########################################## ÕÎÄÈËÊÀ 3 ##########################
#var Prec=3 # Êàê áëèçêî ñëåäóåò ïîäîéòè ê öåëè (Precision)
#var MaxTraceDistance=15 # Ìàêñèìàëüíàÿ äëèíà îáõîäà. Æåëàòåëüíî ñòàâèòü ñ ðàñ÷åòà âîçìîæíûõ ïðåïÿòñâèé. Åñëè ñòàâèòü î÷åíü #áîëüøèå ÷èñëà, êîäèëêà ìîæåò ïîéòè â îáõîä ïîë ìèðà ÷òîáû äîéòè ê ñîñåäíåìó äåðåâó.
#var Speed=2 # Äëèíà øàãà. Ñêîëüêî øàãîâ äåëàòü çà ðàç. Âûøå 3 ñòàâèòü ñìûñëà íåò. Òîåñòü òóïîå óìíîæåíèå øàãîâ. Äëÿ ëàìáåðà #èäåàëüíî 3, äëÿ ìàéíèíãà - 1.
#var StepTimeOut=400 # Åñëè óïåðëèñü â íåîïîçíàííûé îáüåêò, ñêîëüêî ìñåê æäàòü ñäâèãà ñ ìåñòà. Åñëè ïî ïðîñòîìó - òàéìàóò #øàãà. Åñëè ïîñòàâèòü ñèëüíî ìàëåíüêèå, õîäèëêà íà÷íåò òðàññèðîâàòü ïóñòûå ìåñòà.
#UO.SetGlobal("Logging","1") # - ïîêàçûâàòü îòëàäî÷íûå ñîîáùåíèÿ.
#UO.SetGlobal("BlindWalk","0") # - íå èñïîëüçîâàòü ïðîâåðêó òàéëîâ, à èñïîëüçîâàòü õîäüáó íàîùóïü. Äëÿ ìàéíèíãà ÎÁßÇÀÒÅËÜÍÎ #ÂÊËÞ×ÈÒÜ.
#Â ôóíêöèè IsPass, ñîäåðæèòüñÿ ñïèñîê ïðîõîäèìûõ òàéëîâ.
#Walker(X,Y,Prec) - èäåì ê öåëè ñ êîîðäèíàòàìè X,Y. Íè÷åãî íå âîçâðàùàåò.
#Tracer(StartDir,Direction) - òðàññèðîâêà 1 øàãà. Âîçâðàùàåò íàïðàâëåíèå ïî êîòîðîìó ïîëó÷èëîñü ñäâèíóòüñÿ ñ ìåñòà. StartDir #- íàïðàâëåíèå ïîñëåäíåãî äâèæåíèÿ, Direction (-1 èëè +1) íàïðàâëåíèå îáõîäà. -1 - ïî ÷àñîâîé ñòðåëêå, +1 ïðîòèâ ÷àñîâîé #ñòðåëêè. Íàïðàâëåíèÿ ñêðèïò èñïîëüçóåò ëè÷íîãî ôîðìàòà:
#1 - âëåâî âíèç
#2 - âíèç
#3 - âïðàâî âíèç
#4 - âïðàâî
#5 - âïðàâî ââåðõ
#6 - ââåðõ
#7 - âëåâî ââåðõ
#8 - âëåâî
#Tracer(StartDir,Direction) - èäåàëüíî ïîäõîäèò äëÿ ðûáàëêè âäîëü áåðåãà òàê êàê îíà áóäåò îáõîäèòü áåðåã áåñêîíå÷íî (1 #çàïóñê ôóíêöèè = 1 øàã îáõîäà).
