rendered paste body//-------------------------[/cuff and /uncuff]----------------------------------
if(strcmp(cmd, "/cuff", true) == 0) {
if(GetPlayerState(playerid) == 2) {
for(new i=0; i<MAX_PLAYERS; i++) {
if(GetPlayerState(i) == PLAYER_STATE_PASSENGER && GetDistanceBetweenPlayers(i,playerid) < 10) {
TogglePlayerControllable(i,0);
if (gTeam[playerid] == 2)
{
GameTextForPlayer(i, "~r~You have been cuffed", 3000, 4);
SendClientMessage(playerid, COLOR_DBLUE, "You have cuffed the passenger, so he won't go anywhere.");
}
else
{
GameTextForPlayer(i, "~r~You have been roped to the chair", 3000, 4);
SendClientMessage(playerid, COLOR_DBLUE, "You have tied the passenger to the chair, so he won't go anywhere.");
}
}
}
}
return 1;
}
if(strcmp(cmd, "/uncuff", true) == 0) {
if(GetPlayerState(playerid) == 2) {
for(new i=0; i<MAX_PLAYERS; i++) {
if(GetPlayerState(i) == PLAYER_STATE_PASSENGER && GetDistanceBetweenPlayers(i,playerid) < 10) {
TogglePlayerControllable(i,1);
GameTextForPlayer(i, "~g~You have been uncuffed", 3000, 4);
SendClientMessage(playerid, COLOR_DBLUE, "You have uncuffed the passenger.");
}
}
}
return 1;
}