rendered paste bodypublic OnPlayerSpawn(playerid)
{
new Debug[256];
new teller = 1;
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
new string[256];
new sendername[MAX_PLAYER_NAME];
TogglePlayerControllable(playerid, false);
SetPlayerInterior(playerid,0);
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
if(gTeam[playerid] == TEAM_BLS && Admin[playerid] != 1) {
SetPlayerColor(playerid,COLOR_BLUE);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Blue.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerPos(playerid, -1777.5165,583.1099,234.8906);
}
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
if(gTeam[playerid] == TEAM_RLS && Admin[playerid] != 1) {
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Red.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerColor(playerid,COLOR_RED);
SetPlayerPos(playerid, -1786.9958,583.0828,234.8906);
}
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
/*
else if(gTeam[playerid] == TEAM_BSF) {
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Blue:San Fierro.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerColor(playerid,COLOR_BLUE);
}
else if(gTeam[playerid] == TEAM_RSF) {
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Red:San Fierro.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerColor(playerid,COLOR_RED);
}
else if(gTeam[playerid] == TEAM_BLV) {
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Blue:Las Venturas.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerColor(playerid,COLOR_BLUE);
}
else if(gTeam[playerid] == TEAM_RLV) {
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"%s has spawned as Red:Las Venturas.",sendername);
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerColor(playerid,COLOR_RED);
}
*/
if(Admin[playerid] == 1) {
TogglePlayerControllable(playerid, true);
SetPlayerHealth(playerid, 100000);
SetPlayerColor(playerid, COLOR_PINK);
SetPlayerPos(playerid, 1988.2028,908.6794,10.8203);
ResetPlayerWeapons(playerid);
SetPlayerSkin(playerid, 37);
}
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
if(gTeam[playerid] == TEAM_RLS || gTeam[playerid] == TEAM_RSF || gTeam[playerid] == TEAM_RLV && Admin[playerid] != 1)
{
SetPlayerSkin(playerid, 112);
}
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
if(gTeam[playerid] == TEAM_BLS || gTeam[playerid] == TEAM_BSF || gTeam[playerid] == TEAM_BLV && Admin[playerid] != 1)
{
SetPlayerSkin(playerid, 111);
}
teller++;
format(Debug,sizeof(Debug), "blaat %d", teller);
printf(Debug);
return 1;
}