#####################################################
# WW W WW AA LL Kk KK EE EE RRR #
# WW W WW AA A LL Kk K EEE R R #
# WW W WW AA A LL KKK EEEEE R R #
# WW WW WW AAAA LL KKK EEE RRR #
# WWW WWW AA A LLLL KK Kk EE EE R RR #
####################################################
var MaxTraceDistance=10
var Speed=1
var StepTimeOut=500
var CheckCnt=2#Êîëè÷åñòâî ñëåïûõ ïðîâåðîê. ÓÂÅËÈ×ÈÂÀÅÒ Â ÑÒÎËÜÊÎ ÐÀÇ ÒÀÉÌÀÓÒ. Èñïîëüçîâàòü òîëüêî íà ÁÛÑÒÐÎÌ íî ÍÅÑÒÀÁÈËÜÍÎÌ êîííåêòå. Ïðè áîëüøîì ïèíãå áóäåò ÓÆÀÑ.
sub ttt()
walker(1165,1661,1)
end sub
Sub Walker(GoX,GoY,Prec)
UO.SetGlobal("Logging","1")
UO.SetGlobal("BlindWalk","0")
var LastDir
UO.SetGlobal("GlobalGoX",str(GoX))
UO.SetGlobal("GlobalGoY",str(GoY))
while not IsEnd(GoX,GoY,Prec)
LogInfo('Just walking')
LastDir=GoUntilHit(GoX,GoY,Prec)
if not IsEnd(GoX,GoY,Prec) then
LogInfo('Tracing')
FullAroundTrace(LastDir,GoX,GoY,Prec)
end if
wend
end sub
Sub FullAroundTrace(StartDir,GoX,GoY,Prec)
var LineX=UO.GetX()
var LineY=UO.GetY()
var CurDir=StartDir
var Direction=CountDirection(GoX,GoY,CurDir,Prec)
var StartX,StartY
var MovesDone=0
repeat
StartX=UO.GetX()
StartY=UO.GetY()
CurDir=Tracer(CurDir,Direction,Prec)
if (CurDir==GetDir(GoX,GoY,Prec)) then
return
endif
if MovesDone>0 and PrevMoveCross(GetDirToDir(UO.GetDir(),Prec),LineX,LineY,GoX,GoY,StartX,StartY,Prec) then
return
end if
MovesDone=MovesDone+1
CurDir=AddToDir(CurDir,-Direction,Prec)
until MovesDone>MaxTraceDistance
end sub
Sub CountDirection(GoX,GoY,StartDir,Prec)
var GoDir=GetDir(GoX,GoY,Prec)
var MyX=UO.GetX()
var MyY=UO.GetY()
if GoDir<StartDir then
return -1
end if
if GoDir>StartDir then
return 1
end if
if Abs(MyX-GoX)>Abs(MyY-GoY) then
if (GoDir==3 and GoY>MyY) OR (GoDir==7 and GoY<MyY) then
return -1
else
return 1
end if
else
if (GoDir==1 and GoX<MyX) or (GoDir==5 and GoX>MyX) then
return -1
else
return 1
end if
end if
end sub
Sub PrevMoveCross(Dir,x1,y1,x2,y2,StartX,StartY,Prec)
var x3,y3,x4,y4
x3=StartX
y3=StartY
x4=StartX+(XFromDir(Dir)-StartX)*Speed
y4=StartY+(YFromDir(Dir)-StartY)*Speed
return LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec)
end sub
Sub LinesCrossing(x1,y1,x2,y2,x3,y3,x4,y4,Prec)
if x1==x3 and y1==y3 then
return false
end if
var z1=(x3-x1)*(y2-y1)-(y3-y1)*(x2-x1)
var z2=(x4-x1)*(y2-y1)-(y4-y1)*(x2-x1)
if z1*z2>0 then
return false
else
LogInfo('Vector info:')
LogInfo('x1= '+str(x1))
LogInfo('y1= '+str(y1))
LogInfo('x2= '+str(x2))
LogInfo('y2= '+str(y2))
LogInfo('x3= '+str(x3))
LogInfo('y3= '+str(y3))
LogInfo('x4= '+str(x4))
LogInfo('y4= '+str(y4))
return true
end if
end sub
Sub IsDiap(X,X0,X1,Prec)
if X<=X0+Prec and X>=X1-Prec OR X>=X0-Prec and X<=X1+Prec then
