/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#include "../sc_defines.h"#include "../../../../game/Player.h"#include "../../../../game/GossipDef.h"// **** This script is still under Developement ****#define GOSSIP_FIRST "You wan something from me?"bool GossipSelect_npc_lunaclaw_spirit(Player *player, Creature *_Creature, uint32 sender, uint32 action ){ if( action == GOSSIP_ACTION_INFO_DEF + 1 ) { player->SEND_GOSSIP_MENU(4715,_Creature->GetGUID()); player->TalkedToCreature(_Creature->GetEntry(), _Creature->GetGUID()); } return true;}bool GossipHello_npc_lunaclaw_spirit(Player *player, Creature *_Creature){ if( player->GetQuestStatus(6001) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6002) == QUEST_STATUS_INCOMPLETE ) { player->ADD_GOSSIP_ITEM( 2, GOSSIP_FIRST , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(4714,_Creature->GetGUID()); } return true;}void AddSC_npc_lunaclaw_spirit(){ Script *newscript; newscript = new Script; newscript->Name="npc_lunaclaw_spirit"; newscript->pGossipHello = &GossipHello_npc_lunaclaw_spirit; newscript->pGossipSelect = &GossipSelect_npc_lunaclaw_spirit; m_scripts[nrscripts++] = newscript;}