rendered paste body#include <a_samp>
#include <Dini>
#include <dutils>
#include <core>
#include <float>
#include <time>
#include <file>
//------------------------------------------------------------------------------
//
// RPC RolePlay Central
// By: The RPC Reloaded Team Mikster
// 2007
//
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
new IsRadioOn[MAX_PLAYERS];
//------------------------------------------------------------------------------
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
//------------------------------------------------------------------------------
new ConnectName[30], str[256];
//------------------------------------------------------------------------------
#define TEAM_CIV 0
#define TEAM_COP 1
#define TEAM_FBI 2
#define TEAM_SWA 3
#define TEAM_ARM 4
#define TEAM_MED 5
#define TEAM_FIR 6
#define TEAM_YAK 7
#define TEAM_SFM 8
#define TEAM_FOR 9
#define TEAM_PIM 10
#define TEAM_PJC 11
#define TEAM_RUS 12
#define TEAM_SAT 13
#define TEAM_PJC_COLOR 0x800080
#define TEAM_YAKB_COLOR 0x0000FF
#define TEAM_YAKU_COLOR 0x0000FF
#define TEAM_YAKM_COLOR 0x0000FF
#define TEAM_YAKS_COLOR 0x0000FF
#define TEAM_COP_COLOR 0x0000FF
#define TEAM_FBI_COLOR 0x0000FF
#define TEAM_SWA_COLOR 0x0000FF
#define TEAM_ARM_COLOR 0x006900FF
#define TEAM_MED_COLOR 0xFFCCCCAA
#define TEAM_FIR_COLOR 0xFF0033AA
#define TEAM_YAK_COLOR 0x464646FF
#define TEAM_SFM_COLOR 0x936F8CFF
#define TEAM_CIV_COLOR 0xD2D2D2FF
#define COLOR_BRIGHTRED 0xDC143CAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define TEAM_PIL_INLOGED_COLOR 0x3F4848FF
#define TEAM_CYAN_COLOR 0xFF8282AA
#define TEAM_FOR_COLOR 696969
#define SendPlayerFormattedText
#define MAX_ROB_DISTANCE 6.0 //Make sure it is a float
#define MIN_ROB_WAIT 20000 //In miliseconds
#define ROB_SUCCESS_PERCENTAGE 60 //Chances of a player to succeed in a /rob attempt.
#define ROB_AMOUNT_MIN_PERCENTAGE 20 //Min % of a victims money the robber can get if they succeed.
#define ROB_AMOUNT_MAX_PERCENTAGE 50 //Max % of a victims money the robber can get if they succeed.
#define COLOR_ROB_SUCCESS 0x00CCFFAA
#define COLOR_ROB_FAILURE 0xCCCCFFAA
#define COLOR_ROB_ERROR 0xFF0000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_MRBLACK 0x555555AA
#define COLOR_HBLUE 0x3399FFAA
#define COLOR_SYSTEM 0x66CC00AA
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x00FF00
#define COLOR_GREEN 0x336600
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GREEN1 0x33AA33AA
#define MAX_POINTS 30
#define YELLOW 0xFFFF00AA
#define COLOR_PURPLE 0x800080
#define COLOR_MAROON 0x800000AA //Maroon
#define COLOR_OLIVE 0x808000AA //Olive
#define COLOR_SPRINGGREEN 0x00FF7FAA //SpringGreen
#define COLOR_INDIGO 0x4B00B0AA //Indigo
#define COLOR_SEAGREEN 0x20B2AAAA //SeaGreen
#define COLOR_MEDAQUA 0x83BFBFAA //MediumAqua
#define COLOR_MEDAGENTA 0x8B008BAA //MediumAgenta
#define COLOR_CORAL 0xFF7F50AA //Coral
#define COLOR_YELLOWGREEN 0x9ACD32AA //YellowGreen
#define FIND1 0x800000AA //Maroon
#define FIND2 0x808000AA //Olive
#define FIND3 0x00FF7FAA //SpringGreen
#define FIND4 0x4B00B0AA //Indigo
#define FIND5 0x20B2AAAA //SeaGreen
#define FIND6 0x83BFBFAA //MediumAqua
#define FIND7 0x8B008BAA //MediumAgenta
#define FIND8 0xFF7F50AA //Coral
#define FIND9 0x9ACD32AA //YellowGreen
new Yak;
new For;
new Pjc;
new Pjc1;
new Pjc2;
new Cop;
new Army;
new Army1;
new IsHeJailed[MAX_PLAYERS];
new CopCar[50];
new FbiCar[50];
new SwaCar[50];
//new PimCar[50];
new CivCar[50];
new Civ2Car[50];
new YakCar[50];
new ArmCar[50];
new MedCar[50];
new SmfCar[50];
new FirCar[50];
new AirCar[50];
new WanCar[50];
new DeaCar[50];
new ForCar[50];
new PjcCar[50];
new RusCar[50];
new SatCar[50];
#define SendCopMessage
forward UpdateScores(playerid);
forward RapedMe(playerid);
forward Float:GetDistanceBetweenPlayers(p1,p2);
forward PayDay(playerid,cash);
forward OnPlayerKeyPress(playerid,key);
forward OnPlayerEnterHouse(playerid,houseid);
forward OnPlayerEnterBiz(playerid,bizid);
forward OnPlayerExitHouse(playerid,houseid);
forward OnPlayerExitBiz(playerid,bizid);
forward OnPlayerRentHouse(playerid,houseid);
forward OnPlayerBuyHouse(playerid,houseid);
forward OnPlayerBuyBiz(playerid,bizid);
//------------------------------------------------------------------------------
main()
{
print("\n----------------------------------");
print("RPC RolePlay Central");
print("----------------------------------\n");
}
//------------------------------------------------------------------------------
public OnGameModeInit()
{
print("|------------------------|");
print("|--RPG-Roleplay-Central--|");
print("|--------Reloaded--------|");
print("|--www.rpcreloaded.co.nr-|");
print("|------------------------|");
SetGameModeText("RolePlay Central v1.6b");
SetTeamCount(8);
SetTimer("PayDay", 1200000, 1);
SetTimer("UpdateScores",1000,1);
//------------------------------------------------------------------------------
AddPlayerClass(0,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(7,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(9,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(11,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(95,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(13,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(14,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(15,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(19,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(20,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(22,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(34,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(55,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
AddPlayerClass(56,2218.9055,-1179.7891,29.7971,5.5022,0,0,0,0,0,0); //
//------------------------------------------------------------------------------
AddPlayerClass(281,1550.9052,-1675.3679,15.6126,90.7988,0,0,0,0,0,0); //Police
AddPlayerClass(280,-1616.7405,682.9406,7.1875,88.0924,0,0,0,0,0,0); // Police
AddPlayerClass(285,1568.7128,-1692.4888,5.8906,185.2570,0,0,0,0,0,0); // SWAT
AddPlayerClass(286,1134.1989,-2036.9636,69.0078,269.0079,0,0,0,0,0,0); //FBI
AddPlayerClass(287,2752.8606,-2428.4985,13.6432,355.8633,0,0,0,0,0,0); // Army
AddPlayerClass(274,2028.9167,-1419.3693,16.9922,134.3267,0,0,0,0,0,0); // Medic
AddPlayerClass(277,1757.5638,-1455.2452,13.5469,290.1819,0,0,0,0,0,0); // Fireman
//------------------------------------------------------------------------------
AddPlayerClass(166,279.2141,-1152.2722,85.9420,226.6821,0,0,0,0,0,0); // Yakuza 1
AddPlayerClass(165,279.2141,-1152.2722,85.9420,226.6821,0,0,0,0,0,0); //Yakuza 2
AddPlayerClass(12,279.2141,-1152.2722,85.9420,226.6821,0,0,0,0,0,0); //Yakuza 3
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
AddPlayerClass(124,1300.8724,-802.0200,84.1406,174.4062,0,0,0,0,0,0); // Forelli Skin 1
AddPlayerClass(214,1300.8724,-802.0200,84.1406,174.4062,0,0,0,0,0,0); // Forelli Skin 2
AddPlayerClass(126,1300.8724,-802.0200,84.1406,174.4062,0,0,0,0,0,0); // Forelli Skin 3
//------------------------------------------------------------------------------
AddPlayerClass(102,976.1047,-1255.6597,16.9500,174.7305,0,0,0,0,0,0); // PjC Skin 1
AddPlayerClass(104,976.1047,-1255.6597,16.9500,174.7305,0,0,0,0,0,0); // PjC Skin 1
AddPlayerClass(195,976.1047,-1255.6597,16.9500,174.7305,0,0,0,0,0,0); // PjC Skin 1
//------------------------------------------------------------------------------
AddPlayerClass(111,1496.9113,-690.1873,94.7500,184.3522,0,0,0,0,0,0); // Rus Skin 1
AddPlayerClass(113,1496.9113,-690.1873,94.7500,184.3522,0,0,0,0,0,0); // Rus Skin 2
AddPlayerClass(193,1496.9113,-690.1873,94.7500,184.3522,0,0,0,0,0,0); // Rus Skin 3
//------------------------------------------------------------------------------
AddPlayerClass(255,1100.0927,-299.1964,73.9922,95.8352,0,0,0,0,0,0); // SAT Skin 1
AddPlayerClass(253,1100.0927,-299.1964,73.9922,95.8352,0,0,0,0,0,0); // SAT Skin 2
//--------------------------------------POLICEVEHICLES-ENFORCERS----------------
CopCar[1]=AddStaticVehicle(596,1535.8970,-1678.7222,13.1026,179.0995,0,1); //
CopCar[2]=AddStaticVehicle(596,1535.8008,-1666.4556,13.1046,181.7371,0,1); //
CopCar[3]=AddStaticVehicle(596,1595.5503,-1710.8229,5.6103,180.3934,0,1); //
CopCar[4]=AddStaticVehicle(596,1590.9531,-1711.0679,5.6277,181.8862,0,1); //
CopCar[5]=AddStaticVehicle(596,1558.2308,-1710.3937,5.6234,0.5997,0,1); //
CopCar[6]=AddStaticVehicle(596,1563.9457,-1710.7448,5.6129,356.9934,0,1); //
CopCar[7]=AddStaticVehicle(596,1574.6512,-1710.6274,5.5570,0.8921,0,1); //
CopCar[8]=AddStaticVehicle(596,1528.7725,-1684.0883,5.6119,90.5328,0,1); //
CopCar[9]=AddStaticVehicle(596,1528.7452,-1688.0381,5.6318,270.0495,0,1); //
CopCar[10]=AddStaticVehicle(596,1545.7906,-1684.1505,5.6091,90.3583,0,1); //
CopCar[11]=AddStaticVehicle(427,1599.6438,-1607.5065,13.5908,182.1433,0,1); //
CopCar[12]=AddStaticVehicle(427,1595.4474,-1607.4203,13.5459,184.3896,0,1); //
CopCar[13]=AddStaticVehicle(427,1545.5139,-1615.3513,13.5153,269.4067,0,1); //
CopCar[14]=AddStaticVehicle(523,1569.8495,-1604.6317,12.9397,23.1227,0,0); //
CopCar[15]=AddStaticVehicle(523,1571.8596,-1604.6447,12.9410,20.8926,0,0); //
CopCar[16]=AddStaticVehicle(523,1574.4456,-1604.6931,12.9338,24.3398,0,0); //
CopCar[17]=AddStaticVehicle(523,1576.9102,-1604.4880,12.9339,22.2379,0,0); //
CopCar[18]=AddStaticVehicle(523,1579.3813,-1604.8843,12.9325,2.1338,0,0); //
CopCar[19]=AddStaticVehicle(523,1581.8918,-1604.9039,12.9255,358.8831,0,0); //
CopCar[20]=AddStaticVehicle(523,1584.5709,-1605.2783,12.9355,17.9057,0,0); //
CopCar[21]=AddStaticVehicle(596,1602.0435,-1629.9768,13.2099,89.7543,0,1); //
CopCar[22]=AddStaticVehicle(427,1602.0078,-1623.3615,13.6199,90.4391,0,1); //
CopCar[23]=AddStaticVehicle(497,1567.6865,-1651.7770,28.5791,4.2699,0,1); //
CopCar[24]=AddStaticVehicle(497,1560.0370,-1649.6165,28.5733,7.5306,0,1); //
//--------------------------------------FBI-VEHICLES----------------------------
FbiCar[1]=AddStaticVehicle(487,1117.2587,-2019.6090,74.6089,178.9028,26,14); //
FbiCar[2]=AddStaticVehicle(487,1116.1561,-2051.7668,74.6064,1.8624,74,35); //
FbiCar[3]=AddStaticVehicle(490,1246.1423,-2037.7932,59.9516,89.6519,0,0); //
FbiCar[4]=AddStaticVehicle(490,1246.2942,-2030.9241,59.9899,270.4309,0,0); //
FbiCar[5]=AddStaticVehicle(490,1246.3539,-2023.5653,59.9523,269.6003,0,0); //
FbiCar[6]=AddStaticVehicle(490,1246.1644,-2015.5808,59.9469,87.6552,0,0); //
//---------------------------------------SWAT-VEHICLES--------------------------
SwaCar[1]=AddStaticVehicle(601,1543.8752,-1671.8572,5.6520,87.4922,1,1); //
SwaCar[2]=AddStaticVehicle(601,1544.2727,-1668.4939,5.6509,272.2075,1,1); //
SwaCar[3]=AddStaticVehicle(596,1601.0134,-1700.0817,5.6247,272.0696,0,1); //
SwaCar[4]=AddStaticVehicle(528,1603.1973,-1695.7521,5.9425,272.7852,0,0); //
SwaCar[5]=AddStaticVehicle(528,1602.8461,-1691.6632,5.9380,271.1130,0,0); //
SwaCar[6]=AddStaticVehicle(427,1585.0696,-1670.0421,6.0252,221.7707,0,1); //
SwaCar[7]=AddStaticVehicle(596,1570.1127,-1710.2471,5.6116,179.7800,0,1); //
SwaCar[8]=AddStaticVehicle(427,1545.2507,-1651.5171,6.0225,89.6834,0,1); //
SwaCar[9]=AddStaticVehicle(427,1535.0404,-1646.5618,6.0221,180.9390,0,1); //
