/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.datatables;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.List;
import java.util.logging.Logger;
import javolution.util.FastList;
import net.sf.l2j.gameserver.model.L2Skill;
public class MagicGemSkillTable
{
private static Logger _log = Logger.getLogger(MagicGemSkillTable.class.getName());
private static MagicGemSkillTable _instance;
private List<L2Skill> _mageSkillsTree;
private List<L2Skill> _fighterSkillsTree;
public static MagicGemSkillTable getInstance()
{
if (_instance == null)
_instance = new MagicGemSkillTable();
return _instance;
}
private MagicGemSkillTable()
{
reload();
}
public void reload()
{
java.sql.Connection con = null;
int count1 = 0;
int count2 = 0;
try
{
_mageSkillsTree = new FastList<L2Skill>();
_fighterSkillsTree = new FastList<L2Skill>();
PreparedStatement statement = con.prepareStatement("SELECT skill_id, level, ismage, FROM magicgem_skill_trees ORDER BY skill_id, level");
ResultSet skilltree = statement.executeQuery();
while (skilltree.next())
{
int id = skilltree.getInt("skill_id");
int lvl = skilltree.getInt("level");
if (skilltree.getInt("ismage") == 1)
_fighterSkillsTree.add(SkillTable.getInstance().getInfo(id, lvl));
else
_mageSkillsTree.add(SkillTable.getInstance().getInfo(id, lvl));
}
skilltree.close();
statement.close();
count1 = _fighterSkillsTree.size();
count2 = _mageSkillsTree.size();
}
catch (Exception e)
{
}
finally
{
try { con.close(); } catch (Exception e) {}
}
_log.config("MagicGemSkillTable: Loaded " + count1 + " Fighter Buffs.");
_log.config("MagicGemSkillTable: Loaded " + count2 + " Mage Buffs.");
}
public List<L2Skill> getMageSkills()
{
return _mageSkillsTree;
}
public List<L2Skill> getFighterSkills()
{
return _fighterSkillsTree;
}
}