All pastes #732986 Raw Edit

Something

public text v1 · immutable
·published 2007-10-11 13:11 UTC
rendered paste body
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Program received signal SIGABRT, Aborted.
[Switching to Thread -2093360240 (LWP 14419)]
0xffffe410 in __kernel_vsyscall ()
(gdb) bt full
#0  0xffffe410 in __kernel_vsyscall ()
No symbol table info available.
#1  0xb7ab9875 in raise () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#2  0xb7abb201 in abort () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.
#3  0xb7cc46e0 in __gnu_cxx::__verbose_terminate_handler ()
   from /usr/lib/libstdc++.so.6
No symbol table info available.
#4  0xb7cc1f65 in ?? () from /usr/lib/libstdc++.so.6
No symbol table info available.
#5  0xb7cc1fa2 in std::terminate () from /usr/lib/libstdc++.so.6
No symbol table info available.
#6  0xb7cc20ca in __cxa_throw () from /usr/lib/libstdc++.so.6
No symbol table info available.
#7  0xb7cc26fe in operator new () from /usr/lib/libstdc++.so.6
No symbol table info available.
#8  0xb7cc27dd in operator new[] () from /usr/lib/libstdc++.so.6
No symbol table info available.
#9  0x0833cabf in VMAP::ModelContainer::readFile (this=0xbf5376e0, 
    filename=0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap")
    at vmap/ModelContainer.cpp:402
        i = <value optimized out>
---Type <return> to continue, or q <return> to quit---
        basePos = {
  x = 0, 
  y = 0, 
  z = 0, 
  static ZERO = {
    x = 0, 
    y = 0, 
    z = 0, 
    static ZERO = <same as static member of an already seen type>, 
    static ZERO3 = {
      x = 0, 
      y = 0, 
      z = 0, 
      static ZERO = <same as static member of an already seen type>, 
      static ZERO3 = <same as static member of an already seen type>, 
      static UNIT_X = {
        x = 1, 
        y = 0, 
        z = 0, 
        static ZERO = <same as static member of an already seen type>, 
        static ZERO3 = <same as static member of an already seen type>, 
        static UNIT_X = <same as static member of an already seen type>, 
        static UNIT_Y = {
---Type <return> to continue, or q <return> to quit---
          x = 0, 
          y = 1, 
          z = 0, 
          static ZERO = <same as static member of an already seen type>, 
          static ZERO3 = <same as static member of an already seen type>, 
          static UNIT_X = <same as static member of an already seen type>, 
          static UNIT_Y = <same as static member of an already seen type>, 
          static UNIT_Z = {
            x = 0, 
            y = 0, 
            z = 1, 
            static ZERO = <same as static member of an already seen type>, 
            static ZERO3 = <same as static member of an already seen type>, 
            static UNIT_X = <same as static member of an already seen type>, 
            static UNIT_Y = <same as static member of an already seen type>, 
            static UNIT_Z = <same as static member of an already seen type>, 
            static INF3 = {
              x = inf, 
              y = inf, 
              z = inf, 
              static ZERO = <same as static member of an already seen type>, 
              static ZERO3 = <same as static member of an already seen type>, 
              static UNIT_X = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
              static UNIT_Y = <same as static member of an already seen type>, 
              static UNIT_Z = <same as static member of an already seen type>, 
              static INF3 = <same as static member of an already seen type>, 
              static NAN3 = {
                x = nan(0x400000), 
                y = nan(0x400000), 
                z = nan(0x400000), 
                static ZERO = <same as static member of an already seen type>, 
                static ZERO3 = <same as static member of an already seen type>, 
                static UNIT_X = <same as static member of an already seen type>, 
                static UNIT_Y = <same as static member of an already seen type>, 
                static UNIT_Z = <same as static member of an already seen type>, 
                static INF3 = <same as static member of an already seen type>, 
                static NAN3 = <same as static member of an already seen type>, 
                static dummy = {
                  x = 0, 
                  y = 0, 
                  z = 0, 
                  static ZERO = <same as static member of an already seen type>,---Type <return> to continue, or q <return> to quit---
                   static ZERO3 = <same as static member of an already seen type>, 
                  static UNIT_X = <same as static member of an already seen type>, 
                  static UNIT_Y = <same as static member of an already seen type>, 
                  static UNIT_Z = <same as static member of an already seen type>, 
                  static INF3 = <same as static member of an already seen type>, 
                  static NAN3 = <same as static member of an already seen type>, 
                  static dummy = <same as static member of an already seen type>
                }
              }, 
              static dummy = <same as static member of an already seen type>
            }, 
            static NAN3 = <same as static member of an already seen type>, 
            static dummy = <same as static member of an already seen type>
          }, 
          static INF3 = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
          static NAN3 = <same as static member of an already seen type>, 
          static dummy = <same as static member of an already seen type>
        }, 
        static UNIT_Z = <same as static member of an already seen type>, 
        static INF3 = <same as static member of an already seen type>, 
        static NAN3 = <same as static member of an already seen type>, 
        static dummy = <same as static member of an already seen type>
      }, 
      static UNIT_Y = <same as static member of an already seen type>, 
      static UNIT_Z = <same as static member of an already seen type>, 
      static INF3 = <same as static member of an already seen type>, 
      static NAN3 = <same as static member of an already seen type>, 
      static dummy = <same as static member of an already seen type>
    }, 
    static UNIT_X = <same as static member of an already seen type>, 
    static UNIT_Y = <same as static member of an already seen type>, 
    static UNIT_Z = <same as static member of an already seen type>, 
    static INF3 = <same as static member of an already seen type>, 
    static NAN3 = <same as static member of an already seen type>, 
    static dummy = <same as static member of an already seen type>
  }, 
  static ZERO3 = <same as static member of an already seen type>, 
  static UNIT_X = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
  static UNIT_Y = <same as static member of an already seen type>, 
  static UNIT_Z = <same as static member of an already seen type>, 
  static INF3 = <same as static member of an already seen type>, 
  static NAN3 = <same as static member of an already seen type>, 
  static dummy = <same as static member of an already seen type>
}        low = {
  x = 14636.7236, 
  y = 34.8959885, 
  z = 19909.8457, 
  static ZERO = {
    x = 0, 
    y = 0, 
    z = 0, 
    static ZERO = <same as static member of an already seen type>, 
    static ZERO3 = {
      x = 0, 
      y = 0, 
      z = 0, 
      static ZERO = <same as static member of an already seen type>, 
      static ZERO3 = <same as static member of an already seen type>, 
      static UNIT_X = {
        x = 1, 
---Type <return> to continue, or q <return> to quit---
        y = 0, 
        z = 0, 
        static ZERO = <same as static member of an already seen type>, 