//--------------------------------------SPAWN-CARS-PIMP-SPAWN-------------------
// PimCar[1]=AddStaticVehicle(575,-2644.7634,1370.0586,6.7678,268.4478,51,96); // Pimp Spawn Car #1
// PimCar[2]=AddStaticVehicle(575,-2645.4670,1366.1571,6.7684,267.4529,51,96); // Pimp Spawn Car #2
// PimCar[3]=AddStaticVehicle(409,-2636.4546,1377.4106,6.9357,240.5137,1,1); // Pimp Spawn Car #3
// PimCar[4]=AddStaticVehicle(411,-2644.6150,1335.2296,6.8964,324.3878,106,1); // Pimp Spawn Car #4
// PimCar[5]=AddStaticVehicle(411,-2639.6001,1332.9030,6.9223,314.8121,106,1); // Pimp Spawn Car #5
//--------------------------------------SPAWN-CARS-CIVILIAN-SPAWN---------------
CivCar[1]=AddStaticVehicle(420,-1987.1265,167.4496,27.3894,176.4239,6,1); // Civilian Car #1
CivCar[2]=AddStaticVehicle(420,-1987.3224,122.3975,27.3881,180.4984,6,1); // Civilian Car #2
CivCar[3]=AddStaticVehicle(437,-1991.0724,139.9381,27.6746,180.4919,123,20); // Civilian Car #3
CivCar[4]=AddStaticVehicle(413,-2584.0977,625.6343,27.8963,359.9255,4,1); //
CivCar[5]=AddStaticVehicle(413,-2584.0977,625.6343,27.8963,359.9258,4,1); //
CivCar[6]=AddStaticVehicle(505,-2563.2202,626.2001,27.9520,1.2012,14,123); //
CivCar[7]=AddStaticVehicle(507,-2545.1758,638.4858,27.6375,270.1594,10,10); //
CivCar[8]=AddStaticVehicle(420,-2545.0237,644.0005,27.5960,88.9692,6,1); //
CivCar[9]=AddStaticVehicle(480,-2545.2070,659.4717,27.5797,88.4704,2,2); //
CivCar[10]=AddStaticVehicle(478,-2320.1118,990.0052,50.6878,270.8073,45,1); //
CivCar[11]=AddStaticVehicle(475,-2320.4006,995.8318,50.5033,88.1484,9,39); //
CivCar[12]=AddStaticVehicle(474,-2319.7722,1002.0909,50.4647,89.2609,81,1); //
CivCar[13]=AddStaticVehicle(467,-2336.5425,984.6248,50.4354,189.6877,60,1); //
CivCar[14]=AddStaticVehicle(466,-2340.4866,984.0409,50.4370,8.4357,78,76); //
CivCar[15]=AddStaticVehicle(459,-2364.7676,1029.0265,50.7450,311.5935,28,28); //
CivCar[16]=AddStaticVehicle(458,-2248.4370,997.0327,78.2320,359.9697,30,1); //
CivCar[17]=AddStaticVehicle(445,-2274.3171,900.3926,66.4421,359.9953,41,41); //
CivCar[18]=AddStaticVehicle(445,-1962.1801,1185.7216,45.2422,269.1412,43,43); //
CivCar[19]=AddStaticVehicle(439,-2134.7004,1039.7285,79.8192,178.4576,43,21); //
CivCar[20]=AddStaticVehicle(436,-2151.5918,971.7666,79.6871,179.7370,95,1); //
CivCar[21]=AddStaticVehicle(426,-2134.5144,781.6554,69.2286,180.0324,62,62); //
CivCar[22]=AddStaticVehicle(422,-2081.3523,748.4393,69.5442,358.4768,101,25); //
CivCar[23]=AddStaticVehicle(418,-2072.8376,-84.2287,35.2567,0.2240,81,81); //
CivCar[24]=AddStaticVehicle(415,-2068.6421,-84.0649,34.9326,358.4108,25,1); //
CivCar[25]=AddStaticVehicle(422,-2081.1274,-83.7716,35.1458,179.8035,111,31); //
CivCar[26]=AddStaticVehicle(421,-2085.4160,-83.8752,35.0461,179.2924,75,1); //
CivCar[27]=AddStaticVehicle(412,-2027.5780,-92.8782,35.0757,90.5105,27,1); //
CivCar[28]=AddStaticVehicle(602,-2167.1870,293.4221,34.9233,180.6281,75,77); //
CivCar[29]=AddStaticVehicle(600,-2171.2019,306.3548,34.8335,179.4505,67,8); //
CivCar[30]=AddStaticVehicle(600,-2188.5366,293.1853,34.8336,359.8535,11,11); //
CivCar[31]=AddStaticVehicle(589,-2197.3035,293.3626,34.7753,180.7194,31,31); //
CivCar[32]=AddStaticVehicle(518,-2796.3323,223.8411,6.8584,269.6767,9,39); //
CivCar[33]=AddStaticVehicle(517,-2796.0881,209.5004,7.0424,90.1208,36,36); //
CivCar[34]=AddStaticVehicle(516,-2796.0825,205.6297,7.0217,90.4389,119,1); //
CivCar[35]=AddStaticVehicle(505,-2795.7961,-55.5920,7.3352,89.1853,112,120); //
CivCar[36]=AddStaticVehicle(496,-2285.0459,727.2530,49.1533,269.2016,53,56); //
CivCar[37]=AddStaticVehicle(492,-2330.9680,803.5821,43.2514,268.9536,81,27); //
CivCar[38]=AddStaticVehicle(491,-2457.8101,813.1982,34.8568,89.7463,52,66); //
CivCar[39]=AddStaticVehicle(411,-1741.1403,1195.6913,24.7711,92.0545,64,1); //
CivCar[40]=AddStaticVehicle(522,-1693.8203,1344.1792,6.7258,134.7974,7,79); //
CivCar[41]=AddStaticVehicle(522,-1697.5281,1350.1942,6.7578,135.1862,7,79); //
CivCar[42]=AddStaticVehicle(411,-2591.6482,666.1223,27.5413,90.0343,116,1); //
CivCar[43]=AddStaticVehicle(478,-2591.5356,655.6091,27.8088,269.8021,59,1); //
CivCar[44]=AddStaticVehicle(418,-2592.0649,650.5796,27.9078,91.1580,108,108); //
CivCar[45]=AddStaticVehicle(479,-2591.9133,640.7504,27.6098,91.3273,60,35); //
CivCar[46]=AddStaticVehicle(419,-2578.8052,626.1925,27.6118,0.1041,59,75); //
CivCar[47]=AddStaticVehicle(496,-2573.6084,626.0536,27.5225,180.8626,66,72); //
CivCar[48]=AddStaticVehicle(492,-2568.3586,625.9427,27.5923,178.4501,81,27); //
CivCar[49]=AddStaticVehicle(491,-2544.8206,653.7800,27.5688,269.0250,52,66); //
Civ2Car[1]=AddStaticVehicle(412,-1797.0680,1312.5870,59.5724,355.6667,25,8); //
Civ2Car[2]=AddStaticVehicle(412,-1798.9233,1292.7625,59.5724,175.8542,25,8); //
Civ2Car[3]=AddStaticVehicle(412,-1810.6931,1312.3450,59.5711,187.6323,25,8); //
Civ2Car[4]=AddStaticVehicle(412,-1824.1433,1291.6931,59.5700,21.3850,25,8); //
Civ2Car[5]=AddStaticVehicle(412,-1842.1885,1305.5264,59.5722,19.5316,25,8); //
Civ2Car[6]=AddStaticVehicle(402,-1830.1570,1289.9318,59.5644,201.8135,13,13); //
Civ2Car[7]=AddStaticVehicle(402,-1822.0614,1311.3457,59.5659,184.3730,13,13); //
Civ2Car[8]=AddStaticVehicle(402,-1804.8267,1293.6049,59.5661,354.4440,13,13); //
Civ2Car[9]=AddStaticVehicle(411,-2512.1121,1205.3914,37.1490,90.2600,75,1); //
Civ2Car[10]=AddStaticVehicle(466,-2498.3645,1219.5752,37.1670,322.2577,16,76); //
Civ2Car[11]=AddStaticVehicle(466,-2534.5481,1228.8950,37.1636,210.9018,16,76); //
Civ2Car[12]=AddStaticVehicle(541,-2539.4829,1229.7496,37.0470,209.9970,36,8); //
Civ2Car[13]=AddStaticVehicle(600,-2525.6804,1229.3440,37.1390,30.2026,67,8); //
Civ2Car[14]=AddStaticVehicle(600,-2501.8547,1221.9337,37.1437,145.4154,67,8); //
Civ2Car[15]=AddStaticVehicle(600,-2414.0569,985.0777,45.0131,180.0550,43,8); //
Civ2Car[16]=AddStaticVehicle(411,-1605.2283,723.6035,11.5738,88.8347,64,1); //
Civ2Car[17]=AddStaticVehicle(474,2216.7266,-1165.9865,25.5105,89.7726,110,1); //
Civ2Car[18]=AddStaticVehicle(402,2205.5759,-1161.0399,25.5686,90.3565,13,13); //
Civ2Car[19]=AddStaticVehicle(445,2228.8203,-1166.8330,25.6311,271.0611,45,45); //
Civ2Car[20]=AddStaticVehicle(445,2205.5520,-1168.9576,25.6056,268.9998,47,47); //
Civ2Car[21]=AddStaticVehicle(474,2216.8484,-1157.2512,25.4891,271.4458,91,1); //
Civ2Car[22]=AddStaticVehicle(402,2228.5938,-1156.0460,25.6513,89.0291,22,22); //
Civ2Car[23]=AddStaticVehicle(466,2147.8635,-1180.2900,23.5623,89.7981,45,88); //
Civ2Car[24]=AddStaticVehicle(466,2161.1160,-1192.5858,23.5621,90.4017,45,88); //
Civ2Car[25]=AddStaticVehicle(492,2161.4458,-1162.2946,23.5977,271.1508,52,69); //
Civ2Car[26]=AddStaticVehicle(492,2148.7246,-1153.1467,23.7048,270.6738,49,59); //
Civ2Car[27]=AddStaticVehicle(481,2236.2849,-1148.8079,25.3239,275.4767,3,3); //
Civ2Car[28]=AddStaticVehicle(461,2349.6350,-1166.2859,27.0082,265.7015,37,1); //
Civ2Car[29]=AddStaticVehicle(560,2412.6025,-1222.7363,24.6582,355.5635,37,0); //
Civ2Car[30]=AddStaticVehicle(461,2458.9492,-1289.1299,23.5841,4.2227,43,1); //
Civ2Car[31]=AddStaticVehicle(507,2391.2664,-1500.7300,23.6607,91.1978,42,42); //
Civ2Car[32]=AddStaticVehicle(507,2391.5295,-1487.6274,23.6540,268.9872,42,42); //
Civ2Car[33]=AddStaticVehicle(509,2225.7300,-1713.3964,13.0533,346.3634,74,1); //
Civ2Car[34]=AddStaticVehicle(405,2119.7439,-1783.0114,13.2629,182.5092,24,1); //
Civ2Car[35]=AddStaticVehicle(507,2113.6277,-1782.3954,13.2128,181.5697,42,42); //
Civ2Car[36]=AddStaticVehicle(572,1314.8198,-793.8322,80.1429,233.4534,101,1); //
//--------------------------------------CAR-DEALER-CARS-------------------------
DeaCar[1]=AddStaticVehicle(415,-1655.8130,1213.5527,7.0210,287.6262,92,1); // Car Dealer Car #1
DeaCar[2]=AddStaticVehicle(411,-1660.4941,1213.1235,13.4015,284.5606,106,1); // Car Dealer Car #2
//---------------------------------------WANG-CARS------------------------------
WanCar[1]=AddStaticVehicle(411,-1947.3424,257.2271,40.7743,51.2941,106,1); // Wangs Car #1
WanCar[2]=AddStaticVehicle(415,-1946.4677,271.9406,40.8213,120.9206,20,1); // Wangs Car #2
WanCar[3]=AddStaticVehicle(419,-1948.3582,273.7169,35.2702,116.8059,69,76); // Wangs Car #3
WanCar[4]=AddStaticVehicle(419,-1946.4719,260.5934,35.2661,71.8496,69,76); // Wangs Car #4
WanCar[5]=AddStaticVehicle(421,-1954.7754,302.0566,35.3512,124.0293,4,1); // Wangs Car #5
WanCar[6]=AddStaticVehicle(581,-1988.3519,275.0217,34.7670,91.7104,75,1); // Wangs Car #6
WanCar[7]=AddStaticVehicle(581,-1989.0542,270.3026,34.7695,89.9116,75,1); // Wangs Car #7
//-------------------------MERCURY-TRANSPORT-ASSOCIATION-VEHICLES---------------
// AddStaticVehicle(420,2811.4070,1260.0464,10.5366,356.6697,6,1); // Taxi //
// AddStaticVehicle(420,2797.4033,1260.1476,10.5287,359.9082,6,1); // Taxi //
// AddStaticVehicle(437,2834.1545,1296.8280,10.9117,359.7688,98,20); // Coach//
// AddStaticVehicle(437,2834.1299,1268.5562,10.9099,0.3603,98,20); // Coach //
// AddStaticVehicle(537,2864.7500,1254.1104,12.1256,180.0000,1,1); // Train //
//-----------------------------------YAKUZA-SPAWN-VEHICLES----------------------
YakCar[1]=AddStaticVehicle(487,302.8563,-1151.0411,90.8974,232.0367,0,0); //
YakCar[2]=AddStaticVehicle(560,278.0814,-1174.1276,80.5235,41.8376,0,0); //
YakCar[3]=AddStaticVehicle(560,283.0485,-1179.5121,80.6084,46.5321,0,0); //
YakCar[4]=AddStaticVehicle(560,289.2068,-1185.1251,80.6196,44.3040,0,0); //
YakCar[5]=AddStaticVehicle(482,306.3869,-1189.4387,81.0667,26.0467,0,0); //
YakCar[6]=AddStaticVehicle(482,324.3642,-1175.0270,81.0231,51.7722,0,0); //
YakCar[7]=AddStaticVehicle(409,272.1598,-1158.9442,80.6979,224.7517,0,0); //
YakCar[8]=AddStaticVehicle(409,286.2028,-1145.8038,80.7167,225.3178,0,0); //
YakCar[9]=AddStaticVehicle(411,284.9803,-1158.9398,80.6298,220.8039,0,0); //
YakCar[10]=AddStaticVehicle(411,281.7936,-1161.3722,80.6328,227.5111,0,0); //
YakCar[11]=AddStaticVehicle(411,279.3563,-1163.7972,80.6386,223.3336,0,0); //
YakCar[12]=AddStaticVehicle(411,289.1394,-1156.6995,80.6356,225.8216,0,0); //
//------------------------------AIRPORTVEHICLES---------------------------------
AirCar[1]=AddStaticVehicle(469,-1434.7238,-951.1201,201.0333,271.6258,1,3); // Secret Chopter
AirCar[2]=AddStaticVehicle(476,-1352.5894,-471.7502,14.8888,185.2331,77,87); // Pilot Plane
AirCar[3]=AddStaticVehicle(476,-1370.0782,-477.6608,14.8932,200.1253,1,6); // Pilot Plane 2
AirCar[4]=AddStaticVehicle(476,-1390.6306,-485.0246,14.9146,227.2599,6,7); // Pilot plane 1
//-------------------------Army-Vehicles----------------------------------------
ArmCar[1]=AddStaticVehicle(432,2758.4202,-2349.9817,13.6448,181.5874,43,0); //
ArmCar[2]=AddStaticVehicle(520,2784.6467,-2354.2820,14.3562,93.1070,0,0); //
ArmCar[3]=AddStaticVehicle(425,2781.1238,-2339.3911,14.2039,90.9501,43,0); //
ArmCar[4]=AddStaticVehicle(470,2744.9680,-2423.2922,13.6492,268.2253,43,0); //
ArmCar[5]=AddStaticVehicle(470,2744.5869,-2431.9963,13.6403,268.0933,43,0); //
ArmCar[6]=AddStaticVehicle(470,2744.6194,-2440.7651,13.6360,272.1793,43,0); //
ArmCar[7]=AddStaticVehicle(433,2785.4583,-2417.0107,14.1055,88.3313,43,0); //
ArmCar[8]=AddStaticVehicle(433,2780.5635,-2400.2034,14.0690,90.5729,43,0); //
