rendered paste bodyterminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Program received signal SIGABRT, Aborted.
[Switching to Thread -2093360240 (LWP 14419)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt full
#0 0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1 0xb7ab9875 in raise () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#2 0xb7abb201 in abort () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#3 0xb7cc46e0 in __gnu_cxx::__verbose_terminate_handler ()
from /usr/lib/libstdc++.so.6
No symbol table info available.
#4 0xb7cc1f65 in ?? () from /usr/lib/libstdc++.so.6
No symbol table info available.
#5 0xb7cc1fa2 in std::terminate () from /usr/lib/libstdc++.so.6
No symbol table info available.
#6 0xb7cc20ca in __cxa_throw () from /usr/lib/libstdc++.so.6
No symbol table info available.
#7 0xb7cc26fe in operator new () from /usr/lib/libstdc++.so.6
No symbol table info available.
#8 0xb7cc27dd in operator new[] () from /usr/lib/libstdc++.so.6
No symbol table info available.
#9 0x0833cabf in VMAP::ModelContainer::readFile (this=0xbf5376e0,
filename=0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap")
at vmap/ModelContainer.cpp:402
i = <value optimized out>
---Type <return> to continue, or q <return> to quit---
basePos = {
x = 0,
y = 0,
z = 0,
static ZERO = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = {
x = 1,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = {
---Type <return> to continue, or q <return> to quit---
x = 0,
y = 1,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = {
x = 0,
y = 0,
z = 1,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = {
x = inf,
y = inf,
z = inf,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = {
x = nan(0x400000),
y = nan(0x400000),
z = nan(0x400000),
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,---Type <return> to continue, or q <return> to quit---
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
}
},
static dummy = <same as static member of an already seen type>
},
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static INF3 = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
} low = {
x = 14636.7236,
y = 34.8959885,
z = 19909.8457,
static ZERO = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = {
x = 1,
---Type <return> to continue, or q <return> to quit---
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = {
x = 0,
y = 1,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = {
x = 0,
y = 0,
z = 1,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = {
---Type <return> to continue, or q <return> to quit---
x = inf,
y = inf,
z = inf,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = {
x = nan(0x400000),
y = nan(0x400000),
z = nan(0x400000),
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static NAN3 = <same as static member of an already seen type>,
static dummy = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
}
},
---Type <return> to continue, or q <return> to quit---
static dummy = <same as static member of an already seen type>
},
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
} high = {
x = 16714.5508,
y = 460.305298,
z = 21588.0957,
static ZERO = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = {
x = 0,
---Type <return> to continue, or q <return> to quit---
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = {
x = 1,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = {
x = 0,
y = 1,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = {
x = 0,
y = 0,
z = 1,
---Type <return> to continue, or q <return> to quit---
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = {
x = inf,
y = inf,
z = inf,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = {
x = nan(0x400000),
y = nan(0x400000),
z = nan(0x400000),
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,---Type <return> to continue, or q <return> to quit---
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = {
x = 0,
y = 0,
z = 0,
static ZERO = <same as static member of an already seen type>,
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
}
},
static dummy = <same as static member of an already seen type>
},
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
---Type <return> to continue, or q <return> to quit---
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
},
static ZERO3 = <same as static member of an already seen type>,
static UNIT_X = <same as static member of an already seen type>,
static UNIT_Y = <same as static member of an already seen type>,
static UNIT_Z = <same as static member of an already seen type>,
static INF3 = <same as static member of an already seen type>,
static NAN3 = <same as static member of an already seen type>,
static dummy = <same as static member of an already seen type>
} result = true
flags = 0
size = 1581736
ident = "CTREE01"
chunk = "TRIB"
---Type <return> to continue, or q <return> to quit---
ival = 87874
rf = (FILE *) 0xbf578380
#10 0x0832d324 in VMAP::MapTree::loadMap (this=0x8614198,
pDirFileName=@0x8339c8e0, pMapTileIdent=7207) at vmap/VMapManager.cpp:658
fname = {
static npos = 4294967295,
_M_dataplus = {
<std::allocator<char>> = {
<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
members of std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Alloc_hider:
_M_p = 0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap"
}
} mc = (VMAP::ManagedModelContainer *) 0xbf5376e0
name = {
static npos = 4294967295,
_M_dataplus = {
<std::allocator<char>> = {
<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
members of std::basic_string<char,std::char_traits<char>,std::allocator<char---Type <return> to continue, or q <return> to quit---
> >::_Alloc_hider:
_M_p = 0xbfc8da9c "001_28_39.vmap"
}
} lineBuffer = "001_28_39.vmap\n\000dir\0000[>\000A_\220\217}:\b9\203E%\b\020[>\001W;D*[>\006\000\000\0009\203\020\235[>[>\0309\203k\216\022\b[>\006\000\000\000\0309\203\220_X[>[>H9\203x\222\022\b<9\2039\203H9\203Q\202\022\b9\203[>h9\203[>\001\006\000\000\006\000\0009\203\022\b[>[>\000\000\000\000\000\000\000\0004\017!#\232\231\025C\2309\203"...
