rendered paste body// Tails 03-02-2002
static void M_DrawSetupChoosePlayerMenu(void);
static boolean M_QuitChoosePlayerMenu(void);
static void M_ChoosePlayer(int choice);
int skillnum;
typedef enum
{
Player1,
Player2,
Player3,
Player4,
Player5,
Player6,
Player7,
Player8,
Player9,
Player10,
Player11,
Player12,
Player13,
Player14,
Player15,
player_end
} players_e;
menuitem_t PlayerMenu[] =
{
{IT_CALL | IT_STRING, NULL, "SONIC", M_ChoosePlayer, 0},
{IT_CALL | IT_STRING, NULL, "TAILS", M_ChoosePlayer, 1},
{IT_CALL | IT_STRING, NULL, "KNUCKLES", M_ChoosePlayer, 2},
{IT_DISABLED, NULL, "PLAYER4", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER5", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER6", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER7", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER8", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER9", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER10", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER11", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER12", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER13", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER14", M_ChoosePlayer, 0},
{IT_DISABLED, NULL, "PLAYER15", M_ChoosePlayer, 0},
};