//-------------------------Medic-Vehicles---------------------------------------
MedCar[1]=AddStaticVehicle(416,2036.3433,-1422.2878,17.1405,354.8959,1,3); //
MedCar[2]=AddStaticVehicle(416,2032.3833,-1445.5867,17.3698,90.5191,1,3); //
MedCar[3]=AddStaticVehicle(416,2022.7209,-1411.1461,17.1370,88.6751,1,3); //
MedCar[4]=AddStaticVehicle(416,2009.4314,-1410.7668,17.1374,87.9741,1,3); //
//-------------------------SFM-Vehicles-----------------------------------------
//-------------------------Fire-Service-Cars------------------------------------
FirCar[1]=AddStaticVehicle(407,1751.1259,-1481.8798,13.7558,258.6284,3,1); //
FirCar[2]=AddStaticVehicle(407,1751.3654,-1476.9149,13.7528,267.8124,3,1); //
FirCar[3]=AddStaticVehicle(407,1747.0730,-1455.4402,13.8057,269.5107,3,1); //
FirCar[4]=AddStaticVehicle(415,1741.0735,-1478.6697,13.1873,84.7448,25,1); //
//-----------------------------FOR-CARS-----------------------------------------
ForCar[1]=AddStaticVehicle(487,1291.1190,-789.8210,96.6278,359.3242,0,0); //
ForCar[2]=AddStaticVehicle(409,1242.7922,-805.8933,83.9489,176.8579,0,0); //
ForCar[3]=AddStaticVehicle(507,1286.7330,-829.7784,82.9660,0.6483,0,0); //
ForCar[4]=AddStaticVehicle(507,1280.8263,-829.6493,82.9578,0.6712,0,0); //
ForCar[5]=AddStaticVehicle(411,1275.1620,-829.4728,82.9672,0.1684,0,0); //
ForCar[6]=AddStaticVehicle(411,1291.4659,-829.2535,82.8678,32.8569,0,0); //
ForCar[7]=AddStaticVehicle(482,1271.1754,-829.0909,83.2712,357.2614,0,0); //
ForCar[8]=AddStaticVehicle(560,1254.6063,-805.2856,83.8463,178.3374,0,0); //
ForCar[9]=AddStaticVehicle(560,1248.6903,-805.2405,83.8470,180.9345,0,0); //
ForCar[10]=AddStaticVehicle(522,1297.8214,-810.5737,83.6945,170.0483,0,0); //
ForCar[11]=AddStaticVehicle(451,1292.4097,-818.8542,83.8368,92.4406,0,0); //
ForCar[12]=AddStaticVehicle(447,1270.3763,-776.8903,95.9751,269.2491,0,0); //
//-----------------------------PJC-CARS-----------------------------------------
PjcCar[1]=AddStaticVehicle(562,979.4175,-1265.2076,15.3225,181.7447,22,22); //
PjcCar[2]=AddStaticVehicle(562,972.7816,-1265.2837,15.3076,181.7209,22,22); //
PjcCar[3]=AddStaticVehicle(402,992.5334,-1254.6873,14.6595,179.8873,22,22); //
PjcCar[4]=AddStaticVehicle(560,1034.2791,-1257.9045,14.8904,1.2076,22,22); //
PjcCar[5]=AddStaticVehicle(451,1021.9453,-1247.7861,14.8869,179.0183,22,22); //
PjcCar[6]=AddStaticVehicle(451,1029.0562,-1257.8124,14.8827,0.5848,22,22); //
PjcCar[7]=AddStaticVehicle(447,1008.3127,-1256.8011,23.0757,1.1014,22,22); //
PjcCar[8]=AddStaticVehicle(522,1013.7568,-1247.8362,22.6188,57.5083,22,22); //
PjcCar[9]=AddStaticVehicle(522,1009.0258,-1246.4337,22.6220,91.7051,22,22); //
PjcCar[10]=AddStaticVehicle(522,1005.1180,-1248.3867,22.6204,134.0036,22,22); //
//------------------------------------------------------------------------------
RusCar[1]=AddStaticVehicle(487,1487.7572,-676.9576,105.1862,186.1585,13,13); //
RusCar[2]=AddStaticVehicle(487,1506.6165,-676.4484,105.0849,181.7225,13,13); //
RusCar[3]=AddStaticVehicle(482,1459.7557,-687.0392,94.8662,274.3212,13,13); //
RusCar[4]=AddStaticVehicle(482,1460.2930,-682.0605,94.8607,270.1156,13,13); //
RusCar[5]=AddStaticVehicle(560,1459.5231,-671.2166,94.4580,269.1521,13,13); //
RusCar[6]=AddStaticVehicle(560,1459.4326,-668.0739,94.4488,269.6997,13,13); //
RusCar[7]=AddStaticVehicle(402,1464.8889,-660.7912,94.5816,179.5162,13,13); //
RusCar[8]=AddStaticVehicle(402,1469.2455,-660.8648,94.5844,179.4086,13,13); //
RusCar[9]=AddStaticVehicle(409,1519.8964,-661.5215,94.5459,183.0456,13,13); //
RusCar[10]=AddStaticVehicle(409,1524.2357,-661.7336,94.5535,179.4404,13,13); //
RusCar[11]=AddStaticVehicle(507,1527.4628,-676.9125,94.5781,91.7076,13,13); //
RusCar[12]=AddStaticVehicle(411,1527.9480,-681.2363,94.4771,90.5085,13,13); //
//------------------------------------------------------------------------------
SatCar[1]=AddStaticVehicle(420,1056.9507,-305.3344,73.7782,269.9679,6,1); //
SatCar[2]=AddStaticVehicle(420,1057.3145,-300.8860,73.7780,267.4534,6,1); //
SatCar[3]=AddStaticVehicle(420,1057.6902,-297.2583,73.7720,265.8495,6,1); //
SatCar[4]=AddStaticVehicle(420,1057.0562,-313.3534,73.7750,273.6830,6,1); //
SatCar[5]=AddStaticVehicle(409,1087.6163,-300.1845,73.7597,88.9602,1,1); //
SatCar[6]=AddStaticVehicle(409,1088.8868,-311.8001,73.7952,91.6321,1,1); //
SatCar[7]=AddStaticVehicle(437,1109.3159,-306.2591,74.1052,88.6842,95,16); //
SatCar[8]=AddStaticVehicle(437,1100.4910,-287.4591,74.1420,94.2514,87,7); //
SatCar[9]=AddStaticVehicle(519,1091.9697,-331.4851,74.9177,96.2747,1,1); //
SatCar[10]=AddStaticVehicle(487,1120.8607,-358.8922,74.0730,141.3763,26,57); //
//------------------------------------------------------------------------------
AddStaticPickup(1240,2,2743.5674,-2453.8298,13.8623); // Health: Army Base
AddStaticPickup(1242,2,2798.8555,-2393.9189,13.9560); // Armor: Army Base
AddStaticPickup(371,2,-1518.4683,674.7437,148.2734); // Para: Jumps
//------------------------------------------------------------------------------
//---------------------------GATES----------------------------------------------
Yak=CreateObject(969, 318.475189, -1190.484009, 75.898590, 0, 0, 38.0471); //Yakuza
For=CreateObject(969, 1241.736206, -767.435120, 91.206306, 0, 0, 0); //forelli
Pjc=CreateObject(969, 952.657227, -1277.223145, 14.474411, 0, 358.2811, 90); //PJC 1
Pjc1=CreateObject(969, 977.789734, -1295.441162, 12.713753, 0, 0, 179.6226);//PJC 2
Pjc2=CreateObject(969, 1034.128418, -1230.677979, 19.854321, 0, 89.3814, 0);//PJC3
Cop=CreateObject(969, 1584.855591, -1637.667114, 12.632336, 0, 0, 0);//Cops
Army=CreateObject(969, 2720.497803, -2409.321289, 12.627815, 0, 0, 89.3814);//Army
Army1=CreateObject(969, 2720.532959, -2507.997314, 12.652092, 0, 0, 90.2408);//Army
CreateObject(985, 2616.290039, -2348.758545, 14.315650, 0, 0, 90);//WallForArmy
CreateObject(985, 2616.250244, -2340.865479, 14.328100, 0, 0, 90);//WallForArmy1
CreateObject(985, 2616.235352, -2334.082520, 14.365107, 0, 0, 90);//WallForArmy2
CreateObject(985, 2685.697510, -2549.306885, 14.343672, 0, 0, 90);//WallForArmy3
CreateObject(985, 2685.661865, -2557.146973, 14.342193, 0, 0, 90);//WallForArmy4
CreateObject(985, 2685.648682, -2562.014648, 14.343480, 0, 0, 90);//WallForArmy5
CreateObject(985, 1456.723267, -674.056763, 93.750000, 0, 0, 90);//BGHQ Fence
CreateObject(985, 1456.711792, -681.970154, 93.760567, 0, 0, 90);//BGHQ Fence
CreateObject(985, 1456.715820, -666.162964, 93.737015, 0, 0, 90);//BGHQ Fence
CreateObject(985, 1460.604736, -657.162415, 93.785568, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1456.708130, -661.138367, 93.760567, 0, 0, 90);//BGHQ Fence
CreateObject(985, 1456.719482, -689.835815, 93.755836, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1461.702515, -693.784058, 93.741905, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1469.550049, -693.796082, 93.735565, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1477.373413, -693.784485, 93.735565, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1485.183838, -701.608887, 93.921440, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1481.286987, -697.754578, 93.910576, 0, 0, 90);//BGHQ Fence
CreateObject(985, 1460.651367, -693.774658, 93.744209, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1468.505737, -657.125000, 93.785568, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1476.359253, -657.121948, 93.795578, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1484.201782, -657.136414, 93.810570, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1492.065063, -657.122925, 93.805840, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1499.937134, -657.137207, 93.801926, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1507.807983, -657.146973, 93.806908, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1515.694702, -657.121948, 93.816086, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1523.545288, -657.135925, 93.835571, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1527.064941, -657.114319, 93.860573, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1530.973389, -660.995056, 93.810570, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1530.932373, -668.850159, 93.810570, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1530.931030, -676.725220, 93.805664, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1530.931030, -684.565796, 93.817413, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1530.932373, -692.417297, 93.814270, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1530.893677, -697.514099, 93.805214, 0, 0, 270);//BGHQ Fence
CreateObject(985, 1511.300659, -701.402283, 93.766312, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1519.164429, -701.366211, 93.785980, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1527.021606, -701.389526, 93.788635, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1486.192383, -701.590637, 93.935577, 0, 0, 180);//BGHQ Fence
CreateObject(985, 1509.762207, -701.442932, 93.796051, 0, 0, 180);//BGHQ Fence
return 0;
}
//------------------------------------------------------------------------------
public UpdateScores(){
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetPlayerScore(i, GetPlayerMoney(i));
}
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2){
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
//------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
GetPlayerName(playerid, ConnectName, 30);
format(str, 256, "%s Has Joined The Server.", ConnectName);
SendClientMessageToAll(COLOR_GREY, str);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome To The RolePlay Central Type /commands To See A List Of The Servers Commands");
SendClientMessage(playerid,COLOR_YELLOW,"Type /Register To Register An Account Or /Login To Log Into An Existing One");
IsRadioOn[playerid] = 0;
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid)
{
GetPlayerName(playerid, ConnectName, 30);
format(str, 256, "%s Has Left The Server.", ConnectName);
SendClientMessageToAll(COLOR_GREY, str);
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
gPlayerClass[playerid] = classid;
switch (classid)
{
case 0..13:
{
GameTextForPlayer(playerid, "~g~Civilian",3500,6);
gTeam[playerid] = TEAM_CIV;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 14..15:
{
GameTextForPlayer(playerid, "~b~S.A.P.D",3500,6);
gTeam[playerid]=TEAM_COP;
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,323.4,305.6,999.1);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,323.4-1.5,305.6,999.1+0.7);
SetPlayerCameraLookAt(playerid,323.4,305.6,999.1+0.7);
}
case 16:
{
GameTextForPlayer(playerid, "~b~ S.W.A.T",3500,6);
gTeam[playerid]=TEAM_SWA;
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,323.4,305.6,999.1);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,323.4-1.5,305.6,999.1+0.7);
SetPlayerCameraLookAt(playerid,323.4,305.6,999.1+0.7);
}
case 17:
{
GameTextForPlayer(playerid, "~b~FBI",3500,6);
gTeam[playerid]=TEAM_FBI;
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,323.4,305.6,999.1);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,323.4-1.5,305.6,999.1+0.7);
SetPlayerCameraLookAt(playerid,323.4,305.6,999.1+0.7);
}
case 18:
{
