Miscellany
public text v1 · immutable#ifndef XelBattleground_H
#define XelBattleground_H
class XelBattleground
{
public:
static void OnKillPlayer(Player * pPlayer, Player * pVictim)
};
#endif#ifndef XelBattleground_H
#define XelBattleground_H
class XelBattleground
{
public:
static void OnKillPlayer(Player * pPlayer, Player * pVictim)
};
#endif