Unnamed
public text v1 · immutableint HLStatsIngame::GetWeaponIndex(const char *WeaponName)
{
for(int i=1;i<MAX_WEAPONS;i++)
{
if(i >= g_WeaponListCount) // This is a new weapon we add it
{
_snprintf(g_sWeaponList[i],MAX_WEAPONNAMELEN,"%s",WeaponName);
g_WeaponListCount++;
return i;
}
if(strcmp(WeaponName,g_sWeaponList[i]) == 0)
return i;
}
return -1;
}
char* HLStatsIngame::GetWeaponName(int WeaponIndex)
{
if(WeaponIndex >= g_WeaponListCount)
return "Error";
return g_sWeaponList[WeaponIndex];
}