newModelLoaded = false
filesInDir = {
iRefCount = 0,
iFiles = {
data = 0xb6752390,
num = 1,
numAllocated = 1
}
} df = (FILE *) 0x422943c8
result = true
filenameBuffer = 0x422be320 "/home/wow/server/mangos/vmaps/001_28_39.vmdir"
---Type <return> to continue, or q <return> to quit---
#11 0x0832de4c in VMAP::VMapManager::_loadMap (this=0xb6807128,
pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=7168,
y=39, pForceTileLoad=false) at vmap/VMapManager.cpp:244
result = <value optimized out>
dirFileName = {
static npos = 4294967295,
_M_dataplus = {
<std::allocator<char>> = {
<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
members of std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Alloc_hider:
_M_p = 0x43e93b04 "001_28_39.vmdir"
}
} instanceTree = (VMAP::MapTree *) 0x8614198
#12 0x0832e164 in VMAP::VMapManager::loadMap (this=0xb6807128,
pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=28, y=39)
at vmap/VMapManager.cpp:195
c = {
iType = -1211150348,
floats = {6.72623263e-44, 4.06376555e-44, -5.45978168e-37, -2.40545505e-05,
8.54792063e-44, -2.25677868e-05, -0.841850281, -0.8125, -2.4713554e-05},
---Type <return> to continue, or q <return> to quit---
ints = {-2093364704, -2093364856, -1211509292, -1087462484},
buffer = "\fq\030\000\000\000O 9\203\035\000\000\0009\203\000q9\203\005\000\000\000\fqp\2009\203O(q\200\001\000\000\0009\203O\000q\035\000\000\0009\203F.u7\b"
} loaded = <value optimized out>
result = <value optimized out>
#13 0x08120980 in Map::LoadVMap (this=0x861cb50, x=39, y=28) at Map.cpp:111
vmapLoadResult = <value optimized out>
#14 0x08123a1d in Map::EnsureGridCreated (this=0x861cb50, p=@0x8339cb18)
at Map.cpp:401
gx = 14419
gy = <value optimized out>
mask = 34359738368
#15 0x081249ae in Map::EnsureGridLoadedForPlayer (this=0x861cb50,
cell=@0x8339cc98, player=0x0, add_player=false) at Map.cpp:411
mask = 13245822148296690408
grid = (NGridType *) 0x35a03210
__PRETTY_FUNCTION__ = "void Map::EnsureGridLoadedForPlayer(const Cell&, Player*, bool)"
#16 0x08135336 in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::PlayerNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x8339cdb4, l=@0x8339ccc8,
---Type <return> to continue, or q <return> to quit---
visitor=@0x8339ccd0, m=@0x861cb50) at Map.h:295
r_zone = {
data = {
Part = {
grid_x = 24,
grid_y = 35,
cell_x = 0,
cell_y = 7,
nocreate = 0,
reserved = 0
},
All = 461016
}
} cell_iter = {
x_coord = 0,
y_coord = 287
} __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, T = MaNGOS::PlayerNotifier, CONTA"...
