rendered paste bodynolist
#include "ti83plus.inc"
.list
.org $9D93
.db t2ByteTok, tAsmCmp
#define 4 ;number of textShad's you need, 10 is the max
b_call(_AnsName) ;Ans holds database number
b_call(_RclVarSym)
ld a,(hl)
and %00011111
cp RealObj
ret nz
b_call(_ConvOP1)
ld hl,stored1
ld b,a ;times 129
add a,a ;*2
add a,a ;*4
add a,a ;*8
add a,a ;*16
add a,a ;*32
add a,a ;*64
add a,a ;*128
add a,b
ld e,a
ld d,0
add hl,de
push hl
b_call(_ThetaName) ;theta holds function number
b_call(_RclVarSym) ; 0 = Recall
ld a,(hl) ; !0 = Store
and %00011111
cp RealObj
ret nz
b_call(_convOP1)
or a
jr nz,stoShad
rclShad:
b_call(_homeup)
pop hl
b_call(_puts)
ret
stoShad:
pop de
ld hl,textshadow
ld bc,128
ldir
ret
#ifdef 10
#define 9
#endif
#ifdef 9
#define 8
#endif
#ifdef 8
#define 7
#endif
#ifdef 7
#define 6
#endif
#ifdef 6
#define 5
#endif
#ifdef 5
#define 4
#endif
#ifdef 4
#define 3
#endif
#ifdef 3
#define 2
#endif
stored1:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 2
stored2:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 3
stored3:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 4
stored4:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 5
stored5:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 6
stored6:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 7
stored7:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 8
stored8:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 9
stored9:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#ifdef 10
stored10:
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
.db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
#endif
#endif
#endif
#endif
#endif
#endif
#endif
#endif
#endif
.end
.end