All pastes #732012 Raw Edit

Vermischtes

public text v1 · immutable
·published 2007-10-10 16:10 UTC
rendered paste body
void TransformToScreen(Polygon p)
{
    Vector[] newPoints = new Vector[3];
    double r;
    for (int i = 0; i < p.Points.Length; i++)
    {
        r = (Cam.Distance) / (p.Points[i].Z - Cam.Location.Z);
        if (r > 1 || r <= 0) //muss noch in per pixel geändert werden
        {
            for (int j = 0; j < p.Points.Length; j++)
            {
                newPoints[j] = new Vector(0, 0, 0);
            }
            break;
        }
        newPoints[i] = new Vector((int)((double)Cam.Location.X + r * (double)(p.Points[i].X - Cam.Location.X) + Width / 2), (int)((double)Cam.Location.Y + r * (double)(p.Points[i].Y - Cam.Location.Y) + Height / 2), (p.Points[i] - Cam.Location).Abs());//Math.Sqrt(Math.Pow(Cam.Location.x - p.Points[i].x, 2) + Math.Pow(Cam.Location.y - p.Points[i].y, 2) + Math.Pow(Cam.Location.z - p.Points[i].z, 2)));
    }
    p.TransformedPoints = newPoints;
}

public void DrawPolygon(Polygon p, Graphics g)
{
        if (Wireframe)
            g.DrawPolygon(new Pen(Brushes.Black), p.Points2D());
        else
        {
            double v;
            double w;
            p.Depth = new double[Width, Height];
            int MinX = (int)Math.Max(0, Math.Min(p.TransformedPoints[0].X, Math.Min(p.TransformedPoints[1].X, p.TransformedPoints[2].X)));
            int MinY = (int)Math.Max(0, Math.Min(p.TransformedPoints[0].Y, Math.Min(p.TransformedPoints[1].Y, p.TransformedPoints[2].Y)));
            int MaxX = (int)Math.Min(Width, Math.Max(p.TransformedPoints[0].X, Math.Max(p.TransformedPoints[1].X, p.TransformedPoints[2].X)));
            int MaxY = (int)Math.Min(Height, Math.Max(p.TransformedPoints[0].Y, Math.Max(p.TransformedPoints[1].Y, p.TransformedPoints[2].Y)));
            if (MaxX > MinX && MaxY > MinY)
            {
                BufferTest = new Bitmap(MaxX - MinX, MaxY - MinY);
                Graphics BufferGraphics = Graphics.FromImage(BufferTest);
                BufferGraphics.FillPolygon(Brushes.White, p.Points2D(MinX, MinY));
                for (int x = MinX; x < MaxX; x++)
                {
                    for (int y = MinY; y < MaxY; y++)
                    {
                        if (BufferTest.GetPixel(x - MinX, y - MinY).A == 255)
                        {
                            w = (double)((y - p.TransformedPoints[0].Y) * (p.TransformedPoints[1].X - p.TransformedPoints[0].X) - (x - p.TransformedPoints[0].X) * (p.TransformedPoints[2].Y - p.TransformedPoints[0].Y)) / (double)((p.TransformedPoints[1].Y - p.TransformedPoints[0].Y) * (p.TransformedPoints[1].X - p.TransformedPoints[0].X) - (p.TransformedPoints[2].X - p.TransformedPoints[0].X) * (p.TransformedPoints[2].Y - p.TransformedPoints[0].Y));
                            v = (double)(x - p.TransformedPoints[0].X - w * (p.TransformedPoints[2].X - p.TransformedPoints[0].X)) / (double)(p.TransformedPoints[1].X - p.TransformedPoints[0].X);
                            double z = v * (double)(p.TransformedPoints[1].Z - p.TransformedPoints[0].Z) + w * (double)(p.TransformedPoints[2].Z - p.TransformedPoints[0].Z);
                            if (Buffer[x, y] > z)
                            {
                                Main.SetPixel(x, y, p.Color);
                                BufferTest.SetPixel(x - MinX, y - MinY, Buffer[x, y] - z > 255 ? Color.Black : Color.FromArgb((int)(Buffer[x, y] - z), 255, 0, 0));
                                Buffer[x, y] = z;
                            }
                        }
                    }
                }
                Testg.DrawImage(BufferTest, lastx, 0);
                lastx = MaxX - MinX;
                f.pictureBox2.Image = TestList;
            }
        }
}