rendered paste body def initLevel(self, level):
greenBrick = pygame.image.load('gfx/greenbrick.png')
blueBrick = pygame.image.load('gfx/bluebrick.png')
redBrick = pygame.image.load('gfx/redbrick.png')
yellowBrick = pygame.image.load('gfx/yellowbrick.png')
self.themBricks = [Brick(redBrick), Brick(greenBrick), Brick(blueBrick), Brick(yellowBrick)]
self.currentLevel = self.levels[level]
i = 0
e = 0
self.bricks = []
for row in self.currentLevel:
for col in self.currentLevel[i]:
if col != 0:
#self.copyBrick(col, self.coordList[i][e][0], self.coordList[i][e][1])
currentBrick = self.copyBrick(col)
currentBrick.setCoords(self.coordList[i][e][0], self.coordList[i][e][1])
self.bricks.append(currentBrick)
e = e + 1
e = 0
i = i + 1
def copyBrick(self, int, x, y):
return copy.copy(self.themBricks[int-1])