GameTextForPlayer(playerid, "~b~The Army",3500,6);
gTeam[playerid]=TEAM_ARM;
SetPlayerInterior(playerid,5);
SetPlayerPos(playerid,323.4,305.6,999.1);
SetPlayerFacingAngle(playerid, 90.0);
SetPlayerCameraPos(playerid,323.4-1.5,305.6,999.1+0.7);
SetPlayerCameraLookAt(playerid,323.4,305.6,999.1+0.7);
}
case 19:
{
GameTextForPlayer(playerid, "~g~San Andreas Medical Service",3500,6);
gTeam[playerid] = TEAM_MED;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 20:
{
GameTextForPlayer(playerid, "~g~San Andreas FireFighters",3500,6);
gTeam[playerid] = TEAM_FIR;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 21..23:
{
GameTextForPlayer(playerid, "~g~Yakuza",3500,6);
gTeam[playerid] = TEAM_YAK;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 24..26:
{
GameTextForPlayer(playerid, "~g~The Forelli Family",3500,6);
gTeam[playerid] = TEAM_FOR;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 27..29:
{
GameTextForPlayer(playerid, "~g~Project Carbon",3500,6);
gTeam[playerid] = TEAM_PJC;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 30..32:
{
GameTextForPlayer(playerid, "~g~The Russian Mafia",3500,6);
gTeam[playerid] = TEAM_RUS;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
case 33..34:
{
GameTextForPlayer(playerid, "~g~San Andreas Transportation",3500,6);
gTeam[playerid] = TEAM_SAT;
SetPlayerPos(playerid,1187.0,-1295.8,13.5);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,1187.0+1.5,-1295.8,13.5+0.7);
SetPlayerCameraLookAt(playerid,1187.0,-1295.8,13.5+0.7);
}
}
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsHeJailed[playerid])
{
SetPlayerPos(playerid,198.3797,160.8905,1003.0300);
return 1;
}
if(gTeam[playerid] == TEAM_CIV) {
SetPlayerColor(playerid,COLOR_YELLOWGREEN);
SetPlayerPos(playerid,2218.9055,-1179.7891,29.7971);
SetPlayerInterior(playerid,0);
}
else if(gTeam[playerid] == TEAM_COP) {
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid,1550.9052,-1675.3679,15.6126);
GivePlayerWeapon(playerid,24,450);
GivePlayerWeapon(playerid,3,1);
SetPlayerInterior(playerid,0);
}
if(gTeam[playerid] == TEAM_FBI) {
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid,1134.1989,-2036.9636,69.0078);
GivePlayerWeapon(playerid,24,450);
GivePlayerWeapon(playerid,31,500);
}
if(gTeam[playerid] == TEAM_SWA) {
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerPos(playerid,1568.7128,-1692.4888,5.8906);
GivePlayerWeapon(playerid,31,500);
GivePlayerWeapon(playerid,24,450);
}
else if(gTeam[playerid] == TEAM_ARM) {
SetPlayerColor(playerid,COLOR_GREEN);
SetPlayerPos(playerid,2752.8606,-2428.4985,13.6432);
GivePlayerWeapon(playerid,31,500);
GivePlayerWeapon(playerid,34,100);
}
else if(gTeam[playerid] == TEAM_MED) {
SetPlayerColor(playerid,TEAM_MED_COLOR);
SetPlayerPos(playerid,2028.9167,-1419.3693,16.9922);
GivePlayerWeapon(playerid,26,150);
GivePlayerWeapon(playerid,28,300);
}
else if(gTeam[playerid] == TEAM_FIR) {
SetPlayerColor(playerid,TEAM_FIR_COLOR);
SetPlayerPos(playerid,1757.5638,-1455.2452,13.5469);
GivePlayerWeapon(playerid,42,300);
GivePlayerWeapon(playerid,32,200);
}
else if(gTeam[playerid] == TEAM_YAK) {
SetPlayerColor(playerid,TEAM_YAKB_COLOR);
SetPlayerPos(playerid,279.2141,-1152.2722,85.9420);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,32,99999);
GivePlayerWeapon(playerid,24,99999);
}
else if(gTeam[playerid] == TEAM_FOR) {
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerPos(playerid,1300.8724,-802.0200,84.1406);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,28,99999);
GivePlayerWeapon(playerid,30,99999);
SetPlayerInterior(playerid,0);
}
else if(gTeam[playerid] == TEAM_PJC) {
SetPlayerColor(playerid,COLOR_INDIGO);
SetPlayerPos(playerid,976.1047,-1255.6597,16.9500);
GivePlayerWeapon(playerid,5,1);
GivePlayerWeapon(playerid,24,99999);
GivePlayerWeapon(playerid,28,99999);
GivePlayerWeapon(playerid,30,99999);
}
else if(gTeam[playerid] == TEAM_RUS) {
SetPlayerColor(playerid,COLOR_GREY);
SetPlayerPos(playerid,1496.9113,-690.1873,94.7500);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,24,99999);
GivePlayerWeapon(playerid,30,99999);
}
else if(gTeam[playerid] == TEAM_SAT) {
SetPlayerColor(playerid,COLOR_YELLOW);
SetPlayerPos(playerid,1100.0927,-299.1964,73.9922);
GivePlayerWeapon(playerid,4,1);
GivePlayerWeapon(playerid,24,99999);
GivePlayerWeapon(playerid,30,99999);
}
//---------------------------------CAR-LOCKS------------------------------------
if(gTeam[playerid] == TEAM_COP) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_FBI) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_SWA) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_ARM) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_MED) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[2]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[3]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[4]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[5]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[6]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[7]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[8]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[9]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_FIR) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[2]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[3]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[4]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[5]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[6]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[7]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[8]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[9]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_YAK) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(SmfCar[1],playerid,0,1); //Locks Vehicle SmfCar[1]
SetVehicleParamsForPlayer(SmfCar[2],playerid,0,1); //Locks Vehicle SmfCar[2]
SetVehicleParamsForPlayer(SmfCar[3],playerid,0,1); //Locks Vehicle SmfCar[3]
SetVehicleParamsForPlayer(SmfCar[4],playerid,0,1); //Locks Vehicle SmfCar[4]
SetVehicleParamsForPlayer(SmfCar[5],playerid,0,1); //Locks Vehicle SmfCar[5]
SetVehicleParamsForPlayer(SmfCar[6],playerid,0,1); //Locks Vehicle SmfCar[6]
SetVehicleParamsForPlayer(SmfCar[7],playerid,0,1); //Locks Vehicle SmfCar[7]
SetVehicleParamsForPlayer(SmfCar[8],playerid,0,1); //Locks Vehicle SmfCar[8]
SetVehicleParamsForPlayer(SmfCar[9],playerid,0,1); //Locks Vehicle SmfCar[9]
SetVehicleParamsForPlayer(SmfCar[10],playerid,0,1); //Locks Vehicle SmfCar[10]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[9]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_CIV) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SmfCar[1],playerid,0,1); //Locks Vehicle SmfCar[1]
SetVehicleParamsForPlayer(SmfCar[2],playerid,0,1); //Locks Vehicle SmfCar[2]
SetVehicleParamsForPlayer(SmfCar[3],playerid,0,1); //Locks Vehicle SmfCar[3]
SetVehicleParamsForPlayer(SmfCar[4],playerid,0,1); //Locks Vehicle SmfCar[4]
SetVehicleParamsForPlayer(SmfCar[5],playerid,0,1); //Locks Vehicle SmfCar[5]
SetVehicleParamsForPlayer(SmfCar[6],playerid,0,1); //Locks Vehicle SmfCar[6]
SetVehicleParamsForPlayer(SmfCar[7],playerid,0,1); //Locks Vehicle SmfCar[7]
SetVehicleParamsForPlayer(SmfCar[8],playerid,0,1); //Locks Vehicle SmfCar[8]
SetVehicleParamsForPlayer(SmfCar[9],playerid,0,1); //Locks Vehicle SmfCar[9]
SetVehicleParamsForPlayer(SmfCar[10],playerid,0,1); //Locks Vehicle SmfCar[10]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_FOR) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SmfCar[1],playerid,0,1); //Locks Vehicle SmfCar[1]
SetVehicleParamsForPlayer(SmfCar[2],playerid,0,1); //Locks Vehicle SmfCar[2]
SetVehicleParamsForPlayer(SmfCar[3],playerid,0,1); //Locks Vehicle SmfCar[3]
SetVehicleParamsForPlayer(SmfCar[4],playerid,0,1); //Locks Vehicle SmfCar[4]
SetVehicleParamsForPlayer(SmfCar[5],playerid,0,1); //Locks Vehicle SmfCar[5]
SetVehicleParamsForPlayer(SmfCar[6],playerid,0,1); //Locks Vehicle SmfCar[6]
SetVehicleParamsForPlayer(SmfCar[7],playerid,0,1); //Locks Vehicle SmfCar[7]
SetVehicleParamsForPlayer(SmfCar[8],playerid,0,1); //Locks Vehicle SmfCar[8]
SetVehicleParamsForPlayer(SmfCar[9],playerid,0,1); //Locks Vehicle SmfCar[9]
SetVehicleParamsForPlayer(SmfCar[10],playerid,0,1); //Locks Vehicle SmfCar[10]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_PJC) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_RUS) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle PjcCar[1]
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle PjcCar[2]
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle PjcCar[3]
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle PjcCar[4]
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle PjcCar[5]
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle PjcCar[6]
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle PjcCar[7]
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle PjcCar[8]
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle PjcCar[9]
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle PjcCar[10]
SetVehicleParamsForPlayer(SatCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(SatCar[10],playerid,0,1); //Locks Vehicle
}
if(gTeam[playerid] == TEAM_SAT) {
SetVehicleParamsForPlayer(DeaCar[1],playerid,0,1); //Locks Vehicle DeaCar[1]
SetVehicleParamsForPlayer(DeaCar[2],playerid,0,1); //Locks Vehicle DeaCar[2]
SetVehicleParamsForPlayer(WanCar[1],playerid,0,1); //Locks Vehicle WanCar[1]
SetVehicleParamsForPlayer(WanCar[2],playerid,0,1); //Locks Vehicle WanCar[2]
SetVehicleParamsForPlayer(WanCar[3],playerid,0,1); //Locks Vehicle WanCar[3]
SetVehicleParamsForPlayer(WanCar[4],playerid,0,1); //Locks Vehicle WanCar[4]
SetVehicleParamsForPlayer(WanCar[5],playerid,0,1); //Locks Vehicle WanCar[5]
SetVehicleParamsForPlayer(WanCar[6],playerid,0,1); //Locks Vehicle WanCar[6]
SetVehicleParamsForPlayer(WanCar[7],playerid,0,1); //Locks Vehicle WanCar[7]
SetVehicleParamsForPlayer(YakCar[1],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[2],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[3],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[4],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[5],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[6],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(YakCar[7],playerid,0,1); //Locks Vehicle YakCar[1]
SetVehicleParamsForPlayer(YakCar[8],playerid,0,1); //Locks Vehicle YakCar[2]
SetVehicleParamsForPlayer(YakCar[9],playerid,0,1); //Locks Vehicle YakCar[3]
SetVehicleParamsForPlayer(YakCar[10],playerid,0,1); //Locks Vehicle YakCar[4]
SetVehicleParamsForPlayer(YakCar[11],playerid,0,1); //Locks Vehicle YakCar[5]
SetVehicleParamsForPlayer(YakCar[12],playerid,0,1); //Locks Vehicle YakCar[6]
SetVehicleParamsForPlayer(CopCar[1],playerid,0,1); //Locks Vehicle CopCar[1]
SetVehicleParamsForPlayer(CopCar[2],playerid,0,1); //Locks Vehicle CopCar[2]
SetVehicleParamsForPlayer(CopCar[3],playerid,0,1); //Locks Vehicle CopCar[3]
SetVehicleParamsForPlayer(CopCar[4],playerid,0,1); //Locks Vehicle CopCar[4]
SetVehicleParamsForPlayer(CopCar[5],playerid,0,1); //Locks Vehicle CopCar[5]
SetVehicleParamsForPlayer(CopCar[6],playerid,0,1); //Locks Vehicle CopCar[6]
