All pastes #728964 Raw Edit

Anonym

public text v1 · immutable
·published 2007-10-07 15:13 UTC
rendered paste body
static void manageFleets() {
		if (Fleets != null)
			for (int counter = 0; counter < Fleets.length; counter++) {
				if (Fleets[counter].getTurnsUntilArrival() > 1) 
					Fleets[counter].setTurnsUntilArrival(Fleets[counter].getTurnsUntilArrival() - 1);
				else {
					for (int counter2 = 0; counter2 < getPlanets().length; counter2++) {
						if (Fleets[counter].getDestination() == getPlanets()[counter2]) {
							if(Fleets[counter].getOwner() == Fleets[counter].getDestination().getOwner()) {
								getPlanets()[counter2].setNumberOfShips(getPlanets()[counter2].getNumberOfShips() 
										+ Fleets[counter].getNumberOfShips());	
								if (Fleets.length - 2 == 0) setFleets(null); else {
									Fleet[] TempFleet = new Fleet[Fleets.length - 1];
									for(int counter3 = 0; counter3 < counter; counter3++)
										TempFleet[counter3] = Fleets[counter3];
									for(int counter3 = counter + 1; counter3 < Fleets.length; counter3++)
										TempFleet[counter3 - 1] = Fleets[counter3];
									setFleets(TempFleet);
								}
							} else {
								if (getPlanets()[counter2].getNumberOfShips() > Fleets[counter].getNumberOfShips()) {
									getPlanets()[counter2].setNumberOfShips(getPlanets()[counter2].getNumberOfShips() 
											- Fleets[counter].getNumberOfShips());	
								} else {
									getPlanets()[counter2].setNumberOfShips(Math.abs(getPlanets()[counter2].getNumberOfShips() 
											- Fleets[counter].getNumberOfShips()));
									getPlanets()[counter2].setOwner(Fleets[counter].getOwner());
									if (Fleets.length - 1 == 0) setFleets(null); else {
										Fleet[] TempFleet = new Fleet[Fleets.length - 1];
										for(int counter3 = 0; counter3 < counter; counter3++)
											TempFleet[counter3] = Fleets[counter3];
										for(int counter3 = counter + 1; counter3 < Fleets.length; counter3++)
											TempFleet[counter3 - 1] = Fleets[counter3];
										setFleets(TempFleet);
									}
								}
							}				
						}
					}
				}
			}	
	}