#17 0x081260da in Map::UpdatePlayerVisibility (this=0x861cb50,
player=0x770f2a28, cell=@0x8339cdb4, cellpair=@0x8339cd94) at Map.cpp:1432
---Type <return> to continue, or q <return> to quit---
pl_notifier = {
i_player = @0x770f2a28
} player_notifier = {
i_visitor = @0x8339ccd4
} cell_lock = {
i_cell = @0x8339cdb4,
i_cellPair = @0x8339cd94
}#18 0x08126b0d in Map::PlayerRelocation (this=0x861cb50, player=0x770f2a28,
x=-4276.43311, y=2190.33057, z=68.7289047, orientation=0.0808144584)
at Map.cpp:916
grid = (NGridType &) @0xbf640b90: {
i_gridId = 1508,
i_cellstate = GRID_STATE_ACTIVE,
i_cells = {{{
i_container = {
i_elements = {
_elements = {
_element = {
<RefManager<GridRefManager<GameObject>,GameObject>> = {
<LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
iFirst = {
iNext = 0xbf640ba4,
iPrev = 0x0
},
iLast = {
iNext = 0x0,
iPrev = 0xbf640b9c
},
iSize = 0
},
members of RefManager<GridRefManager<GameObject>,GameObject>:
_vptr.RefManager = 0x8379350
}, <No data fields>}
},
_TailElements = {
_elements = {
_element = {
<RefManager<GridRefManager<Creature>,Creature>> = {
<LinkedListHead> = {
iFirst = {
iNext = 0xbf6bc5bc,
iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
},
iLast = {
iNext = 0x0,
iPrev = 0xbf6447d4
},
iSize = 2
},
members of RefManager<GridRefManager<Creature>,Creature>:
_vptr.RefManager = 0x8379168
}, <No data fields>}
},
_TailElements = {
_elements = {
_element = {
<RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
<LinkedListHead> = {
iFirst = {
iNext = 0xbf640bd4,
iPrev = 0x0
},
iLast = {
iNext = 0x0,
---Type <return> to continue, or q <return> to quit---
iPrev = 0xbf640bcc
},
iSize = 0
},
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
_vptr.RefManager = 0x83792a8
}, <No data fields>}
},
_TailElements = {
_elements = {
_element = {
<RefManager<GridRefManager<Corpse>,Corpse>> = {
<LinkedListHead> = {
iFirst = {
iNext = 0xbf640bec,
iPrev = 0x0
},
iLast = {
iNext = 0x0,
iPrev = 0xbf640be4
},
iSize = 0
---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<Corpse>,Corpse>:
_vptr.RefManager = 0x83790c0
}, <No data fields>}
},
_TailElements = {<No data fields>}
}
}
}
}
},
i_objects = {
i_elements = {
_elements = {
_element = {
<RefManager<GridRefManager<Player>,Player>> = {
<LinkedListHead> = {
iFirst = {
iNext = 0xbf640c08,
iPrev = 0x0
},
iLast = {
iNext = 0x0,
---Type <return> to continue, or q <return> to quit---
iPrev = 0xbf640c00
},
iSize = 0
},
members of RefManager<GridRefManager<Player>,Player>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<Corpse>,Corpse>> = {
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}
}, {
i_container = {
---Type <return> to continue, or q <return> to quit---
i_elements = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}, {
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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},
---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Player>,Player>:
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}
}
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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i_objects = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<GameObject>,GameObject>:
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
},
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}
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}
}
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},
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},
---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Player>,Player>:
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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}
}
}
---Type <return> to continue, or q <return> to quit---
}
}}, {{
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members of RefManager<GridRefManager<GameObject>,GameObject>:
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---Type <return> to continue, or q <return> to quit---
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<RefManager<GridRefManager<DynamicObject>,DynamicObject>> = ---Type <return> to continue, or q <return> to quit---
{ <LinkedListHead> = {
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---Type <return> to continue, or q <return> to quit---
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}
}
}
},
i_objects = {
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<Player>,Player>> = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
},
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<Player>,Player>:
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
},
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}
---Type <return> to continue, or q <return> to quit---
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}
}, {
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members of RefManager<GridRefManager<GameObject>,GameObject>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
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<LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
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},
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}
}
}
},
i_objects = {
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---Type <return> to continue, or q <return> to quit---
_element = {
<RefManager<GridRefManager<Player>,Player>> = {
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---Type <return> to continue, or q <return> to quit---
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},
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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iNext = 0xbe7b51fc,
---Type <return> to continue, or q <return> to quit---
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},
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members of RefManager<GridRefManager<GameObject>,GameObject>:
