Stuff
public text v1 · immutable case GameState.Title:
//DrawTitleScreen();
for (int i = 0; i < fullMenuLength; i++)
{
if (i == currentMenuIndexX)
{
spriteBatch.DrawString(mainFont, menu[i,0], new Vector2(400, 20* (i + 1)), Color.White);
}
else
spriteBatch.DrawString(mainFont, menu[i,0], new Vector2(300, 20 * (i + 1)), Color.White);
}
break;