        static ZERO3 = <same as static member of an already seen type>, 
        static UNIT_X = <same as static member of an already seen type>, 
        static UNIT_Y = {
          x = 0, 
          y = 1, 
          z = 0, 
          static ZERO = <same as static member of an already seen type>, 
          static ZERO3 = <same as static member of an already seen type>, 
          static UNIT_X = <same as static member of an already seen type>, 
          static UNIT_Y = <same as static member of an already seen type>, 
          static UNIT_Z = {
            x = 0, 
            y = 0, 
            z = 1, 
            static ZERO = <same as static member of an already seen type>, 
            static ZERO3 = <same as static member of an already seen type>, 
            static UNIT_X = <same as static member of an already seen type>, 
            static UNIT_Y = <same as static member of an already seen type>, 
            static UNIT_Z = <same as static member of an already seen type>, 
            static INF3 = {
---Type <return> to continue, or q <return> to quit---
              x = inf, 
              y = inf, 
              z = inf, 
              static ZERO = <same as static member of an already seen type>, 
              static ZERO3 = <same as static member of an already seen type>, 
              static UNIT_X = <same as static member of an already seen type>, 
              static UNIT_Y = <same as static member of an already seen type>, 
              static UNIT_Z = <same as static member of an already seen type>, 
              static INF3 = <same as static member of an already seen type>, 
              static NAN3 = {
                x = nan(0x400000), 
                y = nan(0x400000), 
                z = nan(0x400000), 
                static ZERO = <same as static member of an already seen type>, 
                static ZERO3 = <same as static member of an already seen type>, 
                static UNIT_X = <same as static member of an already seen type>, 
                static UNIT_Y = <same as static member of an already seen type>, 
                static UNIT_Z = <same as static member of an already seen type>, 
                static INF3 = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
                static NAN3 = <same as static member of an already seen type>, 
                static dummy = {
                  x = 0, 
                  y = 0, 
                  z = 0, 
                  static ZERO = <same as static member of an already seen type>, 
                  static ZERO3 = <same as static member of an already seen type>, 
                  static UNIT_X = <same as static member of an already seen type>, 
                  static UNIT_Y = <same as static member of an already seen type>, 
                  static UNIT_Z = <same as static member of an already seen type>, 
                  static INF3 = <same as static member of an already seen type>, 
                  static NAN3 = <same as static member of an already seen type>, 
                  static dummy = <same as static member of an already seen type>
                }
              }, 
---Type <return> to continue, or q <return> to quit---
              static dummy = <same as static member of an already seen type>
            }, 
            static NAN3 = <same as static member of an already seen type>, 
            static dummy = <same as static member of an already seen type>
          }, 
          static INF3 = <same as static member of an already seen type>, 
          static NAN3 = <same as static member of an already seen type>, 
          static dummy = <same as static member of an already seen type>
        }, 
        static UNIT_Z = <same as static member of an already seen type>, 
        static INF3 = <same as static member of an already seen type>, 
        static NAN3 = <same as static member of an already seen type>, 
        static dummy = <same as static member of an already seen type>
      }, 
      static UNIT_Y = <same as static member of an already seen type>, 
      static UNIT_Z = <same as static member of an already seen type>, 
      static INF3 = <same as static member of an already seen type>, 
      static NAN3 = <same as static member of an already seen type>, 
      static dummy = <same as static member of an already seen type>
    }, 
    static UNIT_X = <same as static member of an already seen type>, 
    static UNIT_Y = <same as static member of an already seen type>, 
    static UNIT_Z = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
    static INF3 = <same as static member of an already seen type>, 
    static NAN3 = <same as static member of an already seen type>, 
    static dummy = <same as static member of an already seen type>
  }, 
  static ZERO3 = <same as static member of an already seen type>, 
  static UNIT_X = <same as static member of an already seen type>, 
  static UNIT_Y = <same as static member of an already seen type>, 
  static UNIT_Z = <same as static member of an already seen type>, 
  static INF3 = <same as static member of an already seen type>, 
  static NAN3 = <same as static member of an already seen type>, 
  static dummy = <same as static member of an already seen type>
}        high = {
  x = 16714.5508, 
  y = 460.305298, 
  z = 21588.0957, 
  static ZERO = {
    x = 0, 
    y = 0, 
    z = 0, 
    static ZERO = <same as static member of an already seen type>, 
    static ZERO3 = {
      x = 0, 
---Type <return> to continue, or q <return> to quit---
      y = 0, 
      z = 0, 
      static ZERO = <same as static member of an already seen type>, 
      static ZERO3 = <same as static member of an already seen type>, 
      static UNIT_X = {
        x = 1, 
        y = 0, 
        z = 0, 
        static ZERO = <same as static member of an already seen type>, 
        static ZERO3 = <same as static member of an already seen type>, 
        static UNIT_X = <same as static member of an already seen type>, 
        static UNIT_Y = {
          x = 0, 
          y = 1, 
          z = 0, 
          static ZERO = <same as static member of an already seen type>, 
          static ZERO3 = <same as static member of an already seen type>, 
          static UNIT_X = <same as static member of an already seen type>, 
          static UNIT_Y = <same as static member of an already seen type>, 
          static UNIT_Z = {
            x = 0, 
            y = 0, 
            z = 1, 
---Type <return> to continue, or q <return> to quit---
            static ZERO = <same as static member of an already seen type>, 
            static ZERO3 = <same as static member of an already seen type>, 
            static UNIT_X = <same as static member of an already seen type>, 
            static UNIT_Y = <same as static member of an already seen type>, 
            static UNIT_Z = <same as static member of an already seen type>, 
            static INF3 = {
              x = inf, 
              y = inf, 
              z = inf, 
              static ZERO = <same as static member of an already seen type>, 
              static ZERO3 = <same as static member of an already seen type>, 
              static UNIT_X = <same as static member of an already seen type>, 
              static UNIT_Y = <same as static member of an already seen type>, 
              static UNIT_Z = <same as static member of an already seen type>, 
              static INF3 = <same as static member of an already seen type>, 
              static NAN3 = {
                x = nan(0x400000), 
                y = nan(0x400000), 
                z = nan(0x400000), 
                static ZERO = <same as static member of an already seen type>, 