SetVehicleParamsForPlayer(CopCar[7],playerid,0,1); //Locks Vehicle CopCar[7]
SetVehicleParamsForPlayer(CopCar[8],playerid,0,1); //Locks Vehicle CopCar[8]
SetVehicleParamsForPlayer(CopCar[9],playerid,0,1); //Locks Vehicle CopCar[9]
SetVehicleParamsForPlayer(CopCar[10],playerid,0,1); //Locks Vehicle CopCar[10]
SetVehicleParamsForPlayer(CopCar[11],playerid,0,1); //Locks Vehicle CopCar[11]
SetVehicleParamsForPlayer(CopCar[12],playerid,0,1); //Locks Vehicle CopCar[12]
SetVehicleParamsForPlayer(CopCar[13],playerid,0,1); //Locks Vehicle CopCar[13]
SetVehicleParamsForPlayer(CopCar[14],playerid,0,1); //Locks Vehicle CopCar[14]
SetVehicleParamsForPlayer(CopCar[15],playerid,0,1); //Locks Vehicle CopCar[15]
SetVehicleParamsForPlayer(CopCar[16],playerid,0,1); //Locks Vehicle CopCar[16]
SetVehicleParamsForPlayer(CopCar[17],playerid,0,1); //Locks Vehicle CopCar[17]
SetVehicleParamsForPlayer(CopCar[18],playerid,0,1); //Locks Vehicle CopCar[18]
SetVehicleParamsForPlayer(CopCar[19],playerid,0,1); //Locks Vehicle CopCar[19]
SetVehicleParamsForPlayer(CopCar[20],playerid,0,1); //Locks Vehicle CopCar[20]
SetVehicleParamsForPlayer(CopCar[21],playerid,0,1); //Locks Vehicle CopCar[21]
SetVehicleParamsForPlayer(CopCar[22],playerid,0,1); //Locks Vehicle CopCar[22]
SetVehicleParamsForPlayer(CopCar[23],playerid,0,1); //Locks Vehicle CopCar[23]
SetVehicleParamsForPlayer(CopCar[24],playerid,0,1); //Locks Vehicle CopCar[24]
SetVehicleParamsForPlayer(FirCar[1],playerid,0,1); //Locks Vehicle FirCar[1]
SetVehicleParamsForPlayer(FirCar[2],playerid,0,1); //Locks Vehicle FirCar[2]
SetVehicleParamsForPlayer(FirCar[3],playerid,0,1); //Locks Vehicle FirCar[3]
SetVehicleParamsForPlayer(FirCar[4],playerid,0,1); //Locks Vehicle FirCar[4]
SetVehicleParamsForPlayer(MedCar[1],playerid,0,1); //Locks Vehicle MedCar[1]
SetVehicleParamsForPlayer(MedCar[2],playerid,0,1); //Locks Vehicle MedCar[2]
SetVehicleParamsForPlayer(MedCar[3],playerid,0,1); //Locks Vehicle MedCar[3]
SetVehicleParamsForPlayer(MedCar[4],playerid,0,1); //Locks Vehicle MedCar[4]
SetVehicleParamsForPlayer(FbiCar[1],playerid,0,1); //Locks Vehicle FbiCar[1]
SetVehicleParamsForPlayer(FbiCar[2],playerid,0,1); //Locks Vehicle FbiCar[2]
SetVehicleParamsForPlayer(FbiCar[3],playerid,0,1); //Locks Vehicle FbiCar[3]
SetVehicleParamsForPlayer(FbiCar[4],playerid,0,1); //Locks Vehicle FbiCar[4]
SetVehicleParamsForPlayer(FbiCar[5],playerid,0,1); //Locks Vehicle FbiCar[5]
SetVehicleParamsForPlayer(FbiCar[6],playerid,0,1); //Locks Vehicle FbiCar[6]
SetVehicleParamsForPlayer(ArmCar[2],playerid,0,1); //Locks Vehicle ArmCar[1]
SetVehicleParamsForPlayer(ArmCar[3],playerid,0,1); //Locks Vehicle ArmCar[2]
SetVehicleParamsForPlayer(ArmCar[4],playerid,0,1); //Locks Vehicle ArmCar[3]
SetVehicleParamsForPlayer(ArmCar[5],playerid,0,1); //Locks Vehicle ArmCar[4]
SetVehicleParamsForPlayer(ArmCar[6],playerid,0,1); //Locks Vehicle ArmCar[5]
SetVehicleParamsForPlayer(ArmCar[7],playerid,0,1); //Locks Vehicle ArmCar[6]
SetVehicleParamsForPlayer(ArmCar[8],playerid,0,1); //Locks Vehicle ArmCar[7]
SetVehicleParamsForPlayer(ArmCar[9],playerid,0,1); //Locks Vehicle ArmCar[8]
SetVehicleParamsForPlayer(SwaCar[1],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[2],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[3],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[4],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[5],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[6],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[7],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[8],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(SwaCar[9],playerid,0,1); //Locks Vehicle SwaCar[1]
SetVehicleParamsForPlayer(ForCar[1],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[2],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[3],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[4],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[5],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[6],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[7],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[8],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[9],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[10],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[11],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(ForCar[12],playerid,0,1); //Locks Vehicle VlaCar[1]
SetVehicleParamsForPlayer(PjcCar[1],playerid,0,1); //Locks Vehicle PjcCar[1]
SetVehicleParamsForPlayer(PjcCar[2],playerid,0,1); //Locks Vehicle PjcCar[2]
SetVehicleParamsForPlayer(PjcCar[3],playerid,0,1); //Locks Vehicle PjcCar[3]
SetVehicleParamsForPlayer(PjcCar[4],playerid,0,1); //Locks Vehicle PjcCar[4]
SetVehicleParamsForPlayer(PjcCar[5],playerid,0,1); //Locks Vehicle PjcCar[5]
SetVehicleParamsForPlayer(PjcCar[6],playerid,0,1); //Locks Vehicle PjcCar[6]
SetVehicleParamsForPlayer(PjcCar[7],playerid,0,1); //Locks Vehicle PjcCar[7]
SetVehicleParamsForPlayer(PjcCar[8],playerid,0,1); //Locks Vehicle PjcCar[8]
SetVehicleParamsForPlayer(PjcCar[9],playerid,0,1); //Locks Vehicle PjcCar[9]
SetVehicleParamsForPlayer(PjcCar[10],playerid,0,1); //Locks Vehicle PjcCar[10]
SetVehicleParamsForPlayer(RusCar[1],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[2],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[3],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[4],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[5],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[6],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[7],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[8],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[9],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[10],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[11],playerid,0,1); //Locks Vehicle
SetVehicleParamsForPlayer(RusCar[12],playerid,0,1); //Locks Vehicle
}
return 1;
}
//--------------------------------PAYDAY----------------------------------------
//------------------------------------------------------------------------------
stock GetClosestPlayer(playerid) //By Slick
{
new x,Float:dis,Float:dis2,player;
new pteam[MAX_PLAYERS];
player = -1;
dis = 99999.99;
for (x=0;x<MAX_PLAYERS;x++){
if (x != playerid){
dis2 = GetDistanceBetweenPlayers(x,playerid);
if (dis2 < dis && dis2 != -1.00 && pteam[x] == pteam[playerid]){
dis = dis2;
player = x;
}
}
}
return player;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, reason, playerid);
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new tmp[256];
new idx;
new string[256];
new tmp2[256];
new moneys[MAX_PLAYERS];
new giveplayerid;
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new playermoney[MAX_PLAYERS];
new ReciveID;
cmd = strtok(cmdtext, idx);
//-----------------------------COMMANDS-----------------------------------------
if(strcmp(cmd, "/laws", true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "* Please Speak English Only In Main Chat ");
SendClientMessage(playerid, COLOR_WHITE, "* Please Drive On The Right Side OF The Road |-->| ");
SendClientMessage(playerid, COLOR_WHITE, "* Please Obey All Law Organizations And Admins ");
SendClientMessage(playerid, COLOR_WHITE, "* Do Not Use Any Cheats/Hacks , Doing So May Result In A Ban ");
SendClientMessage(playerid, COLOR_WHITE, "* Enjoy! ");
return 1;
}
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/r", true) == 0)
{
if(IsRadioOn[playerid]==0)
{
IsRadioOn[playerid] = 1;
SendClientMessage(playerid, COLOR_MEDAQUA, "* Notice: Your radio is on!");
SendClientMessage(playerid, COLOR_MEDAQUA, "* Caution: You will now be able to talk in the radio!");
SendClientMessage(playerid, COLOR_MEDAQUA, "* Caution: You will now be able to hear from the radio!");
return 1;
}
else if(IsRadioOn[playerid]==1)
IsRadioOn[playerid] = 0;
SendClientMessage(playerid, COLOR_MEDAQUA, "* Notice: Your radio is off!");
SendClientMessage(playerid, COLOR_MEDAQUA, "* Caution: You will not be able to talk in the radio!");
SendClientMessage(playerid, COLOR_MEDAQUA, "* Caution: You will not be able to hear from the radio!");
return 1;
}
//------------------------------------------------------------------------------
//---------------------------------------COPS-COMMANDS--------------------------
if(strcmp(cmd, "/teamcmds", true) == 0){
if (gTeam[playerid] == TEAM_COP) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your Cmd's Are: /pu, /jail, /unjail, !(Cop Chat), /cuff, /uncuff, /ccuff, /cuncuff,/removeweapons and /want ");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/pu - Sends A Message To The Nearest Player Saying This IS The SAPS, Pull Over Imediately");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/jail - Sends A Player To Jail,/unjail - Releases A Player From Jail");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "! - Cop Chat, Usage: ![message]");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/cuff - Cuffs A Player, /uncuff - Uncuffs A Player");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/ccuff - Cuffs A Player If They Are In Your Vehicle");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/cncuff - Uncuffs A Player If They Are In Your Vehicle");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/removeweapons - Removes A Players Weapons, Usage: /removeweapons [id]");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/want - Sets A Players Wanted Level, Usage: /want [id] [stars]");
}else{
SendClientMessage(playerid, COLOR_RED, "You are not official police!!");
}
return 1;
}
if(strcmp(cmd, "/pu", true) == 0) {
if(gTeam[playerid] == TEAM_COP)
{
SendClientMessage(GetClosestPlayer(playerid), COLOR_BLUE, "This Is The SAPD Pull Over.");
SendClientMessage(playerid,COLOR_BLUE,"This Is The SAPD Pull Over.");
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "You Are NOT official Police!!");
}
return 1;
}
if(strcmp(cmd, "/cuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid,COLOR_BLUE, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Usage: /Cuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
TogglePlayerControllable(ReciveID, 0);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/uncuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid,COLOR_RED, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Usage: /UnCuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
TogglePlayerControllable(ReciveID, 1);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been uncuffed by Officer: %s", OfficerName);
SendClientMessage(ReciveID,COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have uncuffed the Player: %s", SuspectName);
SendClientMessage(playerid,COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/ccuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
new CopVehicle;
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /ccuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
CopVehicle = GetPlayerVehicleID(playerid);
if(!IsPlayerInVehicle(ReciveID, CopVehicle))
{
SendClientMessage(playerid, COLOR_RED, "* Error: The player you selected, is not in your vehicle!");
return 1;
}
