rendered paste body// Chose the player you want to use Tails 03-02-2002
static void M_ChoosePlayer(int choice)
{
int skinnum;
M_ClearMenus(true);
switch(choice)
{
case 0: // Sonic
startmap = 10;
break;
case 1: // Tails
startmap = 1;
break;
case 2: // Knuckles
startmap = 20;
break;
}
strlwr(description[choice].skinname);
skinnum = R_SkinAvailable(description[choice].skinname);
G_DeferedInitNew(skillnum, G_BuildMapName(startmap), skinnum, StartSplitScreenGame, fromlevelselect);
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
}