                static ZERO3 = <same as static member of an already seen type>, 
                static UNIT_X = <same as static member of an already seen type>,---Type <return> to continue, or q <return> to quit---
                 static UNIT_Y = <same as static member of an already seen type>, 
                static UNIT_Z = <same as static member of an already seen type>, 
                static INF3 = <same as static member of an already seen type>, 
                static NAN3 = <same as static member of an already seen type>, 
                static dummy = {
                  x = 0, 
                  y = 0, 
                  z = 0, 
                  static ZERO = <same as static member of an already seen type>, 
                  static ZERO3 = <same as static member of an already seen type>, 
                  static UNIT_X = <same as static member of an already seen type>, 
                  static UNIT_Y = <same as static member of an already seen type>, 
                  static UNIT_Z = <same as static member of an already seen type>, 
                  static INF3 = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
                  static NAN3 = <same as static member of an already seen type>, 
                  static dummy = <same as static member of an already seen type>
                }
              }, 
              static dummy = <same as static member of an already seen type>
            }, 
            static NAN3 = <same as static member of an already seen type>, 
            static dummy = <same as static member of an already seen type>
          }, 
          static INF3 = <same as static member of an already seen type>, 
          static NAN3 = <same as static member of an already seen type>, 
          static dummy = <same as static member of an already seen type>
        }, 
        static UNIT_Z = <same as static member of an already seen type>, 
        static INF3 = <same as static member of an already seen type>, 
        static NAN3 = <same as static member of an already seen type>, 
        static dummy = <same as static member of an already seen type>
      }, 
      static UNIT_Y = <same as static member of an already seen type>, 
      static UNIT_Z = <same as static member of an already seen type>, 
      static INF3 = <same as static member of an already seen type>, 
---Type <return> to continue, or q <return> to quit---
      static NAN3 = <same as static member of an already seen type>, 
      static dummy = <same as static member of an already seen type>
    }, 
    static UNIT_X = <same as static member of an already seen type>, 
    static UNIT_Y = <same as static member of an already seen type>, 
    static UNIT_Z = <same as static member of an already seen type>, 
    static INF3 = <same as static member of an already seen type>, 
    static NAN3 = <same as static member of an already seen type>, 
    static dummy = <same as static member of an already seen type>
  }, 
  static ZERO3 = <same as static member of an already seen type>, 
  static UNIT_X = <same as static member of an already seen type>, 
  static UNIT_Y = <same as static member of an already seen type>, 
  static UNIT_Z = <same as static member of an already seen type>, 
  static INF3 = <same as static member of an already seen type>, 
  static NAN3 = <same as static member of an already seen type>, 
  static dummy = <same as static member of an already seen type>
}        result = true
        flags = 0
        size = 1581736
        ident = "CTREE01"
        chunk = "TRIB"
---Type <return> to continue, or q <return> to quit---
        ival = 87874
        rf = (FILE *) 0xbf578380
#10 0x0832d324 in VMAP::MapTree::loadMap (this=0x8614198, 
    pDirFileName=@0x8339c8e0, pMapTileIdent=7207) at vmap/VMapManager.cpp:658
        fname = {
  static npos = 4294967295, 
  _M_dataplus = {
    <std::allocator<char>> = {
      <__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
    members of std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Alloc_hider: 
    _M_p = 0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap"
  }
}        mc = (VMAP::ManagedModelContainer *) 0xbf5376e0
        name = {
  static npos = 4294967295, 
  _M_dataplus = {
    <std::allocator<char>> = {
      <__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
    members of std::basic_string<char,std::char_traits<char>,std::allocator<char---Type <return> to continue, or q <return> to quit---
> >::_Alloc_hider: 
    _M_p = 0xbfc8da9c "001_28_39.vmap"
  }
}        lineBuffer = "001_28_39.vmap\n\000dir\0000[>\000A_\220\217}:\b9\203E%\b\020[>\001W;D*[>\006\000\000\0009\203\020\235[>[>\0309\203k\216\022\b[>\006\000\000\000\0309\203\220_X[>[>H9\203x\222\022\b<9\2039\203H9\203Q\202\022\b9\203[>h9\203[>\001\006\000\000\006\000\0009\203\022\b[>[>\000\000\000\000\000\000\000\0004\017!#\232\231\025C\2309\203"...
        newModelLoaded = false
        filesInDir = {
  iRefCount = 0, 
  iFiles = {
    data = 0xb6752390, 
    num = 1, 
    numAllocated = 1
  }
}        df = (FILE *) 0x422943c8
        result = true
        filenameBuffer = 0x422be320 "/home/wow/server/mangos/vmaps/001_28_39.vmdir"
---Type <return> to continue, or q <return> to quit---
#11 0x0832de4c in VMAP::VMapManager::_loadMap (this=0xb6807128, 
    pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=7168, 
    y=39, pForceTileLoad=false) at vmap/VMapManager.cpp:244
        result = <value optimized out>
        dirFileName = {
  static npos = 4294967295, 
  _M_dataplus = {
    <std::allocator<char>> = {
      <__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
    members of std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Alloc_hider: 
    _M_p = 0x43e93b04 "001_28_39.vmdir"
  }
}        instanceTree = (VMAP::MapTree *) 0x8614198
#12 0x0832e164 in VMAP::VMapManager::loadMap (this=0xb6807128, 
    pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=28, y=39)
    at vmap/VMapManager.cpp:195
        c = {
  iType = -1211150348, 
  floats = {6.72623263e-44, 4.06376555e-44, -5.45978168e-37, -2.40545505e-05, 
    8.54792063e-44, -2.25677868e-05, -0.841850281, -0.8125, -2.4713554e-05}, 
---Type <return> to continue, or q <return> to quit---
  ints = {-2093364704, -2093364856, -1211509292, -1087462484}, 
  buffer = "\fq\030\000\000\000O 9\203\035\000\000\0009\203\000q9\203\005\000\000\000\fqp\2009\203O(q\200\001\000\000\0009\203O\000q\035\000\000\0009\203F.u7\b"
}        loaded = <value optimized out>
        result = <value optimized out>
#13 0x08120980 in Map::LoadVMap (this=0x861cb50, x=39, y=28) at Map.cpp:111
        vmapLoadResult = <value optimized out>
#14 0x08123a1d in Map::EnsureGridCreated (this=0x861cb50, p=@0x8339cb18)
    at Map.cpp:401
        gx = 14419
        gy = <value optimized out>
        mask = 34359738368
#15 0x081249ae in Map::EnsureGridLoadedForPlayer (this=0x861cb50, 
    cell=@0x8339cc98, player=0x0, add_player=false) at Map.cpp:411
        mask = 13245822148296690408
        grid = (NGridType *) 0x35a03210
        __PRETTY_FUNCTION__ = "void Map::EnsureGridLoadedForPlayer(const Cell&, Player*, bool)"
#16 0x08135336 in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::PlayerNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x8339cdb4, l=@0x8339ccc8, 
---Type <return> to continue, or q <return> to quit---
    visitor=@0x8339ccd0, m=@0x861cb50) at Map.h:295
        r_zone = {
  data = {
    Part = {
      grid_x = 24, 
      grid_y = 35, 
      cell_x = 0, 
      cell_y = 7, 
      nocreate = 0, 
      reserved = 0
    }, 
    All = 461016
  }
}        cell_iter = {
  x_coord = 0, 
  y_coord = 287
}        __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, T = MaNGOS::PlayerNotifier, CONTA"...