return true
end if
return false
end sub
Sub GoUntilHit(GoX,GoY,Prec)
var LastDir
LastDir=GetDir(GoX,GoY,Prec)
var CouldMove
repeat
LastDir=GetDir(GoX,GoY,Prec)
if LastDir<>0 and not IsEnd(GoX,GoY,Prec) then
CouldMove=TryDir(LastDir,Prec)
end if
until LastDir==0 or IsEnd(GoX,GoY,Prec) or not CouldMove
return LastDir
end sub
Sub IsEnd(GoX,GoY,Prec)
if Abs(UO.GetX()-GoX)<=Prec and Abs(UO.GetY()-GoY)<=Prec then
LogInfo('END FOUND')
return true
else
return false
end if
end sub
Sub GetDir(GoX,GoY,Prec)
var MyX=UO.GetX()
var MyY=UO.GetY()
var DiffX=Abs(UO.GetX()-GoX)
var DiffY=Abs(UO.GetY()-GoY)
var GoDir=0
if (DiffX/(DiffY+0.1))>=2 then
if (MyX>GoX) then
GoDir=7
else
GoDir=3
end if
else
if (DiffY/(DiffX+0.1))>=2 then
if (MyY>GoY) then
GoDir=5
else
GoDir=1
end if
else
if (MyX>GoX) and (MyY>GoY) then
GoDir=6
else
if (MyX>GoX) and (MyY<GoY) then
GoDir=8
else
if (MyX<GoX) and (MyY>GoY) then
GoDir=4
else
if (MyX<GoX) and (MyY<GoY) then
GoDir=2
end if
end if
end if
end if
end if
end if
return GoDir
end sub
Sub Tracer(StartDir,Direction,Prec)
var CurDir=StartDir
var Result
repeat
Result=TryDir(CurDir,Prec)
if not Result then
CurDir=AddToDir(CurDir,Direction,Prec)
end if
until Result
return Result
end sub
Sub AddToDir(Dir,Cnt,Prec)
var NewDir=Dir
NewDir=NewDir+Cnt
while NewDir>8
NewDir=NewDir-8
wend
while NewDir<1
NewDir=NewDir+8
wend
return NewDir
end sub
Sub TryDir(Dir,Prec)
var BegX=UO.GetX() # Ia?aeuiia O
var BegY=UO.GetY() # Ia?aeuiia Y
var Counter=0
var GoX=BegX
var GoY=BegY
GoX=XFromDir(Dir)
GoY=YFromDir(Dir)
if not IsPass(GoX,GoY) then
LogInfo(str(GoX)+':'+str(GoY)+' is not passable')
return false
end if
return TurnAndGoDir(Dir,Prec)
end sub
Sub XFromDir(Dir)
if Dir==2 OR Dir==3 Or Dir==4 then
return (UO.GetX()+1)
end if
if Dir==6 OR Dir==7 Or Dir==8 then
return (UO.GetX()-1)
end if
return (UO.GetX())
end sub
Sub YFromDir(Dir)
if Dir==8 OR Dir==1 Or Dir==2 then
return (UO.GetY()+1)
end if
if Dir==4 OR Dir==5 Or Dir==6 then
return (UO.GetY()-1)
end if
return (UO.GetY())
end sub
Sub TurnAndGoDir(Dir,Prec)
var StartDir=GetDirToDir(UO.GetDir(),Prec)
var StartX=UO.GetX()
var StartY=UO.GetY()
var EndDir
var Counter=0
var TestCounter=CheckCnt
#Direction Test
repeat
Counter = 0
LogInfo('Dir: '+str(StartDir)+' Counter: '+str(Counter))
PressDir(Dir)
repeat
EndDir=GetDirToDir(UO.GetDir(),Prec)
wait(100)
Counter=Counter+1
until StartDir<>EndDir or StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/100
TestCounter = TestCounter - 1
LogInfo('Dir: '+str(EndDir)+' Counter: '+str(Counter))
until TestCounter <= 0 or Counter < StepTimeOut/100
if Counter>=StepTimeOut/100 then
LogInfo('Direction timeout reached')
return 0