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},
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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},
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},
---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
},
i_objects = {
---Type <return> to continue, or q <return> to quit---
i_elements = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<GameObject>,GameObject>: ---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
},
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
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---Type <return> to continue, or q <return> to quit---
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}
}, {
---Type <return> to continue, or q <return> to quit---
i_container = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Player>,Player>:
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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i_objects = {
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---Type <return> to continue, or q <return> to quit---
<LinkedListHead> = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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},
---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
}
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}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<Corpse>,Corpse>> = {
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i_objects = {
---Type <return> to continue, or q <return> to quit---
i_elements = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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},
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Player>,Player>:
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Creature>,Creature>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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}
}
}
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members of RefManager<GridRefManager<GameObject>,GameObject>: ---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
_element = {
<RefManager<GridRefManager<Corpse>,Corpse>> = {
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}
}
}
},
---Type <return> to continue, or q <return> to quit---
i_objects = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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}
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
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}
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}, {
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<GameObject>,GameObject>> = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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},
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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},
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<GameObject>,GameObject>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
},
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}}, {{
i_container = {
---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
}
}
}
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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}
}, {
---Type <return> to continue, or q <return> to quit---
i_container = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>:
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---Type <return> to continue, or q <return> to quit---
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}
}
}
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members of RefManager<GridRefManager<Player>,Player>:
---Type <return> to continue, or q <return> to quit---
_vptr.RefManager = 0x8379208
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---Type <return> to continue, or q <return> to quit---
_elements = {
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}
}
}
---Type <return> to continue, or q <return> to quit---
}, {
i_container = {
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
<LinkedListHead> = {
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---Type <return> to continue, or q <return> to quit---
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},
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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}
},
i_objects = {
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---Type <return> to continue, or q <return> to quit---
<LinkedListHead> = {
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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---Type <return> to continue, or q <return> to quit---
},
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members of RefManager<GridRefManager<Creature>,Creature>:
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},
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},
---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
},
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}
}
}
}
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},
---Type <return> to continue, or q <return> to quit---
members of RefManager<GridRefManager<Player>,Player>:
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members of RefManager<GridRefManager<Creature>,Creature>:
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},
---Type <return> to continue, or q <return> to quit---
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}
---Type <return> to continue, or q <return> to quit---
}
}, {
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members of RefManager<GridRefManager<GameObject>,GameObject>:
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---Type <return> to continue, or q <return> to quit---
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<RefManager<GridRefManager<DynamicObject>,DynamicObject>> = ---Type <return> to continue, or q <return> to quit---
{ <LinkedListHead> = {