#17 0x081260da in Map::UpdatePlayerVisibility (this=0x861cb50, 
    player=0x770f2a28, cell=@0x8339cdb4, cellpair=@0x8339cd94) at Map.cpp:1432
---Type <return> to continue, or q <return> to quit---
        pl_notifier = {
  i_player = @0x770f2a28
}        player_notifier = {
  i_visitor = @0x8339ccd4
}        cell_lock = {
  i_cell = @0x8339cdb4, 
  i_cellPair = @0x8339cd94
}#18 0x08126b0d in Map::PlayerRelocation (this=0x861cb50, player=0x770f2a28, 
    x=-4276.43311, y=2190.33057, z=68.7289047, orientation=0.0808144584)
    at Map.cpp:916
        grid = (NGridType &) @0xbf640b90: {
  i_gridId = 1508, 
  i_cellstate = GRID_STATE_ACTIVE, 
  i_cells = {{{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf640ba4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640b9c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6bc5bc, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6447d4
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640bd4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf640bcc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640bec, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640be4
                          }, 
                          iSize = 0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640c08, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbf640c00
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640c20, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640c18
                      }, 
                      iSize = 0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640c38, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640c30
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640c54, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640c4c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: ---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6c26ac, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6be60c
                      }, 
                      iSize = 3
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640c84, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640c7c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
---Type <return> to continue, or q <return> to quit---
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640c9c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640c94
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
---Type <return> to continue, or q <return> to quit---
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640cb8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640cb0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640cd0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640cc8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640ce8, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640ce0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640d04, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640cfc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6c674c, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6c46fc
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640d34, 
                          iPrev = 0x0
                        }, 
                        iLast = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0x0, 
                          iPrev = 0xbf640d2c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640d4c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640d44
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640d68, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf640d60
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640d80, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640d78
                      }, 
                      iSize = 0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640d98, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640d90
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640db4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640dac
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640dcc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640dc4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640de4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640ddc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
---Type <return> to continue, or q <return> to quit---
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640dfc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640df4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640e18, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640e10
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640e30, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640e28
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf640e48, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640e40
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640e64, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640e5c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0xbf640e7c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640e74
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640e94, 
                          iPrev = 0x0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640e8c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640eac, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640ea4
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640ec8, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640ec0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640ee0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640ed8
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640ef8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640ef0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640f14, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640f0c
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640f2c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640f24
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
---Type <return> to continue, or q <return> to quit---
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640f44, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640f3c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf640f5c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf640f54
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640f78, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640f70
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf640f90, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640f88
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf640fa8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640fa0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
---Type <return> to continue, or q <return> to quit---
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf640fc4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf640fbc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                      iFirst = {
                        iNext = 0xbf640fdc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf640fd4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf640ff4, 
                          iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf640fec
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64100c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0xbf641004
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641028, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641020
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641040, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641038
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641058, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641050
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641074, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64106c
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64108c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641084
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
---Type <return> to continue, or q <return> to quit---
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6410a4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64109c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6410bc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6410b4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
---Type <return> to continue, or q <return> to quit---
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6410d8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6410d0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6410f0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6410e8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641108, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641100
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
          i_elements = {
---Type <return> to continue, or q <return> to quit---
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641124, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64111c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
---Type <return> to continue, or q <return> to quit---
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6c879c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6c879c
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641154, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64114c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64116c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0x0, 
                            iPrev = 0xbf641164
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641188, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641180
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6411a0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf641198
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6411b8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6411b0
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6411d4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6411cc
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6cc83c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6ca7ec
                      }, 
                      iSize = 2
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641204, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6411fc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64121c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641214
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
---Type <return> to continue, or q <return> to quit---
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641238, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641230
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641250, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641248
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
---Type <return> to continue, or q <return> to quit---
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641268, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641260
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
---Type <return> to continue, or q <return> to quit---
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641284, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64127c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6ce88c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6ce88c
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf6412b4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6412ac
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6412cc, 
                            iPrev = 0x0
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6412c4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0xbf6412e8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6412e0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641300, 
                        iPrev = 0x0
                      }, 
                      iLast = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0x0, 
                        iPrev = 0xbf6412f8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641318, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641310
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbe785a8c, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbe785a8c
                    }, 
                    iSize = 1
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6d3934, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6d18e4
                      }, 
                      iSize = 2
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641364, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64135c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64137c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641374
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
---Type <return> to continue, or q <return> to quit---
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641398, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641390
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
---Type <return> to continue, or q <return> to quit---
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6413b0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6413a8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
---Type <return> to continue, or q <return> to quit---
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6413c8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6413c0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
---Type <return> to continue, or q <return> to quit---
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6413e4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6413dc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6413fc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6413f4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf641414, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64140c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64142c, 
                            iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641424
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf641448, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641440
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641460, 
                        iPrev = 0x0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641458
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641478, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641470
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641494, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf64148c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6414ac, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6414a4
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6414c4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6414bc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6414dc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6414d4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
---Type <return> to continue, or q <return> to quit---
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6414f8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6414f0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641510, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641508
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
---Type <return> to continue, or q <return> to quit---
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641528, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641520
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
---Type <return> to continue, or q <return> to quit---
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641544, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64153c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64155c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641554
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641574, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64156c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64158c, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641584
