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Chapter 2
Races


Humans
Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
Human base land speed is 30 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Humanity’s Jack of all trades nature gets the character a free class skill(any that they don’t already have)
Favored Class:  Any, when determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Orks 
+4 Strength, -2 Intelligence, -2 Charisma
Ork base land speed is 30 feet.
Darkvision 60 ft
+4 to fortitude saves vs poison – most orks drink more dangerous shit than anyone can throw at them.
Favored Class:  Combat Specialist or Shaman

Dwarves 
+2 Constitution, -2 Charisma.
Dwarf base land speed is 20 feet, but they can move at said 20 feet even when encumbered.
Darkvision 60 feet
+2 to saving throws vs poison
+2 to saving throws against spells and spell-like effects.
+4 to repair and craft (mechanics)
Favored Class: Rigger or Shadow

Elves
+2 Dexterity, -2 Constitution
Elf base land speed is 30 feet.
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Lowlight Vision
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
+2 to all intelligence based skills.
Favored Class: Decker or Mage

Troll 
+4 strength +2 constitution -2 intelligence -2 charisma
Troll base land speed is 30 feet.
Large Size
Regeneration 1
Darkvision 60
Natural armor +3
Level Adjustment +2
Favored Class: Combat Specialist or Physical Adept