rendered paste body
#declare USE_PHOTONS=on;
#declare PERSPECTIVE_CAM=off;
#declare TOP_CAM=on;
global_settings {
#if(USE_PHOTONS)
photons {
spacing 0.00035
autostop 0
jitter 0
load_file "water-top.photons"
}
#end
max_trace_level 20
}
light_source {
//<-50, 50, 100>
<0, 50, 0>
color rgb 1.25
photons {
refraction on
reflection on
}
}
#if (PERSPECTIVE_CAM)
camera {
//location <0,1.1,-4>
location <.6,1.5,-4>
//look_at <0,0,-1.7>
look_at <.135,0,-0.60>
angle 40
}
#end
#declare Water_Base=-.55;
#if (TOP_CAM)
camera {
location <0, Water_Base + 1.5, 0>
look_at <0,0,0>
angle 60
}
#end
background { rgb <.5,.5,.5> }
global_settings {
ambient_light .5
}
#declare Value=0.06;
#declare Pattern_Scale=0.15;
#declare fn_pattern0=
function {
pattern {
bumps
rotate -y*360*clock
scale <Pattern_Scale*3, Pattern_Scale, Pattern_Scale>
scale <.75, 1.5, .75>
scale .25
}
}
#if( clock > .5 )
#declare yclock = 1 - clock;
#else
#declare yclock = clock;
#end
#declare fn_water=
function {
y - (fn_pattern0(x - 20, 2*yclock, z))*Value
}
#declare ROOT2 = 1.4142136;
#declare CLIP_BOX=
difference {
box { <-2.5, -2.1, -2.5> <2.5, 2.5, 2.5> }
box { <-1, -2.15, -1> <1, 2.55, 1> rotate y*45 }
}
difference {
isosurface {
function { fn_water(x, y-.5, z) }
max_gradient 2.5
contained_by { box {<-ROOT2,Water_Base,-ROOT2> <ROOT2,1,ROOT2>} }
accuracy .0001
}
CLIP_BOX
texture {
pigment { rgbf <.8, .9, .9, .9> }
}
finish { roughness .00001 specular .8 reflection { .05 .75 fresnel on } }
interior { ior 1.33 fade_power 1.9 fade_distance .25 }
photons {
target
reflection on
refraction on
collect on
}
}
plane { y, Water_Base + 0.00001
pigment { rgb <.95 .95 .8> }
}