end if
#End direction Test
if StartY<>UO.GetY() or StartX<>UO.GetX() then
return Dir
end if
#Start Primary test
TestCounter=CheckCnt
repeat
GoDir(Dir,Prec)
Counter=0
repeat
wait(100)
Counter=Counter+1
until StartY<>UO.GetY() or StartX<>UO.GetX() or Counter>=StepTimeOut/100
TestCounter = TestCounter - 1
until TestCounter <= 0 or Counter < StepTimeOut/100
#End primary test
if Counter>=StepTimeOut/100 then
LogInfo('Step timeout reached')
return 0
else
return Dir
end if
end sub
Sub GetDirToDir(GotDir,Prec)
var ChangedDir=-GotDir
ChangedDir=AddToDir(ChangedDir,5,Prec)
return ChangedDir
end sub
Sub DirToInj(Dir)
dim Dirs[9]
Dirs[1]=1
Dirs[2]=2
Dirs[3]=3
Dirs[4]=6
Dirs[5]=9
Dirs[6]=8
Dirs[7]=7
Dirs[8]=4
return (Dirs[Dir])
end sub
Sub PressDir(Dir)
dim Dirs[9]
Dirs[1]=35
Dirs[2]=40
Dirs[3]=34
Dirs[4]=39
Dirs[5]=33
Dirs[6]=38
Dirs[7]=36
Dirs[8]=37
UO.Press(Dirs[Dir],1)
end sub
Sub GoDir(Dir,Prec)
dim Dirs[9]
Dirs[1]=35
Dirs[2]=40
Dirs[3]=34
Dirs[4]=39
Dirs[5]=33
Dirs[6]=38
Dirs[7]=36
Dirs[8]=37
var DistanceX=Abs(UO.GetX()-val(UO.GetGlobal("GlobalGoX")))
var DistanceY=Abs(UO.GetY()-val(UO.GetGlobal("GlobalGoY")))
var GoDistance
if (DistanceX-Prec)<Speed then
GoDistance=DistanceX-Prec
else
if (DistanceY-Prec)<Speed then
GoDistance=DistanceY-Prec
else
GoDistance=Speed
endif
endif
UO.Press(Dirs[Dir],GoDistance)
end sub
Sub IsPass(X,Y)
if UO.GetGlobal("BlindWalk") then
return true
endif
dim Types[60]
Types[1]=3
Types[2]=25
Types[3]=51
Types[4]=63
Types[5]=113
Types[6]=140
Types[7]=172
Types[8]=219
Types[9]=232
Types[10]=235
Types[11]=239
Types[12]=243
Types[13]=248
Types[14]=251
Types[15]=264
Types[16]=267
Types[17]=282
Types[18]=289
Types[19]=321
Types[20]=379
Types[21]=420
Types[22]=440
Types[23]=476
Types[24]=499
Types[25]=513
Types[26]=542
Types[27]=578
Types[28]=586
Types[29]=622
Types[30]=700
Types[31]=804
Types[32]=1740
Types[33]=1758
Types[34]=1770
Types[35]=1779
Types[36]=1779
Types[37]=1881
Types[38]=1886
Types[39]=1801
Types[40]=1805
Types[41]=1813
Types[42]=1820
Types[43]=1831
Types[44]=1833
Types[45]=1843
Types[46]=1850
Types[47]=1873
Types[48]=1876
Types[49]=1885
Types[50]=1888
Types[51]=1946
Types[52]=1969
Types[53]=2500
Types[54]=2539
for var i=1 TO 53 STEP 2
if UO.PrivateGetTile(X,Y,-1,Types[i],Types[i+1]) then
return true
end if
next
return false
end sub
Sub LogInfo(Line)
if not UO.GetGlobal("Logging")=="0" then
UO.TextOpen()
UO.TextPrint(str(UO.GetX())+":"+str(UO.GetY())+" - "+Line);
end if
end sub
Sub Abs(X)
if X>0 then
return X
else
return (-X)
end if
end sub
sub sortir()
walker(1187,1731,0)
end sub
########################################## ÊÎÍÅÖ ÕÎÄÈËÊÈ 3 ##########################