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6415a8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6415a0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6415c0, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6415b8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6415d8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6415d0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6415f4, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6415ec
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64160c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641604
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641624, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64161c
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64163c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641634
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641658, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641650
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641670, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641668
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641688, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641680
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }
      }}, {{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6416a4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64169c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6d5984, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6d5984
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = ---Type <return> to continue, or q <return> to quit---
{                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6416d4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6416cc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0xbf6416ec, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6416e4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641708, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641700
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641720, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641718
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641738, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf641730
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641754, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64174c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64176c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf641764
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641784, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64177c
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64179c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641794
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6417b8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6417b0
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6417d0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6417c8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6417e8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6417e0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641804, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6417fc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6d79d4, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6d79d4
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
---Type <return> to continue, or q <return> to quit---
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641834, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64182c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                          iFirst = {
                            iNext = 0xbf64184c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641844
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
---Type <return> to continue, or q <return> to quit---
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641868, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641860
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0xbf641880, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641878
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641898, 
                          iPrev = 0x0
                        }, 
                        iLast = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0x0, 
                          iPrev = 0xbf641890
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbe7b51fc, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbe7b51fc
                    }, 
                    iSize = 1
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6dca7c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0x0, 
                        iPrev = 0xbf6daa2c
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6418e4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6418dc
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6418fc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6418f4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
---Type <return> to continue, or q <return> to quit---
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641918, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641910
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641930, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641928
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
---Type <return> to continue, or q <return> to quit---
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641948, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641940
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
---Type <return> to continue, or q <return> to quit---
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641964, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64195c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
---Type <return> to continue, or q <return> to quit---
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64197c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641974
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
---Type <return> to continue, or q <return> to quit---
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641994, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64198c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
---Type <return> to continue, or q <return> to quit---
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6419ac, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6419a4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
---Type <return> to continue, or q <return> to quit---
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6419c8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6419c0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                      iFirst = {
                        iNext = 0xbf6419e0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6419d8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6419f8, 
                          iPrev = 0x0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6419f0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0xbf641a14, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641a0c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6deacc, 
                        iPrev = 0x0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6deacc
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641a44, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641a3c
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641a5c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641a54
                          }, 
                          iSize = 0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641a78, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641a70
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641a90, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641a88
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
---Type <return> to continue, or q <return> to quit---
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641aa8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641aa0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
---Type <return> to continue, or q <return> to quit---
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641ac4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641abc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641adc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641ad4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
---Type <return> to continue, or q <return> to quit---
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641af4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641aec
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
---Type <return> to continue, or q <return> to quit---
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641b0c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641b04
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
---Type <return> to continue, or q <return> to quit---
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641b28, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641b20
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
---Type <return> to continue, or q <return> to quit---
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641b40, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641b38
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641b58, 
                          iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641b50
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf641b74, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641b6c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641b8c, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641b84
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641ba4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf641b9c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641bbc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641bb4
                          }, 
                          iSize = 0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641bd8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbf641bd0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641bf0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641be8
                      }, 
                      iSize = 0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641c08, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641c00
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0x821f243c, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0x821f243c
                    }, 
                    iSize = 1
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: ---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6e1b24, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6e1b24
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641c54, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641c4c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
---Type <return> to continue, or q <return> to quit---
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641c6c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641c64
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
---Type <return> to continue, or q <return> to quit---
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641c88, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641c80
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641ca0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641c98
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641cb8, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641cb0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641cd4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641ccc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6e7c14, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6e3b74
                      }, 
                      iSize = 3
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641d04, 
                          iPrev = 0x0
                        }, 
                        iLast = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0x0, 
                          iPrev = 0xbf641cfc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641d1c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641d14
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641d38, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf641d30
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641d50, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641d48
                      }, 
                      iSize = 0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641d68, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641d60
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641d84, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641d7c
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6ef264, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6ea384
                      }, 
                      iSize = 3
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641db4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641dac
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
---Type <return> to continue, or q <return> to quit---
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641dcc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641dc4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641de8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641de0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641e00, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641df8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf641e18, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641e10
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641e34, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641e2c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0xbf6f4144, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6f19d4
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641e64, 
                          iPrev = 0x0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641e5c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641e7c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641e74
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641e98, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641e90
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641eb0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641ea8
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641ec8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641ec0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641ee4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641edc
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641efc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641ef4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
---Type <return> to continue, or q <return> to quit---
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641f14, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641f0c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641f2c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf641f24
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641f48, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641f40
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf641f60, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf641f58
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf641f78, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641f70
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
---Type <return> to continue, or q <return> to quit---
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641f94, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641f8c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                      iFirst = {
