All pastes #732080 Raw Edit

Vermischtes

public text v1 · immutable
·published 2007-10-10 17:08 UTC
rendered paste body
public void DrawScene()
{
    Main = new Bitmap(Width, Height);
    //TestList = new Bitmap(500, 500);
    //Testg = Graphics.FromImage(TestList);
    ClearBuffer();
    Graphics g = Graphics.FromImage(Main);
    foreach (Polygon p in Polygons)
    {
        TransformToScreen(p);
        DrawPolygon(p, g);
    }
    g.DrawString(Cam.Location.ToString(), new Font("Arial", 12), Brushes.Black, 10, 10);
}
public void DrawPolygon(Polygon p, Graphics g)
{
    if (Wireframe)
        g.DrawPolygon(new Pen(Brushes.Black), p.Points2D());
    else
    {
        double v;
        double w;
        p.Depth = new double[Width, Height];
        int MinX = (int)Math.Max(0, Math.Min(p.TransformedPoints[0].X, Math.Min(p.TransformedPoints[1].X, p.TransformedPoints[2].X)));
        int MinY = (int)Math.Max(0, Math.Min(p.TransformedPoints[0].Y, Math.Min(p.TransformedPoints[1].Y, p.TransformedPoints[2].Y)));
        int MaxX = (int)Math.Min(Width, Math.Max(p.TransformedPoints[0].X, Math.Max(p.TransformedPoints[1].X, p.TransformedPoints[2].X)));
        int MaxY = (int)Math.Min(Height, Math.Max(p.TransformedPoints[0].Y, Math.Max(p.TransformedPoints[1].Y, p.TransformedPoints[2].Y)));
        if (MaxX > MinX && MaxY > MinY)
        {
            BufferTest = new Bitmap(MaxX - MinX, MaxY - MinY);
            Graphics BufferGraphics = Graphics.FromImage(BufferTest);
            BufferGraphics.FillPolygon(Brushes.White, p.Points2D(MinX, MinY));
            for (int x = MinX; x < MaxX; x++)
            {
                for (int y = MinY; y < MaxY; y++)
                {
                    if (BufferTest.GetPixel(x - MinX, y - MinY).A == 255)
                    {
                        w = (double)((y - p.TransformedPoints[0].Y) * (p.TransformedPoints[1].X - p.TransformedPoints[0].X) - (x - p.TransformedPoints[0].X) * (p.TransformedPoints[2].Y - p.TransformedPoints[0].Y)) / (double)((p.TransformedPoints[1].Y - p.TransformedPoints[0].Y) * (p.TransformedPoints[1].X - p.TransformedPoints[0].X) - (p.TransformedPoints[2].X - p.TransformedPoints[0].X) * (p.TransformedPoints[2].Y - p.TransformedPoints[0].Y));
                        v = (double)(x - p.TransformedPoints[0].X - w * (p.TransformedPoints[2].X - p.TransformedPoints[0].X)) / (double)(p.TransformedPoints[1].X - p.TransformedPoints[0].X);
                        double z = v * (double)(p.TransformedPoints[1].Z - p.TransformedPoints[0].Z) + w * (double)(p.TransformedPoints[2].Z - p.TransformedPoints[0].Z);
                        if (Buffer[x, y] > z)
                        {
                            Main.SetPixel(x, y, p.Color);
                            //BufferTest.SetPixel(x - MinX, y - MinY, Buffer[x, y] - z > 255 ? Color.Black : Color.FromArgb((int)(Buffer[x, y] - z), 255, 0, 0));
                            Buffer[x, y] = z;
                        }
                    }
                }
            }
            //Testg.DrawImage(BufferTest, lastx, 0);
            //lastx = MaxX - MinX;
            //f.pictureBox2.Image = TestList;
        }
    }
}
void TransformToScreen(Polygon p)
{
    Vector[] newPoints = new Vector[3];
    double r;
    for (int i = 0; i < p.Points.Length; i++)
    {
        r = (Cam.Distance) / (p.Points[i].Z - Cam.Location.Z);
        if (r > 1 || r <= 0) //muss noch in per pixel geändert werden
        {
            for (int j = 0; j < p.Points.Length; j++)
            {
                newPoints[j] = new Vector(0, 0, 0);
            }
            break;
        }
        newPoints[i] = new Vector((int)((double)Cam.Location.X + r * (double)(p.Points[i].X - Cam.Location.X) + Width / 2), (int)((double)Cam.Location.Y + r * (double)(p.Points[i].Y - Cam.Location.Y) + Height / 2), (p.Points[i] - Cam.Location).Abs());//Math.Sqrt(Math.Pow(Cam.Location.x - p.Points[i].x, 2) + Math.Pow(Cam.Location.y - p.Points[i].y, 2) + Math.Pow(Cam.Location.z - p.Points[i].z, 2)));
    }
    p.TransformedPoints = newPoints;
}
private void ClearBuffer()
{
    for (int i = 0; i < Width; i++)
        for (int j = 0; j < Height; j++)
            Buffer[i, j] = double.MaxValue;
}