefEntityToScene( refEntity_t* refent ){	refent->renderfx |= 0x8;	orig_AddRefEntityToScene( refent );}HMODULE (__stdcall  *orig_LoadLibrary)( LPCSTR lpFileName );HMODULE __stdcall  LoadLibrary_Hook( LPCSTR lpFileName ){	HMODULE hModule = orig_LoadLibrary( lpFileName );	DWORD base = (DWORD)GetModuleHandleA( lpFileName );	if( strstr( lpFileName, "gfx_d3d_mp_x86_s.dll" ) )	{		orig_AddRefEntityToScene = (void (__cdecl *)(refEntity_t *))DetourFunction((PBYTE)base + 0x23DB0,	(PBYTE)R_AddRefEntityToScene );	}	return hModule;}BOOL WINAPI DllMain (HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){	switch ( fdwReason )    {	case DLL_PROCESS_ATTACH:		{			orig_LoadLibrary = (HMODULE (__stdcall *)(LPCSTR))DetourFunction((PBYTE)LoadLibraryA,	(PBYTE)LoadLibrary_Hook );		}	}	return TRUE;}