rendered paste bodylocal platform = {}
function idle()
if(projectile_index_valid(0))then
if(get_projectile_type (0) == _projectile_grenade)then
if(platform[0] == 0)then
if(get_projectile_position(0) == 2)then
platform[0] = true
set_platform_state (1, true)
screen_fade(_fade_long_bright)
play_sound(0, _snd_juggernaut_exploding, 0.2)
end
end
if(platform[1] == 0)then
if(get_projectile_position(0) == 9)then
platform[1] = true
set_platform_state (10, true)
screen_fade(_fade_long_bright)
play_sound(0, _snd_juggernaut_exploding, 0.2)
end
end
end
end
end