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---Type <return> to continue, or q <return> to quit---
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},
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}
}
},
i_objects = {
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---Type <return> to continue, or q <return> to quit---
<RefManager<GridRefManager<Player>,Player>> = {
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---Type <return> to continue, or q <return> to quit---
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},
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members of RefManager<GridRefManager<Creature>,Creature>:
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---Type <return> to continue, or q <return> to quit---
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},
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
},
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---Type <return> to continue, or q <return> to quit---
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members of RefManager<GridRefManager<Creature>,Creature>:
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},
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<DynamicObject>,DynamicObject>:
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members of RefManager<GridRefManager<Corpse>,Corpse>:
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---Type <return> to continue, or q <return> to quit---
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},
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---Type <return> to continue, or q <return> to quit---
},
members of RefManager<GridRefManager<Player>,Player>:
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},
members of RefManager<GridRefManager<Creature>,Creature>:
_vptr.RefManager = 0x8379168
}, <No data fields>}
---Type <return> to continue, or q <return> to quit---
},
_TailElements = {
_elements = {
_element = {
<RefManager<GridRefManager<Corpse>,Corpse>> = {
<LinkedListHead> = {
iFirst = {
iNext = 0xbf643788,
iPrev = 0x0
},
iLast = {
iNext = 0x0,
iPrev = 0xbf643780
},
iSize = 0
},
members of RefManager<GridRefManager<Corpse>,Corpse>:
_vptr.RefManager = 0x83790c0
}, <No data fields>}
},
_TailElements = {<No data fields>}
}
}
---Type <return> to continue, or q <return> to quit---
}
}
}}}
} old_cell = {
data = {
Part = {
grid_x = 23,
grid_y = 36,
cell_x = 5,
cell_y = 0,
nocreate = 0,
reserved = 31
},
All = 65034519
}
} new_cell = {
data = {
Part = {
grid_x = 23,
grid_y = 36,
cell_x = 7,
---Type <return> to continue, or q <return> to quit---
cell_y = 0,
nocreate = 0,
reserved = 31
},
All = 65042711
}
} __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#19 0x080ee995 in DestinationHolder<Traveller<Player> >::UpdateTraveller (
this=0x25df8474, traveller=@0x8339ce68, diff=6085, force_update=false)
at Traveller.h:87
ori = 0.0808144584
x = -4276.43311
y = 2190.33057
z = 68.7289047
#20 0x0824482b in FlightPathMovementGenerator::Update (this=0x25df8468,
player=@0x770f2a28, diff=@0x8339cf04) at WaypointMovementGenerator.cpp:379
traveller = {
i_traveller = @0x770f2a28
}#21 0x0821ea7f in MovementGeneratorMedium<Player, FlightPathMovementGenerator>::Update (this=0x25df8468, u=@0x770f2a28, time_diff=@0x8339cf04)
---Type <return> to continue, or q <return> to quit---
at MovementGenerator.h:62
No locals.
#22 0x0813cf8a in MotionMaster::UpdateMotion (this=0x770f38a0,
diff=@0x8339cf04) at MotionMaster.cpp:73
__PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
#23 0x08232a4f in Unit::Update (this=0x770f2a28, p_time=6085) at Unit.cpp:268
base_att = <value optimized out>
#24 0x081c9cf9 in Player::Update (this=0x770f2a28, p_time=6085)
at Player.cpp:763
now = <value optimized out>
pet = <value optimized out>
#25 0x08145687 in ObjectAccessor::Update (this=0x8d2a078, diff=@0x8339d208)
at ObjectAccessor.cpp:574
iter = {
_M_cur = 0x101809e8,
_M_ht = 0x840f95c
} creature_locations = {
_M_t = {
_M_impl = {
<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {
<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned in---Type <return> to continue, or q <return> to quit---
t, Player*> > >> = {<No data fields>}, <No data fields>},
members of std::_Rb_tree<unsigned int,std::pair<const unsigned int, Player*>,std::_Select1st<std::pair<const unsigned int, Player*> >,std::less<unsigned int>,std::allocator<std::pair<const unsigned int, Player*> > >::_Rb_tree_impl<std::less<unsigned int>,false>:
_M_key_compare = {
<> = {<No data fields>}, <No data fields>},
_M_header = {
_M_color = std::_S_red,
_M_parent = 0x31122608,
_M_left = 0xbc734ee0,
_M_right = 0x3b810130
},
_M_node_count = 54
}
}
} updater = {
i_timeDiff = 2152085972
} grid_object_update = {
i_visitor = @0x0
}---Type <return> to continue, or q <return> to quit---
map = <value optimized out>
world_object_update = {
i_visitor = @0x40
}#26 0x0813b798 in MapManager::Update (this=0xb5a28068, diff=6085)
at MapManager.cpp:119
iter = {
_M_cur = 0x0,
_M_ht = 0xb5a2809c
}#27 0x0824d138 in World::Update (this=0xb6806610, diff=6085) at World.cpp:858
next = {
_M_cur = 0xb7b1551c,
_M_ht = 0x8339d26c
}#28 0x080ed43a in WorldRunnable::run (this=0xb5ce4a98) at WorldRunnable.cpp:61
diff = 6085
realCurrTime = 2402079098
realPrevTime = <value optimized out>
prevSleepTime = 0
#29 0xb7d40a3b in ZThread::ThreadImpl::dispatch (parent=0x852d030,
impl=0xb5e96e40, task=@0x8339d394) at ThreadImpl.cxx:407
No locals.
---Type <return> to continue, or q <return> to quit---
#30 0xb7d43026 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbfbbed7c) at ThreadImpl.cxx:49
No locals.
#31 0xb7d469eb in _dispatch (arg=0x6) at posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#32 0xb7d0246b in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
No symbol table info available.
#33 0xb7b6273e in clone () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.