TogglePlayerControllable(ReciveID, 0);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s in his car!", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s in your car!", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/cuncuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
new CopVehicle;
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /cuncuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
CopVehicle = GetPlayerVehicleID(playerid);
if(!IsPlayerInVehicle(ReciveID, CopVehicle))
{
SendClientMessage(playerid, COLOR_RED, "* Error: The player you selected, is not in your vehicle!");
return 1;
}
TogglePlayerControllable(ReciveID, 1);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s in his car!", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s in your car!", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/removeweapons", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /RemoveWeapons [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
ResetPlayerWeapons(ReciveID);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: Your weapons has removed by Officer: %s", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have removed the weapons of Player: %s", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/find", true) == 0)
{
new tmp1[256];
new NewColor;
if(gTeam[playerid] != TEAM_COP)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official police officer and can not use this command!");
return 1;
}
tmp1 = strtok(cmdtext, idx);
tmp2 = strtok(cmdtext, idx);
if(!strlen(tmp1))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usage: /Find [ID][ColorID]");
return 1;
}
if(!strlen(tmp2))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usage: /Find [ID][ColorID]");
return 1;
}
ReciveID = strval(tmp1);
NewColor = strval(tmp2);
if(NewColor < 1 || NewColor > 9)
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong color id, use /findhelp to see the help");
return 1;
}
if(NewColor == 1)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND1);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Maroon");
}
else if(NewColor == 2)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND2);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Olive");
}
else if(NewColor == 3)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND3);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to SpringGreen");
}
else if(NewColor == 4)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND4);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Indigo");
}
else if(NewColor == 5)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND5);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to SeaGreen");
}
else if(NewColor == 6)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND6);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to MediumAqua");
}
else if(NewColor == 7)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND7);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to MediumAgenta");
}
else if(NewColor == 8)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND8);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Coral");
}
else if(NewColor == 9)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND9);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to YellowGreen");
}
else if(ReciveID == INVALID_PLAYER_ID)
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong player id!");
return 1;
}
return 1;
}
if(strcmp(cmd, "/findhelp", true) == 0)
{
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
SendClientMessage(playerid, 0x33CCFFAA, "* Find commands are:");
SendClientMessage(playerid, 0x33CCFFAA, "* /find, /findhelp, /findcolors");
SendClientMessage(playerid, 0x33CCFFAA, "* Type /Find [ID][COLOR], Use Numbers as colors");
SendClientMessage(playerid, 0x33CCFFAA, "* To view the Color Numbers, type /findcolors");
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
return 1;
}
if(strcmp(cmd, "/findcolors", true) == 0)
{
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
SendClientMessage(playerid, 0x33CCFFAA, "* Find colors are:");
SendClientMessage(playerid, 0x33CCFFAA, "* 1 = Maroon, 2 = Olive, 3 = SpringGreen, 4 = Indigo, 5 = SeaGreen");
SendClientMessage(playerid, 0x33CCFFAA, "* 6 = MediumAqua, 7 = MediumAgenta, 8 = Coral, 9 = YellowGreen");
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
return 1;
}
//--------------------------------WANTED-SYSTEM---------------------------------
//------------------------------------------------------------------------------
//----------------------------SWAT-COMMANDS-------------------------------------
if(strcmp(cmd, "/teamcmdsswat", true) == 0){
if (gTeam[playerid] == TEAM_SWA) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your Cmd's Are: /spu, /sjail, /sunjail, /scuff, /suncuff, /sccuff, /scuncuff,/sremoveweapons, and /swant ");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/spu - Sends A Message To The Nearest Player Saying This IS The Swat, Pull Over Imediately");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/sjail - Sends A Player To Jail,/sunjail - Releases A Player From Jail");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/scuff - Cuffs A Player, /uncuff - Uncuffs A Player");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/sccuff - Cuffs A Player If They Are In Your Vehicle");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/scncuff - Uncuffs A Player If They Are In Your Vehicle");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/sremoveweapons - Removes A Players Weapons, Usage: /removeweapons [id]");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "/swant - Sets A Players Wanted Level, Usage: /want [id] [stars]");
}else{
SendClientMessage(playerid, COLOR_RED, "You are not official Swat!!");
}
return 1;
}
if(strcmp(cmd, "/spu", true) == 0) {
if(gTeam[playerid] == TEAM_SWA)
{
SendClientMessage(GetClosestPlayer(playerid), COLOR_BLUE, "This Is The SWAT Pull Over.");
SendClientMessage(playerid,COLOR_BLUE,"This Is The SWAT Pull Over.");
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "You Are Not official Swat!!");
}
return 1;
}
if(strcmp(cmd, "/scuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid,COLOR_BLUE, "* Error: You are not an official Swat officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Usage: /Cuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
TogglePlayerControllable(ReciveID, 0);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/suncuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid,COLOR_RED, "* Error: You are not an official Swat Officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Usage: /UnCuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid,COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
TogglePlayerControllable(ReciveID, 1);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been uncuffed by Officer: %s", OfficerName);
SendClientMessage(ReciveID,COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have uncuffed the Player: %s", SuspectName);
SendClientMessage(playerid,COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/sccuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
new CopVehicle;
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official Swat officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /ccuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
CopVehicle = GetPlayerVehicleID(playerid);
if(!IsPlayerInVehicle(ReciveID, CopVehicle))
{
SendClientMessage(playerid, COLOR_RED, "* Error: The player you selected, is not in your vehicle!");
return 1;
}
TogglePlayerControllable(ReciveID, 0);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s in his car!", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s in your car!", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/scuncuff", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
new CopVehicle;
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an Swat police officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /cuncuff [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
CopVehicle = GetPlayerVehicleID(playerid);
if(!IsPlayerInVehicle(ReciveID, CopVehicle))
{
SendClientMessage(playerid, COLOR_RED, "* Error: The player you selected, is not in your vehicle!");
return 1;
}
TogglePlayerControllable(ReciveID, 1);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: You have been cuffed by Officer: %s in his car!", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have cuffed the Player: %s in your car!", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/sremoveweapons", true) == 0)
{
new OfficerName[MAX_PLAYER_NAME];
new SuspectName[MAX_PLAYER_NAME];
new DoneMessageToOfficer[256];
new DoneMessageToSuspect[256];
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an official Swat officer and can not use this command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Usage: /RemoveWeapons [ID]");
return 1;
}
ReciveID = strval(tmp);
if(ReciveID != strval(tmp))
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong Player ID!");
return 1;
}
ResetPlayerWeapons(ReciveID);
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
GetPlayerName(ReciveID, SuspectName, sizeof(SuspectName));
format(DoneMessageToSuspect, sizeof(DoneMessageToSuspect), "* Notice: Your weapons has removed by Officer: %s", OfficerName);
SendClientMessage(ReciveID, COLOR_GREEN, DoneMessageToSuspect);
format(DoneMessageToOfficer, sizeof(DoneMessageToOfficer), "* Notice: You have removed the weapons of Player: %s", SuspectName);
SendClientMessage(playerid, COLOR_BLUE, DoneMessageToOfficer);
return 1;
}
if(strcmp(cmd, "/sfind", true) == 0)
{
new tmp1[256];
new NewColor;
if(gTeam[playerid] != TEAM_SWA)
{
SendClientMessage(playerid, COLOR_RED, "* Error: You are not an Swat officer and can not use this command!");
return 1;
}
tmp1 = strtok(cmdtext, idx);
tmp2 = strtok(cmdtext, idx);
if(!strlen(tmp1))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usage: /Find [ID][ColorID]");
return 1;
}
if(!strlen(tmp2))
{
SendClientMessage(playerid, COLOR_GREEN, "* Usage: /Find [ID][ColorID]");
return 1;
}
ReciveID = strval(tmp1);
NewColor = strval(tmp2);
if(NewColor < 1 || NewColor > 9)
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong color id, use /findhelp to see the help");
return 1;
}
if(NewColor == 1)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND1);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Maroon");
}
else if(NewColor == 2)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND2);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Olive");
}
else if(NewColor == 3)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND3);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to SpringGreen");
}
else if(NewColor == 4)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND4);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Indigo");
}
else if(NewColor == 5)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND5);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to SeaGreen");
}
else if(NewColor == 6)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND6);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to MediumAqua");
}
else if(NewColor == 7)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND7);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to MediumAgenta");
