// At the top of your filenew gTimerMinutes = 1, gTimerHandle;// In Script_OnGameModeInit:INI_ParseFile("settings.txt", "settings_%s");gTimerHandle = CreateTimer("function", gTimerMinutes * 60000, 1);// Elsewhere (not in function):forward settings_timer(identifier[], text[]);public settings_timer(identifier[], text[]){ if (!strcmp(identifier, "minutes")) { gTimerMinutes = strval(text); }}// In settings.txt[timer] ; tag same as in settings_timerminutes = 2 ; identifier of minutes, 2 is actually a string, hence strval