                        iNext = 0xbf6f68b4, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6f68b4
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf641fc4, 
                          iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf641fbc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf641fdc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0xbf641fd4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf641ff8, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf641ff0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642010, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642008
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642028, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642020
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642044, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64203c
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64205c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642054
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
---Type <return> to continue, or q <return> to quit---
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642074, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64206c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64208c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642084
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
---Type <return> to continue, or q <return> to quit---
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6420a8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6420a0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6420c0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6420b8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6420d8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6420d0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
---Type <return> to continue, or q <return> to quit---
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6420f4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6420ec
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
---Type <return> to continue, or q <return> to quit---
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64210c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642104
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642124, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64211c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64213c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0x0, 
                            iPrev = 0xbf642134
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642158, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642150
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642170, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf642168
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642188, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642180
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6421a4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64219c
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6f9024, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6f9024
                      }, 
                      iSize = 1
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6421d4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6421cc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6421ec, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6421e4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
---Type <return> to continue, or q <return> to quit---
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642208, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642200
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642220, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642218
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
---Type <return> to continue, or q <return> to quit---
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642238, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642230
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
---Type <return> to continue, or q <return> to quit---
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642254, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64224c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64226c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642264
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf642284, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64227c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64229c, 
                            iPrev = 0x0
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642294
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0xbf6422b8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6422b0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6422d0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0x0, 
                        iPrev = 0xbf6422c8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6422e8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6422e0
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642304, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbf6422fc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6fb794, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6fb794
                      }, 
                      iSize = 1
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642334, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64232c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64234c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642344
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
---Type <return> to continue, or q <return> to quit---
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642368, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642360
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
---Type <return> to continue, or q <return> to quit---
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642380, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642378
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
---Type <return> to continue, or q <return> to quit---
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642398, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642390
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
---Type <return> to continue, or q <return> to quit---
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6423b4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6423ac
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6423cc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6423c4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf6423e4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6423dc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6423fc, 
                            iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6423f4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf642418, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642410
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642430, 
                        iPrev = 0x0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642428
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642448, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642440
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642464, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf64245c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64247c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642474
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642494, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64248c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6424ac, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6424a4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
---Type <return> to continue, or q <return> to quit---
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6424c8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6424c0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6424e0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6424d8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
---Type <return> to continue, or q <return> to quit---
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6424f8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6424f0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
---Type <return> to continue, or q <return> to quit---
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642514, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64250c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64252c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642524
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642544, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64253c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64255c, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642554
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642578, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642570
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642590, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642588
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6425a8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6425a0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6425c4, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6425bc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6425dc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6425d4
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6425f4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6425ec
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64260c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642604
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642628, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642620
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642640, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642638
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642658, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642650
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642674, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64266c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64268c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642684
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = ---Type <return> to continue, or q <return> to quit---
{                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6426a4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64269c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0xbf6426bc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6426b4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6426d8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6426d0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6426f0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6426e8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642708, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf642700
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642724, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64271c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64273c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf642734
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642754, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64274c
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64276c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642764
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642788, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642780
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6427a0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642798
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6427b8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6427b0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6427d4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6427cc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6427ec, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6427e4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
---Type <return> to continue, or q <return> to quit---
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642804, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6427fc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                          iFirst = {
                            iNext = 0xbf64281c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642814
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
---Type <return> to continue, or q <return> to quit---
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642838, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642830
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0xbf642850, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642848
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642868, 
                          iPrev = 0x0
                        }, 
                        iLast = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0x0, 
                          iPrev = 0xbf642860
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642884, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64287c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64289c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0x0, 
                        iPrev = 0xbf642894
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6428b4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6428ac
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6428cc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6428c4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
---Type <return> to continue, or q <return> to quit---
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6428e8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6428e0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642900, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6428f8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
---Type <return> to continue, or q <return> to quit---
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642918, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642910
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
---Type <return> to continue, or q <return> to quit---
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbe780124, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbe780124
                    }, 
                    iSize = 1
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
---Type <return> to continue, or q <return> to quit---
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf80176c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6fef0c
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
---Type <return> to continue, or q <return> to quit---
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642964, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64295c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
---Type <return> to continue, or q <return> to quit---
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64297c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642974
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
---Type <return> to continue, or q <return> to quit---
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642998, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642990
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                      iFirst = {
                        iNext = 0xbf6429b0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6429a8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6429c8, 
