rendered paste body<?php// Display all errors and include the scripterror_reporting(E_ALL);require_once 'GameQ.php';// Define a server$servers['cssource'] = array('cssource', '205.234.153.44');// Initialise library and set a high timeout (2 secs)$gq = new GameQ;$gq->setOption('timeout', 2000);// Add the servers$gq->addServers($servers);// Send requests, parse data$result = $gq->requestData();// Check the server we defined earlierif (empty($result['cssource'])) { echo 'Could not communicate with server.';}else { echo $result["cssource"]["hostname"];}?><br /><?php echo $result["cssource"]["game_dir"];?><br /><?php echo $result["cssource"]["map"];?><br /><?php printf("%s / %s", $result["cssource"]["num_players"], $result["cssource"]["max_players"]);?><br /><?php echo $result["cssource"]["os"];?><br /><?php echo $result["cssource"]["secure"];?><br /><br />Players:<br /><?phpecho $result["cssource"]["players"][0]["name"]; echo $result["cssource"]["players"][0]["score"];?><br /><?phpecho $result["cssource"]["players"][1]["name"]; echo $result["cssource"]["players"][1]["score"];?><br /><?phpecho $result["cssource"]["players"][2]["name"]; echo $result["cssource"]["players"][2]["score"];?><br /><?phpecho $result["cssource"]["players"][3]["name"]; echo $result["cssource"]["players"][3]["score"];?><br />