rendered paste bodyIndex: C:/Documents and Settings/Sparrowhawk/workspace/l2J/java/net/sf/l2j/gameserver/skills/Formulas.java
===================================================================
--- C:/Documents and Settings/Sparrowhawk/workspace/l2J/java/net/sf/l2j/gameserver/skills/Formulas.java (revision 1213)
+++ C:/Documents and Settings/Sparrowhawk/workspace/l2J/java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)
@@ -1470,6 +1470,7 @@
return (int) target.calcStat(Stats.SLEEP_RES, 0, target, null);
case MUTE:
case FEAR:
+ return (int) target.calcStat(Stats.DERANGEMENT_RES, 0, target, null);
case BETRAY:
case AGGREDUCE_CHAR:
return (int) target.calcStat(Stats.DERANGEMENT_RES, 0, target, null);
@@ -1489,9 +1490,11 @@
switch (type)
{
case STUN:
+ return (int) (Math.sqrt(CONbonus[target.getCON()]) * 100 - 100);
case BLEED:
return (int) (Math.sqrt(CONbonus[target.getCON()]) * 100 - 100);
case POISON:
+ return (int) (Math.sqrt(MENbonus[target.getMEN()]) * 100 - 100);
case SLEEP:
case DEBUFF:
case WEAKNESS:
@@ -1499,6 +1502,7 @@
case ROOT:
case MUTE:
case FEAR:
+ return (int) (Math.sqrt(MENbonus[target.getMEN()]) * 100 - 100);
case BETRAY:
case CONFUSION:
case AGGREDUCE_CHAR:
@@ -1553,11 +1557,15 @@
* lvlDepend;
int statmodifier = -calcSkillStatModifier(type, target);
int resmodifier = -calcSkillResistance(type, target);
-
+
int ssmodifier = 100;
- if (bss) ssmodifier = 200;
- else if (sps) ssmodifier = 150;
- else if (ss) ssmodifier = 150;
+ if(skill.isMagic()) {
+ if (bss) ssmodifier = 200;
+ else if (sps) ssmodifier = 150;
+ }
+ else {
+ if (ss) ssmodifier = 150;
+ }
int rate = value + statmodifier + lvlmodifier + resmodifier;
if (skill.isMagic())