rendered paste body AttachablePoly MyPoly = new AttachablePoly(2);
public void Initialize(GameForm form)
{
#region initialize engine managers and data
this.form = form;
guiData = new GuiData();
sprMan = GameForm.sprMan;
inpMan = GameForm.inpMan;
textMan = GameForm.textMan;
guiMan = GameForm.guiMan;
camera = GameForm.camera;
cursor = GameForm.cursor;
random = GameForm.random;
physics = new PhysicsManager();
#endregion
mySprite = sprMan.AddSprite("redball.bmp");
mySprite.y = 10;
myGround = sprMan.AddSprite("redball.bmp");
myGround.y = -10;
myGround.sclX = 10;
mySprite.yVelocity = 10f;
physics.CreateSquareObject(0, 0, 5, 5);
mySprite.xVelocity = 1f;
MyPoly.AddPoint(1, 1);
MyPoly.AddPoint(0, 0);
}