rendered paste bodywww.upc.pl/szybszechellodrawClockText 0drawPointing STATS_LAYOUT - %STAT_POINTED_PLAYER- %STAT_POINTED_TEAMPLAYER- %STAT_POWERUP_ITEM // don't show crosshair during scoreboardif 0 == %STAT_LAYOUTS & 4// STAT_LAYOUTS flag bits meanings#define STAT_LAYOUT_GENERIC 0x00000001#define STAT_LAYOUT_INVENTORY 0x00000002#define STAT_LAYOUT_SCOREBOARD 0x00000004#define STAT_LAYOUT_TEAMTAB 0x00000008#define STAT_LAYOUT_CHALLENGER 0x00000010 // player is in challengers queue (used for ingame menu)#define STAT_LAYOUT_READY 0x00000020 // player is ready (used for ingame menu) #define STAT_NOTSET -9999 // used for stats that don't have meaningful value atm. //=============================================================== // dmflags->integer flags#define DF_NO_HEALTH 0x00000001 // 1#define DF_NO_ITEMS 0x00000002 // 2#define DF_WEAPONS_STAY 0x00000004 // 4//#define DF_UNUSED 0x00000008 // 8#define DF_INSTANT_ITEMS 0x00000010 // 16//#define DF_SAME_LEVEL 0x00000020 // 32//#define DF_UNUSED2 0x00000040 // 64//#define DF_UNUSED3 0x00000080 // 128// #define DF_UNUSED4 0x00000100 // 256//#define DF_SPAWN_FARTHEST 0x00000200 // 512//#define DF_FORCE_RESPAWN 0x00000400 // 1024#define DF_NO_ARMOR 0x00000800 // 2048//#define DF_UNUSED5 0x00001000 // 4096#define DF_INFINITE_AMMO 0x00002000 // 8192#define DF_QUAD_DROP 0x00004000 // 16384//#define DF_UNUSED6 0x00008000 // 32768 //===============================================================