                          iPrev = 0x0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6429c0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0xbf6429e4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6429dc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6429fc, 
                        iPrev = 0x0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6429f4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642a14, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642a0c
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642a2c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642a24
                          }, 
                          iSize = 0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642a48, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642a40
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642a60, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642a58
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
---Type <return> to continue, or q <return> to quit---
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642a78, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642a70
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
---Type <return> to continue, or q <return> to quit---
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642a94, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642a8c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642aac, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642aa4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
---Type <return> to continue, or q <return> to quit---
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642ac4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642abc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
---Type <return> to continue, or q <return> to quit---
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642adc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642ad4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
---Type <return> to continue, or q <return> to quit---
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642af8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642af0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
---Type <return> to continue, or q <return> to quit---
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642b10, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642b08
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642b28, 
                          iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642b20
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf642b44, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642b3c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642b5c, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642b54
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642b74, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf642b6c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642b8c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642b84
                          }, 
                          iSize = 0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642ba8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbf642ba0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642bc0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642bb8
                      }, 
                      iSize = 0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642bd8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642bd0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642bf4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642bec
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: ---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642c0c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642c04
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642c24, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642c1c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
---Type <return> to continue, or q <return> to quit---
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642c3c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642c34
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
---Type <return> to continue, or q <return> to quit---
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642c58, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642c50
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642c70, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642c68
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642c88, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642c80
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642ca4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642c9c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf803edc, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf803edc
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642cd4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0x0, 
                          iPrev = 0xbf642ccc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642cec, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642ce4
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642d08, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf642d00
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642d20, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642d18
                      }, 
                      iSize = 0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642d38, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642d30
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642d54, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642d4c
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf0fcd24, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf0fcd24
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642d84, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642d7c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
---Type <return> to continue, or q <return> to quit---
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642d9c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642d94
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642db8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642db0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642dd0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642dc8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf642de8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642de0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642e04, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642dfc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0xbf0af024, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf0af024
                      }, 
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642e34, 
                          iPrev = 0x0
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642e2c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642e4c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642e44
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642e68, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642e60
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642e80, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642e78
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642e98, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642e90
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642eb4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642eac
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642ecc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642ec4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
---Type <return> to continue, or q <return> to quit---
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642ee4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642edc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
---Type <return> to continue, or q <return> to quit---
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642efc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf642ef4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642f18, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642f10
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642f30, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642f28
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf642f48, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642f40
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
---Type <return> to continue, or q <return> to quit---
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642f64, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642f5c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                      iFirst = {
                        iNext = 0xbf642f7c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642f74
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642f94, 
                          iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642f8c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf642fac, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0xbf642fa4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf642fc8, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf642fc0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf642fe0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf642fd8
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf642ff8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf642ff0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643014, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64300c
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64302c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643024
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
---Type <return> to continue, or q <return> to quit---
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643044, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64303c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64305c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643054
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
---Type <return> to continue, or q <return> to quit---
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643078, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643070
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643090, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643088
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6430a8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6430a0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
---Type <return> to continue, or q <return> to quit---
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6430c4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6430bc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
---Type <return> to continue, or q <return> to quit---
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6430dc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6430d4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6430f4, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6430ec
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64310c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0x0, 
                            iPrev = 0xbf643104
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643128, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643120
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643140, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf643138
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643158, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643150
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643174, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64316c
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64318c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643184
                      }, 
                      iSize = 0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6431a4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64319c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
---Type <return> to continue, or q <return> to quit---
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6431bc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6431b4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
---Type <return> to continue, or q <return> to quit---
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6431d8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6431d0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6431f0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6431e8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
---Type <return> to continue, or q <return> to quit---
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643208, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643200
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }}, {{
        i_container = {
---Type <return> to continue, or q <return> to quit---
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643224, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64321c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
---Type <return> to continue, or q <return> to quit---
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64323c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643234
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
---Type <return> to continue, or q <return> to quit---
                          iNext = 0xbf643254, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64324c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64326c, 
                            iPrev = 0x0
                          }, 
---Type <return> to continue, or q <return> to quit---
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643264
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x770f60ac, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0x770f60ac
                    }, 
                    iSize = 1
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6432a0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
---Type <return> to continue, or q <return> to quit---
                        iNext = 0x0, 
                        iPrev = 0xbf643298
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6432b8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6432b0
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6432d4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                      iPrev = 0xbf6432cc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf0b1074, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf0b1074
                      }, 
                      iSize = 1
---Type <return> to continue, or q <return> to quit---
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643304, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6432fc
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
---Type <return> to continue, or q <return> to quit---
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64331c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643314
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
---Type <return> to continue, or q <return> to quit---
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643338, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643330
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
---Type <return> to continue, or q <return> to quit---
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643350, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643348
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
---Type <return> to continue, or q <return> to quit---
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643368, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643360
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
---Type <return> to continue, or q <return> to quit---
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643384, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64337c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