}
else if(NewColor == 8)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND8);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to Coral");
}
else if(NewColor == 9)
{
SetPlayerMarkerForPlayer(playerid, ReciveID, FIND9);
SendClientMessage(playerid, COLOR_BLUE, "* Notice: Player color has been setted to YellowGreen");
}
else if(ReciveID == INVALID_PLAYER_ID)
{
SendClientMessage(playerid, COLOR_RED, "* Error: Wrong player id!");
return 1;
}
return 1;
}
if(strcmp(cmd, "/sfindhelp", true) == 0)
{
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
SendClientMessage(playerid, 0x33CCFFAA, "* Find commands are:");
SendClientMessage(playerid, 0x33CCFFAA, "* /find, /findhelp, /findcolors");
SendClientMessage(playerid, 0x33CCFFAA, "* Type /Find [ID][COLOR], Use Numbers as colors");
SendClientMessage(playerid, 0x33CCFFAA, "* To view the Color Numbers, type /findcolors");
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
return 1;
}
if(strcmp(cmd, "/sfindcolors", true) == 0)
{
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
SendClientMessage(playerid, 0x33CCFFAA, "* Find colors are:");
SendClientMessage(playerid, 0x33CCFFAA, "* 1 = Maroon, 2 = Olive, 3 = SpringGreen, 4 = Indigo, 5 = SeaGreen");
SendClientMessage(playerid, 0x33CCFFAA, "* 6 = MediumAqua, 7 = MediumAgenta, 8 = Coral, 9 = YellowGreen");
SendClientMessage(playerid, 0x33CCFFAA, "----------------------------------");
return 1;
}
//--------------------------------WANTED-SYSTEM---------------------------------
//------------------------------------------------------------------------------
if(strcmp(cmd, "/ogate", true) == 0)
{
if(gTeam[playerid] == TEAM_YAK)
{
MoveObject(Yak,318.857422, -1190.317871, 75.571930, 0,2.5);
}
return 1;
}
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/commands", true) == 0 && IsPlayerConnected(playerid)) {
SendClientMessage(playerid,COLOR_BLUE,"Please Type These To See The Commands In This Server:");
SendClientMessage(playerid,COLOR_WHITE,"+ /playerhelp");
SendClientMessage(playerid,COLOR_WHITE,"+ /carhelp");
return 1;
}
if(strcmp(cmdtext, "/playerhelp", true) == 0 && IsPlayerConnected(playerid)) {
SendClientMessage(playerid,COLOR_BLUE,"The player Commands For This Server Are:");
SendClientMessage(playerid,COLOR_WHITE," + Information: /version /credits");
return 1;
}
if(strcmp(cmdtext, "/carhelp", true) == 0 && IsPlayerConnected(playerid)) {
SendClientMessage(playerid,COLOR_BLUE,"The Car Related Commands For This Server Are:");
SendClientMessage(playerid,COLOR_WHITE,"+ Safety: /lock /unlock");
return 1;
}
if(strcmp(cmdtext, "/version", true) == 0 && IsPlayerConnected(playerid)) {
SendClientMessage(playerid,COLOR_BLUE," Roleplay Central Reloaded Script Version 1.5b");
return 1;
}
if(strcmp(cmdtext, "/credits", true) == 0 && IsPlayerConnected(playerid)) {
SendClientMessage(playerid,COLOR_BLUE,"The Credits Of This Server:");
SendClientMessage(playerid,COLOR_WHITE,"Spawning System Helped On By NINTHTJ");
SendClientMessage(playerid,COLOR_WHITE,"Script By Mikster");
SendClientMessage(playerid,COLOR_WHITE,"Hosting Of The Server By Mikster");
SendClientMessage(playerid,COLOR_WHITE,"Commands By Mikster And [VLA]Ryd3r");
return 1;
}
//----------------------------------Give Cash-----------------------------------
if(strcmp(cmd, "/givecash", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys[playerid] = strval(tmp);
if (IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney[playerid] = GetPlayerMoney(playerid);
if (moneys[playerid] > 0 && playermoney[playerid] >= moneys[playerid])
{
GivePlayerMoney(playerid, (0 - moneys[playerid]));
GivePlayerMoney(giveplayerid, moneys[playerid]);
format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys[playerid]);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys[playerid], sendername, playerid);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys[playerid], giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_BRIGHTRED, "Invalid transaction amount.");
}
}
else {
format(string, sizeof(string), "ID:%d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_BRIGHTRED, string);
}
return 1;
}
//------------------------------------------------------------------------------
if(strcmp(cmdtext, "/radio", true) == 0)
{
if(IsRadioOn[playerid]==0)
{
IsRadioOn[playerid] = 1;
SendClientMessage(playerid, COLOR_MEDAQUA, "* Notice: Your radio is on!");
return 1;
}
else if(IsRadioOn[playerid]==1)
IsRadioOn[playerid] = 0;
SendClientMessage(playerid, COLOR_MEDAQUA, "* Notice: Your radio is off!");
return 1;
}
//--------------------------------ADMIN-COMMANDS--------------------------------
//------------------------------------------------------------------------------
//--------------------------------MAKE-MEMBER-----------------------------------
//---------------------------------LOCK-AND-UNLOCK------------------------------
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
return 0;
}
//------------------------------------------------------------------------------
//----------------------------------MAKE-MEMBERS--------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
public OnPlayerKeyPress(playerid,key)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerEnterHouse(playerid,houseid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerEnterBiz(playerid,bizid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerExitHouse(playerid,houseid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerExitBiz(playerid,bizid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerRentHouse(playerid,houseid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerBuyHouse(playerid,houseid)
{
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerBuyBiz(playerid,bizid)
{
return 1;
}
//-------------------------AUTH CHECK-------------------------------------------
//---------------------------------------COP-AUTH-------------------------------
public OnPlayerRequestSpawn(playerid)
{
if(GetPlayerSkin(playerid) == 281 || GetPlayerSkin(playerid) == 280)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("COPS.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,COLOR_BLUE,"Welcome To The S.A.P.D, To Turn Your Radio On Type /radio.");
SpawnPlayer(playerid);
}
}
//----------------------------------SWAT-AUTH-----------------------------------
if(GetPlayerSkin(playerid) == 285)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("SWAT.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_SWA_COLOR,"Welcome To The S.W.A.T, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//--------------------------------FBI-AUTH--------------------------------------
if(GetPlayerSkin(playerid) == 286)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("FBI.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_FBI_COLOR,"Welcome To The FBI, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//--------------------------------ARMY-AUTH-------------------------------------
if(GetPlayerSkin(playerid) == 287)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("ARMY.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_ARM_COLOR,"Welcome To The Army, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//---------------------------------SAMS-AUTH------------------------------------
if(GetPlayerSkin(playerid) == 274)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("SAMS.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_MED_COLOR,"Welcome To The San Andreas Medical Service, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//--------------------------------SAFD-AUTH-------------------------------------
if(GetPlayerSkin(playerid) == 277)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("SAFD.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_FIR_COLOR,"Welcome To The San Andreas Fire Dept.,To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//-------------------------------YAKUZA-AUTH------------------------------------
if(GetPlayerSkin(playerid) == 165 || GetPlayerSkin(playerid) == 166 || GetPlayerSkin(playerid) == 12)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("YAKUZA.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_YAK_COLOR,"Welcome To The Yakuza, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//--------------------------------FORELLI-AUTH----------------------------------
if(GetPlayerSkin(playerid) == 124 || GetPlayerSkin(playerid) == 214 || GetPlayerSkin(playerid) == 126 )
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("FORELLI.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_FOR_COLOR,"Welcome To The Forelli Family, To Turn On Your Radio Type /radio");
SpawnPlayer(playerid);
}
}
//-------------------------------PJC-AUTH------------------------------------
if(GetPlayerSkin(playerid) == 102 || GetPlayerSkin(playerid) == 104 || GetPlayerSkin(playerid) == 195)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("PJC.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_PJC_COLOR,"Welcome To Project Carbon, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//-------------------------------RUS-AUTH------------------------------------
if(GetPlayerSkin(playerid) == 111 || GetPlayerSkin(playerid) == 113 || GetPlayerSkin(playerid) == 125)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("RUS.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_PJC_COLOR,"Welcome To The Russian Mafia, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//-------------------------------SAT-AUTH------------------------------------
if(GetPlayerSkin(playerid) == 255 || GetPlayerSkin(playerid) == 253)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("SAT.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
GameTextForPlayer(playerid,"Not Available",5000,5);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_PJC_COLOR,"Welcome To The San Andreas Transport, To Turn Your Radio On Type /radio");
SpawnPlayer(playerid);
}
}
//--------------------------------CIV-AUTH--------------------------------------
if(GetPlayerSkin(playerid) == 7 || GetPlayerSkin(playerid) == 9 || GetPlayerSkin(playerid) == 11 || GetPlayerSkin(playerid) == 95 || GetPlayerSkin(playerid) == 13 || GetPlayerSkin(playerid) == 14 || GetPlayerSkin(playerid) == 15 || GetPlayerSkin(playerid) == 19 || GetPlayerSkin(playerid) == 20 || GetPlayerSkin(playerid) == 22 || GetPlayerSkin(playerid) == 34 || GetPlayerSkin(playerid) == 55 || GetPlayerSkin(playerid) == 56 || GetPlayerSkin(playerid) == 0)
{
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid,pname,sizeof(pname));
new line[256];
new IsAMember=0;
new File:ftw=fopen("CIV.txt", io_read);
while (fread(ftw,line,sizeof(line),false))
{
if (strcmp(line, pname, false, strlen(pname))==0)
{
IsAMember=1;
}
}
fclose(ftw);
if (IsAMember==0)
{
SendClientMessage(playerid,TEAM_CIV_COLOR,"Welcome To The Server, Visit www.rpcreloaded.co.nr For More Info");
SpawnPlayer(playerid);
}
if(IsAMember==1)
{
SendClientMessage(playerid,TEAM_CIV_COLOR,"Welcome To The Server, Visit www.rpcreloaded.co.nr For More Info");
SpawnPlayer(playerid);
}
}
return 0;
}
//------------------------------------------------------------------------------
public OnPlayerText(playerid, text[])
{
if(text[0] == '!')