---Type <return> to continue, or q <return> to quit---
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf0dbeac, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf0d9e5c
                      }, 
                      iSize = 2
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                        iFirst = {
                          iNext = 0xbf6433b4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6433ac
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6433cc, 
                            iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6433c4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
---Type <return> to continue, or q <return> to quit---
                    iFirst = {
                      iNext = 0xbf6433e8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6433e0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643400, 
                        iPrev = 0x0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6433f8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643418, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643410
                        }, 
---Type <return> to continue, or q <return> to quit---
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643434, 
                      iPrev = 0x0
                    }, 
                    iLast = {
---Type <return> to continue, or q <return> to quit---
                      iNext = 0x0, 
                      iPrev = 0xbf64342c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf0b2314, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf0b2314
                      }, 
---Type <return> to continue, or q <return> to quit---
                      iSize = 1
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643464, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64345c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,Dynami---Type <return> to continue, or q <return> to quit---
cObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64347c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643474
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
---Type <return> to continue, or q <return> to quit---
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643498, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643490
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
---Type <return> to continue, or q <return> to quit---
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6434b0, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6434a8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
---Type <return> to continue, or q <return> to quit---
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6434c8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6434c0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
---Type <return> to continue, or q <return> to quit---
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6434e4, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6434dc
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
---Type <return> to continue, or q <return> to quit---
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6434fc, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6434f4
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
---Type <return> to continue, or q <return> to quit---
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643514, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64350c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64352c, 
---Type <return> to continue, or q <return> to quit---
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643524
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
---Type <return> to continue, or q <return> to quit---
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643548, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643540
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643560, 
                        iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643558
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643578, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643570
---Type <return> to continue, or q <return> to quit---
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643594, 
                      iPrev = 0x0
                    }, 
---Type <return> to continue, or q <return> to quit---
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64358c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6435ac, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6435a4
---Type <return> to continue, or q <return> to quit---
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6435c4, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf6435bc
                        }, 
                        iSize = 0
                      }, 
---Type <return> to continue, or q <return> to quit---
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf6435dc, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf6435d4
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6435f8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6435f0
                    }, 
                    iSize = 0
                  }, 
---Type <return> to continue, or q <return> to quit---
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643610, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643608
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
---Type <return> to continue, or q <return> to quit---
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643628, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643620
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
---Type <return> to continue, or q <return> to quit---
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643644, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf64363c
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
---Type <return> to continue, or q <return> to quit---
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64365c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643654
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = ---Type <return> to continue, or q <return> to quit---
{                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643674, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64366c
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
---Type <return> to continue, or q <return> to quit---
                            iNext = 0xbf64368c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643684
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
---Type <return> to continue, or q <return> to quit---
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6436a8, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6436a0
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf6436c0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf6436b8
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf6436d8, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                          iPrev = 0xbf6436d0
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
          }
        }
      }, {
        i_container = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<GameObject>,GameObject>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf6436f4, 
                      iPrev = 0x0
---Type <return> to continue, or q <return> to quit---
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf6436ec
                    }, 
                    iSize = 0
                  }, 
                  members of RefManager<GridRefManager<GameObject>,GameObject>: 
                  _vptr.RefManager = 0x8379350
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf64370c, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
---Type <return> to continue, or q <return> to quit---
                        iPrev = 0xbf643704
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<DynamicObject>,DynamicObject>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643724, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf64371c
                        }, 
                        iSize = 0
---Type <return> to continue, or q <return> to quit---
                      }, 
                      members of RefManager<GridRefManager<DynamicObject>,DynamicObject>: 
                      _vptr.RefManager = 0x83792a8
                    }, <No data fields>}
                }, 
                _TailElements = {
                  _elements = {
                    _element = {
                      <RefManager<GridRefManager<Corpse>,Corpse>> = {
                        <LinkedListHead> = {
                          iFirst = {
                            iNext = 0xbf64373c, 
                            iPrev = 0x0
                          }, 
                          iLast = {
                            iNext = 0x0, 
                            iPrev = 0xbf643734
                          }, 
                          iSize = 0
                        }, 
                        members of RefManager<GridRefManager<Corpse>,Corpse>: 
                        _vptr.RefManager = 0x83790c0
---Type <return> to continue, or q <return> to quit---
                      }, <No data fields>}
                  }, 
                  _TailElements = {<No data fields>}
                }
              }
            }
          }
        }, 
        i_objects = {
          i_elements = {
            _elements = {
              _element = {
                <RefManager<GridRefManager<Player>,Player>> = {
                  <LinkedListHead> = {
                    iFirst = {
                      iNext = 0xbf643758, 
                      iPrev = 0x0
                    }, 
                    iLast = {
                      iNext = 0x0, 
                      iPrev = 0xbf643750
                    }, 
                    iSize = 0
---Type <return> to continue, or q <return> to quit---
                  }, 
                  members of RefManager<GridRefManager<Player>,Player>: 
                  _vptr.RefManager = 0x8379208
                }, <No data fields>}
            }, 
            _TailElements = {
              _elements = {
                _element = {
                  <RefManager<GridRefManager<Creature>,Creature>> = {
                    <LinkedListHead> = {
                      iFirst = {
                        iNext = 0xbf643770, 
                        iPrev = 0x0
                      }, 
                      iLast = {
                        iNext = 0x0, 
                        iPrev = 0xbf643768
                      }, 
                      iSize = 0
                    }, 
                    members of RefManager<GridRefManager<Creature>,Creature>: 
                    _vptr.RefManager = 0x8379168
                  }, <No data fields>}
---Type <return> to continue, or q <return> to quit---
              }, 
              _TailElements = {
                _elements = {
                  _element = {
                    <RefManager<GridRefManager<Corpse>,Corpse>> = {
                      <LinkedListHead> = {
                        iFirst = {
                          iNext = 0xbf643788, 
                          iPrev = 0x0
                        }, 
                        iLast = {
                          iNext = 0x0, 
                          iPrev = 0xbf643780
                        }, 
                        iSize = 0
                      }, 
                      members of RefManager<GridRefManager<Corpse>,Corpse>: 
                      _vptr.RefManager = 0x83790c0
                    }, <No data fields>}
                }, 
                _TailElements = {<No data fields>}
              }
            }
---Type <return> to continue, or q <return> to quit---
          }
        }
      }}}
}        old_cell = {
  data = {
    Part = {
      grid_x = 23, 
      grid_y = 36, 
      cell_x = 5, 
      cell_y = 0, 
      nocreate = 0, 
      reserved = 31
    }, 
    All = 65034519
  }
}        new_cell = {
  data = {
    Part = {
      grid_x = 23, 
      grid_y = 36, 
      cell_x = 7, 
---Type <return> to continue, or q <return> to quit---
      cell_y = 0, 
      nocreate = 0, 
      reserved = 31
    }, 
    All = 65042711
  }
}        __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#19 0x080ee995 in DestinationHolder<Traveller<Player> >::UpdateTraveller (
    this=0x25df8474, traveller=@0x8339ce68, diff=6085, force_update=false)
    at Traveller.h:87
        ori = 0.0808144584
        x = -4276.43311
        y = 2190.33057
        z = 68.7289047
#20 0x0824482b in FlightPathMovementGenerator::Update (this=0x25df8468, 
    player=@0x770f2a28, diff=@0x8339cf04) at WaypointMovementGenerator.cpp:379
        traveller = {
  i_traveller = @0x770f2a28
}#21 0x0821ea7f in MovementGeneratorMedium<Player, FlightPathMovementGenerator>::Update (this=0x25df8468, u=@0x770f2a28, time_diff=@0x8339cf04)
---Type <return> to continue, or q <return> to quit---
    at MovementGenerator.h:62
No locals.
#22 0x0813cf8a in MotionMaster::UpdateMotion (this=0x770f38a0, 
    diff=@0x8339cf04) at MotionMaster.cpp:73
        __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
#23 0x08232a4f in Unit::Update (this=0x770f2a28, p_time=6085) at Unit.cpp:268
        base_att = <value optimized out>
#24 0x081c9cf9 in Player::Update (this=0x770f2a28, p_time=6085)
    at Player.cpp:763
        now = <value optimized out>
        pet = <value optimized out>
#25 0x08145687 in ObjectAccessor::Update (this=0x8d2a078, diff=@0x8339d208)
    at ObjectAccessor.cpp:574
        iter = {
  _M_cur = 0x101809e8, 
  _M_ht = 0x840f95c
}        creature_locations = {
  _M_t = {
    _M_impl = {
      <std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {
        <__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned in---Type <return> to continue, or q <return> to quit---
t, Player*> > >> = {<No data fields>}, <No data fields>}, 
      members of std::_Rb_tree<unsigned int,std::pair<const unsigned int, Player*>,std::_Select1st<std::pair<const unsigned int, Player*> >,std::less<unsigned int>,std::allocator<std::pair<const unsigned int, Player*> > >::_Rb_tree_impl<std::less<unsigned int>,false>: 
      _M_key_compare = {
        <> = {<No data fields>}, <No data fields>}, 
      _M_header = {
        _M_color = std::_S_red, 
        _M_parent = 0x31122608, 
        _M_left = 0xbc734ee0, 
        _M_right = 0x3b810130
      }, 
      _M_node_count = 54
    }
  }
}        updater = {
  i_timeDiff = 2152085972
}        grid_object_update = {
  i_visitor = @0x0
}---Type <return> to continue, or q <return> to quit---
        map = <value optimized out>
        world_object_update = {
  i_visitor = @0x40
}#26 0x0813b798 in MapManager::Update (this=0xb5a28068, diff=6085)
    at MapManager.cpp:119
        iter = {
  _M_cur = 0x0, 
  _M_ht = 0xb5a2809c
}#27 0x0824d138 in World::Update (this=0xb6806610, diff=6085) at World.cpp:858
        next = {
  _M_cur = 0xb7b1551c, 
  _M_ht = 0x8339d26c
}#28 0x080ed43a in WorldRunnable::run (this=0xb5ce4a98) at WorldRunnable.cpp:61
        diff = 6085
        realCurrTime = 2402079098
        realPrevTime = <value optimized out>
        prevSleepTime = 0
#29 0xb7d40a3b in ZThread::ThreadImpl::dispatch (parent=0x852d030, 
    impl=0xb5e96e40, task=@0x8339d394) at ThreadImpl.cxx:407
No locals.
---Type <return> to continue, or q <return> to quit---
#30 0xb7d43026 in ZThread::(anonymous namespace)::Launcher::run (
    this=0xbfbbed7c) at ThreadImpl.cxx:49
No locals.
#31 0xb7d469eb in _dispatch (arg=0x6) at posix/ThreadOps.cxx:137
        __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#32 0xb7d0246b in start_thread () from /lib/tls/i686/cmov/libpthread.so.0
No symbol table info available.
#33 0xb7b6273e in clone () from /lib/tls/i686/cmov/libc.so.6
No symbol table info available.