{
if(gTeam[playerid] == TEAM_COP)
{
if(IsRadioOn[playerid]==1)
{
new PoliceRadio[256];
new OfficerName[MAX_PLAYER_NAME];
new OfficerMessage[256];
strmid(PoliceRadio, text, 1, strlen(text));
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
format(OfficerMessage, sizeof(OfficerMessage),"* Police Radio - Officer %s:%s", OfficerName, PoliceRadio);
for(new Officer=0;Officer<MAX_PLAYERS;Officer++)
if((IsPlayerConnected(Officer)) && (gTeam[Officer] == TEAM_COP))
{
SendClientMessage(Officer, COLOR_GREEN, OfficerMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_FBI)
{
if(IsRadioOn[playerid]==1)
{
new FBIRadio[256];
new AgentName[MAX_PLAYER_NAME];
new AgentMessage[256];
strmid(FBIRadio, text, 1, strlen(text));
GetPlayerName(playerid, AgentName, sizeof(AgentName));
format(AgentMessage, sizeof(AgentMessage),"* FBI Radio - Agent %s:%s", AgentName, FBIRadio);
for(new Agent=0;Agent<MAX_PLAYERS;Agent++)
if((IsPlayerConnected(Agent)) && (gTeam[Agent] == TEAM_FBI))
{
SendClientMessage(Agent, COLOR_GREEN, AgentMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_SWA)
{
if(IsRadioOn[playerid]==1)
{
new SwatRadio[256];
new SpecialAgentName[MAX_PLAYER_NAME];
new SpecialAgentMessage[256];
strmid(SwatRadio, text, 1, strlen(text));
GetPlayerName(playerid, SpecialAgentName, sizeof(SpecialAgentName));
format(SpecialAgentMessage, sizeof(SpecialAgentMessage),"* Swat Radio - SpecialAgent %s:%s", SpecialAgentName, SwatRadio);
for(new SpecialAgent=0;SpecialAgent<MAX_PLAYERS;SpecialAgent++)
if((IsPlayerConnected(SpecialAgent)) && (gTeam[SpecialAgent] == TEAM_SWA))
{
SendClientMessage(SpecialAgent, COLOR_GREEN, SpecialAgentMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_ARM)
{
if(IsRadioOn[playerid]==1)
{
new ArmyRadio[256];
new SoldierName[MAX_PLAYER_NAME];
new SoldierMessage[256];
strmid(ArmyRadio, text, 1, strlen(text));
GetPlayerName(playerid, SoldierName, sizeof(SoldierName));
format(SoldierMessage, sizeof(SoldierMessage),"* Army Radio - Solider %s:%s", SoldierName, ArmyRadio);
for(new Soldier=0;Soldier<MAX_PLAYERS;Soldier++)
if((IsPlayerConnected(Soldier)) && (gTeam[Soldier] == TEAM_ARM))
{
SendClientMessage(Soldier, COLOR_GREEN, SoldierMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_FIR)
{
if(IsRadioOn[playerid]==1)
{
new FireDepartmentRadio[256];
new FireManName[MAX_PLAYER_NAME];
new FireManMessage[256];
strmid(FireDepartmentRadio, text, 1, strlen(text));
GetPlayerName(playerid, FireManName, sizeof(FireManName));
format(FireManMessage, sizeof(FireManMessage),"* Firemen Radio - FireMan %s:%s", FireManName, FireDepartmentRadio);
for(new FireMan=0;FireMan<MAX_PLAYERS;FireMan++)
if((IsPlayerConnected(FireMan)) && (gTeam[FireMan] == TEAM_FIR))
{
SendClientMessage(FireMan, COLOR_RED, FireManMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_MED)
{
if(IsRadioOn[playerid]==1)
{
new MedicRadio[256];
new MedicName[MAX_PLAYER_NAME];
new MedicMessage[256];
strmid(MedicRadio, text, 1, strlen(text));
GetPlayerName(playerid, MedicName, sizeof(MedicName));
format(MedicMessage, sizeof(MedicMessage),"* Medic Radio - Medic %s:%s", MedicName, MedicRadio);
for(new Medic=0;Medic<MAX_PLAYERS;Medic++)
if((IsPlayerConnected(Medic)) && (gTeam[Medic] == TEAM_MED))
{
SendClientMessage(Medic, COLOR_RED, MedicMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_YAK)
{
if(IsRadioOn[playerid]==1)
{
new YakuzaRadio[256];
new YakuzaGangMemberName[MAX_PLAYER_NAME];
new YakuzaGangMessage[256];
strmid(YakuzaRadio, text, 1, strlen(text));
GetPlayerName(playerid, YakuzaGangMemberName, sizeof(YakuzaGangMemberName));
format(YakuzaGangMessage, sizeof(YakuzaGangMessage),"* Yakuza Radio - GangMember %s:%s", YakuzaGangMemberName, YakuzaRadio);
for(new YakuzaGangMember=0;YakuzaGangMember<MAX_PLAYERS;YakuzaGangMember++)
if((IsPlayerConnected(YakuzaGangMember)) && (gTeam[YakuzaGangMember] == TEAM_YAK))
{
SendClientMessage(YakuzaGangMember, TEAM_YAK_COLOR, YakuzaGangMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_FOR)
{
if(IsRadioOn[playerid]==1)
{
new ForelliRadio[256];
new ForelliGangMemberName[MAX_PLAYER_NAME];
new ForelliGangMafiaMessage[256];
strmid(ForelliRadio, text, 1, strlen(text));
GetPlayerName(playerid, ForelliGangMemberName, sizeof(ForelliGangMemberName));
format(ForelliGangMafiaMessage, sizeof(ForelliGangMafiaMessage),"* Gang Radio - GangMember %s:%s", ForelliGangMemberName, ForelliRadio);
for(new ForelliGangMember=0;ForelliGangMember<MAX_PLAYERS;ForelliGangMember++)
if((IsPlayerConnected(ForelliGangMember)) && (gTeam[ForelliGangMember] == TEAM_FOR))
{
SendClientMessage(ForelliGangMember, COLOR_WHITE, ForelliGangMafiaMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_PJC)
{
if(IsRadioOn[playerid]==1)
{
new ProjectCarbonRadio[256];
new ProjectCarbonGangMemberName[MAX_PLAYER_NAME];
new ProjectCarbonGangMafiaMessage[256];
strmid(ProjectCarbonRadio, text, 1, strlen(text));
GetPlayerName(playerid, ProjectCarbonGangMemberName, sizeof(ProjectCarbonGangMemberName));
format(ProjectCarbonGangMafiaMessage, sizeof(ProjectCarbonGangMafiaMessage),"* Gang Radio - GangMember %s:%s", ProjectCarbonGangMemberName, ProjectCarbonRadio);
for(new ProjectCarbonGangMember=0;ProjectCarbonGangMember<MAX_PLAYERS;ProjectCarbonGangMember++)
if((IsPlayerConnected(ProjectCarbonGangMember)) && (gTeam[ProjectCarbonGangMember] == TEAM_PJC))
{
SendClientMessage(ProjectCarbonGangMember, COLOR_INDIGO, ProjectCarbonGangMafiaMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_RUS)
{
if(IsRadioOn[playerid]==1)
{
new RussianMafiaRadio[256];
new RussianMafiaGangMemberName[MAX_PLAYER_NAME];
new RussianMafiaGangMafiaMessage[256];
strmid(RussianMafiaRadio, text, 1, strlen(text));
GetPlayerName(playerid, RussianMafiaGangMemberName, sizeof(RussianMafiaGangMemberName));
format(RussianMafiaGangMafiaMessage, sizeof(RussianMafiaGangMafiaMessage),"* Gang Radio - GangMember %s:%s", RussianMafiaGangMemberName, RussianMafiaRadio);
for(new RussianMafiaGangMember=0;RussianMafiaGangMember<MAX_PLAYERS;RussianMafiaGangMember++)
if((IsPlayerConnected(RussianMafiaGangMember)) && (gTeam[RussianMafiaGangMember] == TEAM_RUS))
{
SendClientMessage(RussianMafiaGangMember, COLOR_GREY, RussianMafiaGangMafiaMessage);
}
return 0;
}
else return 1;
}
else if(gTeam[playerid] == TEAM_SAT)
{
if(IsRadioOn[playerid]==1)
{
new TransportRadio[256];
new TransportGangMemberName[MAX_PLAYER_NAME];
new TransportGangMafiaMessage[256];
strmid(TransportRadio, text, 1, strlen(text));
GetPlayerName(playerid, TransportGangMemberName, sizeof(TransportGangMemberName));
format(TransportGangMafiaMessage, sizeof(TransportGangMafiaMessage),"* Transport Radio - Member %s:%s", TransportGangMemberName, TransportRadio);
for(new TransportGangMember=0;TransportGangMember<MAX_PLAYERS;TransportGangMember++)
if((IsPlayerConnected(TransportGangMember)) && (gTeam[TransportGangMember] == TEAM_SAT))
{
SendClientMessage(TransportGangMember, COLOR_YELLOW, TransportGangMafiaMessage);
}
return 0;
}
else return 1;
}
return 0;
}
if(text[0] == '*')
{
if((gTeam[playerid] == TEAM_COP) || (gTeam[playerid] == TEAM_FBI ) || (gTeam[playerid] == TEAM_SWA) || (gTeam[playerid] == TEAM_ARM))
{
if(IsRadioOn[playerid]==1)
{
new PoliceRadio[256];
new OfficerName[MAX_PLAYER_NAME];
new OfficerMessage[256];
strmid(PoliceRadio, text, 1, strlen(text));
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
format(OfficerMessage, sizeof(OfficerMessage),"* LawEnforcements chat - %s:%s", OfficerName, PoliceRadio);
for(new LawEnforcements=0;LawEnforcements<MAX_PLAYERS;LawEnforcements++)
if((IsPlayerConnected(LawEnforcements)) && (gTeam[LawEnforcements] == TEAM_COP) && (gTeam[LawEnforcements] == TEAM_FBI) && (gTeam[LawEnforcements] == TEAM_SWA) && (gTeam[LawEnforcements] == TEAM_ARM))
{
SendClientMessage(LawEnforcements, COLOR_GREEN, OfficerMessage);
}
return 0;
}
return 1;
}
else if((gTeam[playerid] == TEAM_FIR) || (gTeam[playerid] == TEAM_MED))
{
if(IsRadioOn[playerid]==1)
{
new PoliceRadio[256];
new OfficerName[MAX_PLAYER_NAME];
new OfficerMessage[256];
strmid(PoliceRadio, text, 1, strlen(text));
GetPlayerName(playerid, OfficerName, sizeof(OfficerName));
format(OfficerMessage, sizeof(OfficerMessage),"* LawEnforcements chat - %s:%s", OfficerName, PoliceRadio);
for(new LawEnforcements=0;LawEnforcements<MAX_PLAYERS;LawEnforcements++)
if((IsPlayerConnected(LawEnforcements)) && (gTeam[LawEnforcements] == TEAM_COP) && (gTeam[LawEnforcements] == TEAM_FBI) && (gTeam[LawEnforcements] == TEAM_SWA) && (gTeam[LawEnforcements] == TEAM_ARM))
{
SendClientMessage(LawEnforcements, COLOR_GREEN, OfficerMessage);
}
return 0;
}
return 1;
}
return 0;
}
return 1;
}
//------------------------------------------------------------------------------
public OnGameModeExit()
{
print("GameMode Exit: ()");
return 1;
}